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Vitas

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Everything posted by Vitas

  1. I'd like to have the option of choosing what to have displayed on the galaxy map so it looks less cluttered. I have no reason to right now to do the space missions so it'd be convenient to choose not to have them displayed and just the planets and moons. Just simply be able to toggle to have just the planets appear or both planets and space missions, and also whether have mission icons visible or not.
  2. Yes, as well as Pazaak.
  3. It's finally happening, Nautolans will be the next playable species.
  4. The galaxy map currently looks a bit cluttered with all of the worlds, space missions and other icons displayed on the screen. Could we please have a toggle on the galaxy map to choose what to have displayed when viewing it? The following we should be able to turn on / off from being displayed: *Space Missions (in case you just want the planets and moons displayed) *Tracked mission logos displayed over points *The light side / dark side bar at the bottom-right of the screen This shouldn't be too difficult to implement and would really help for those who don't like too much clutter displayed.
  5. We're finally getting Dantooine with update 5.10.3 and Onderon, Dxun and Mek-Sha in the upcoming expansion 'Onslaught' By the sounds of Dxun, it could be just the location of an operation much like Umbara or Rakata Prime, but fingers crossed we may get to explore it as a dailies world.
  6. Perhaps this image is more aesthetically attractive? http://starwars.wikia.com/wiki/The_Grand_Inquisitor
  7. I would like to suggest that the Pau'an become the next choice for playable species. http://starwars.wikia.com/wiki/Pau%27an http://starwars.wikia.com/wiki/The_Grand_Inquisitor They're a near-human race whose voices are easily alike to the current playable species and could be considered aesthetically romanceable (if that's something people still consider as part of the criteria). The Grand Inquisitor has shown to be a popular character which is why I think Pau'ans would be an ideal choice for the next candidate.
  8. It's great to finally see Umbara's inclusion in the game, unfortunately confined to just a flashpoint and stronghold. Hopefully we'll see it further expanded, perhaps as a daily zone with an added new flashpoint and/or operation.
  9. Sure. If the inclusion of any of the planets from Rebels, as well as from the rest of the new canon, would not conflict with the lore and worlds in Legends in any way, then add them in by all means. I think for example Jedha from Rogue One could be added to SWTOR as just one of the many worlds of the Jedi Order.
  10. In Chapter 6: Into the Dragon's Maw of Knights of the Eternal Throne, there was one track that could be heard playing in the Grand Ballroom and I was curious as to whether it had a name and could be found anywhere online to listen to? The track featured a Steel Drum and sounded very Caribbean / Monkey Island-esque.
  11. Hopefully. I don't mind seeing original worlds added to the game, but when there are already thousands of existing ones in Star Wars lore from both Legends and Canon, it's a shame when none of them are considered. At least the ones from the films I feel are a priority, followed by fan favorites. Hopefully also Rakata Prime will be further expanded to explore rather than just remain as a flashpoint world. It's a real shame seeing as it was one of the more popular choices.
  12. What about creating a statue to a member of House Organa named Carrie Fisher Organa or Carrie Organa, something along those lines.
  13. Whilst Rogue One is part of the new Canon and not Legends like SWTOR, I think having Jedha in the game would make for a marvelous addition. http://starwars.wikia.com/wiki/Jedha The desert moon features a lot of ancient Jedi history and was a major source of kyber crystals. Its place as a major worship for the Jedi and force-sensitives and its mining abundance would make it a perfect target for the Sith Empire or the Eternal Empire. One of the world's fauna were an unidentified long-legged mount which would be great to have players to acquire as a mount. http://starwars.wikia.com/wiki/Unidentified_long-legged_mount With how some new Canon stuff like weapons and mounts are being added into Swtor, I can't see why some locations couldn't also be considered as long as they don't somehow conflict with the established events of later Galactic History which I cannot see why they would.
  14. Ryloth was featured in the game Star Wars: Empire at War and Star Wars: Racer Revenge, however I do not believe it has ever been explorable, so yes I agree on having it featured in game. It could be affected by the Eternal Empire, but I would also like to do missions for the locals and explore. Maybe a subplot involving slave traders on the world where can choose to either stop their operations or help them out. Maybe could even do some swoop and pod racing if racing was introduced into the game. Ryloth could even be where you can get rare and exclusive Blurrg mounts and pets since the creature is native to the planet.
  15. According to the patch notes, only C2-N2 was, not 2V-R8. http://www.swtor.com/patchnotes/10222015/patch-notes-4.0a
  16. This bug is still affecting me and I find it strange that they still have not fixed it yet.
  17. There are various types of strongholds, and locations in the Star Wars universe, which many players would love to own. Some of the already visitable worlds in the game would still be viable place to own a stronghold on, and there are many different types of structures which would be interesting to see as strongholds. In addition, there are other worlds in the Star Wars universe that are not currently available to visit, that would make great locations to have a plot. Already Explorable Worlds Hutt Palace - Hutta Like the Hutt Palaces on Hutta (or Jabba's in the far future on Tatooine), the palace is a staple for any crime lords, especially Hutts. Palaces include cantinas, two throne rooms, guest rooms, and a beast pit. Skyhook - Coruscant Skyhooks were repulsor craft structures located high above the planet's atmosphere, owned by some of the wealthiest. Skyhooks contained many gardens and treasures. Swamp hut - Hutta Though not every structure on Hutta are as glamorous as Hutt Palaces. Swamp huts, like Mama's in the far future, were located in remote swamp areas of Hutta. Flashpoint Worlds Rakatan Settlement - Rakata Prime Located near the coasts of the world, the settlements contained various rooms to reside in, as well as pits for fights and to hold rancors. Worlds that aren't visitable Kashyyyk - Tree house Located high above the surface, homes and villages on Kashyyyk were built on the planet's tall trees. The homes included usual amenities to reside and relax in, plus long bridges connecting the different structures. Plooriod III - Rock spire castle Plooriod III is an ocean-covered world with rock spire islands across its surface. Mansions, like Ghorin's castle in the far future, were built atop the spires. The mansions contained many rooms, with views of the vast ocean surface, and a landing pad for ships. More rooms could also be located further down the spire. I'll update this thread with more different types of stronghold ideas, as well as any suggestions posted in this thread.
  18. If there's one thing that can be brought from the Star Wars: Rebels TV series into Star Wars: The Old Republic, it's the Loth-cat. http://starwars.wikia.com/wiki/Loth-cat The Loth-cat would be great to have as a pet. The Loth-cat was native to the outer-rim world of Lothal. There were five color variations of them: *Fawn *Dark *Yellow *Brown *White (just introduced in the episode "Legacy") The five different variations could be available to acquire, either in the Cartel Market or from a vendor somewhere in-game. Despite Rebels being part of the new Canon and SWTOR part of the Legends timeline, there's nothing to suggest that Lothal, as well as the Loth-cat, could not exist in this timeline (which SWTOR is in). And if Lothal was in the Legends timeline, there's nothing also to suggest that it hadn't been discovered yet or at least was known to the wider galaxy at this point of time. It would be interesting to see aspects of the new Canon retroactively added to the Legends timeline, without it conflicting with already established events in it. It may be hard to implement the Inquisitor lightsabers into the game, but surely the Loth-cat can be easy to add.
  19. An in-game calendar feature would make things a bit easier in the game. It would be great to know when certain events will be on rather than always having to backtrack to the SWTOR site or anywhere else just to be reminded when the next Relics of the Gree or Rakghoul Resurgence event will be on. Also to set dates for reminders or your own guild events. Other MMOs have similar in-game features, and I'm not suggesting we copy them for the sake of it, but it would definitely provide some help for when organising events and keeping reminded when certain events are on.
  20. If it is definitely John, he sounds a bit odd. In all of his roles, they all seem to sound quite alike. Especially when he first voiced Nico in the "Return" trailer, he sounded more like his Jake voice from Adventure Time.
  21. Nico Okarr's voice is much different than it was when he first appeared back in 2011 in the "Return" trailer. Here he his on Zakuul where you can recruit him. And here's the "Return" trailer where he first appeared, voiced by John DiMaggio. It doesn't sound like John DiMaggio voicing him in Knights of the Fallen Empire, so can we confirm who's voicing him now if it's not DiMaggio?
  22. Like the Akk Dog companion, it would be great to have a Massiff as a companion. The Massiff were first seen in Star Wars Episode II: Attack of the Clones where they were seen being used by Tusken Raiders. The creatures were found on Geonosis and Malastare and were often domesticated and to be used as sentries, to exterminate vermin, and for military purposes. http://starwars.wikia.com/wiki/Massiff
  23. This space reserved if the above post reaches its character limit.
  24. , there are hundreds of different factions in the galaxy that could potentially help the Republic and Empire. Although the remaining chapters have probably already been conceived by the game's writers, we can still suggest which groups the Alliance could seek help from, which could also allow for their respective planets which they're based on to be explorable (further discussion of which planets can be discussed here). Bogga's criminal empire - Vo Dasha The criminal empire of Bogga the Hutt, based on the Inner Rim world of Vo Dasha. Bogga controlled the Stenness Node and its systems and held mining operations which he'd protect from other pirates. Statement: Despite Bogga living hundreds of years prior to the events of KOTFE and Revan, Hutts were known to live for a long time which means it's possible he could still be alive. Dagoyan Masters - Bardotta The Dagoyan Masters, along with the Bahk-tov Council, were Bardottans (also known as Phuii) ruled the planet Bardotta. Most of their members were attuned to the Force, however, they opposed the Jedi for taking younglings to trained trained as Jedi, which they viewed as kidnapping. Hapes Consortium - Hapes The ruling government of the Hapes Cluster, the Hapes Consortium was based on the planet Hapes and ruled by the Queen Mother. The Consortium was ruled by a matriarchal society with men treated as second class and women at the top. The Consortium featured a strong military force controlled by the Hapan Royal Guard, and had a large amount of wealth which they only traded with few strong trading groups. Statement: Having been established around 4,050 BBY, it's possible for the Hapes Consortium to have expanded and have a considerable military force by the events of Knights of the Fallen Empire. It won't be for another couple hundred years when the Hapes Cluster becomes isolated from the rest of the galaxy. Pyke Syndicate - Oba Diah A criminal syndicate based on the planet Oba Diah, they mostly consisted of members of the Pyke race. They were known for their large network of spice trade which stretched from as far as Kessel to Coruscant. Statement: Whilst their appearances was only seen during the events of the Clone Wars, when the Pyke Syndicate was formed in Star Wars canon has not been established, allowing them to possibly be around the time of Knights of the Fallen Empire. Sorcerers of Rhand - Rhand A group of sorcerers that ruled twelve stellar clusters known as the Nihil Retreat in the Unknown Regions, they were based on the planet Rhand. They believed in a power greater than the Force known as the Dark, or the Way of the Dark. Sorcerers of Tund - Tund A secretive and ancient order of Sith Sorcerers, based on the Outer Rim planet of Tund and established following the Great Hyperspace War. The sect consisted of pure-blooded Sith priests who were known for their skills of deception, illusions, and shapeshifting. Tof Kingdom - Tof An empire ruled by the Tof species, located on their homeworld of the same name in the Firefist galaxy. Their government was ruled by a hereditary monarch and their military were known to roam and collect spoils from other ships and other surrounding systems and races.
  25. Nautolan is a race that would be perfect as playable. They can speak basic and they can be considered romanceable by most near-human species (evidentially shown in Star Wars: Agent of the Empire—Iron Eclipse).
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