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defendurname

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  1. So, I'm still keeping the Campaign power relic for on-demand burst but I'm not sure what to use for the second one. At the moment I'm using the campaign elemental damage proc relic, but I'm wondering if the War Hero relic, or even the Battlemaster one, will be better than the proc relic?

     

    Many thanks for any and all replies!

  2. 1.3 made holding threat even easier. Make sure u have Soresu form on? Otherwise, the rotation is pretty simple:

     

    Sunder - filler -filler - Sunder - filler - filller - repeat ad naseum

     

    For the fillers, prioritize Guardian Slash and Hilt Strike, then Blade storm and Force sweep, if maximum threat is what you're going for. Also, use Master Strike off cd.

     

    I suspect you are doing something wrong though because I find it easier to hold agro in 1.3....I rarely need to taunt at all now even though my damage has dropped due to guardian slash....

  3. I was led to believe that 1.3 would allow biochems to buy exotech stim recipes using daily commendations; instead, all I see are exotech adrenal recipes and no stim recipes in sight: is this intended or an oversight?
  4. My guild has reached Kephess HM 8man and we can now get to the Kephess phase pretty smoothly; however, when Kephess jumps down the tank starts taking extreme damage and our 2 sage healers aren't really able to keep up: sometimes the tank is on full hp and then suddenly it spikes and hes down to only 1/3 hp. Any advice, or are 2 sages unable to heal this encounter?

     

    Secondly, when Kephess makes the big aoe at 60ish% and pulls us all in we take massive damage and die before we can run out: generally only the consulars with force speed are able to get out in time without dieing. Are sentinels absolutely needed for the speedbuff or is it doable with defensive cds + medpacks?

  5. After smuggler buff is ideal, those are the numbers you want to be around, not set in stone.

     

    As for a rotation, pretty much I use it on cooldown, so long as force rush is up. since in most PVE encounters where dispatch is in place, you want to do as much damage as possible.

     

    basically it becomes

    sunder strike -> plasma brand -> dispatch -> sunder strike -> master strike -> sunder strike -> overhead slash -> dispatch

     

    or something like that.

     

    I have no idea whether or not it is higher dps, but I tend to use dispatch every time it is off cooldown (assuming Force Rush buff is up ofc) even if it means I use it before a Sundering Strike. I have no idea if this is a dps loss or gain though, but the <30% phases tend to go by really quickly and I rarely run out of rage assuming my Master Strike procs somewhat decently. Of course, if I do get low on rage I will use the above rotation as well :p

     

    1 note: during those execute phases I tend not to use Blade Storm at all since the lost focus is too big to justify the damage output: generally I throw in strike instead and go straight for a dispatch then sunder again :)

  6. And again:

     

    http://swtor.askmrrobot.com/combatlog/d6dc9b15-2e10-4b47-af3d-dd84e3548b0b/overview#d=0,f=103,b=1

     

    Jubei is the vigilance guardian and Dolduck is the watchman sentinel.

     

     

    Dear Garfield,

     

    Please have a look at the link this previous poster has provided. To me, it seems that Guardian dps seems just fine. Yes, perhaps the sentinel could have played as watchman, which may have increased his dps, and perhaps he could have played better: perhaps all the other dps could have. However, I don't think pulling 1983.4 dps is low or uncompetitive on Karagga, by any means at all.

     

     

    Yours faithfully,

     

    A raiding DPS Vigilance Guardian.

  7. Quick question: Should I prioritize Impale over Force Scream or the other way round? Atm I normally prioritize Scream because I figure since it almost always crits it will outdamage Impale but after doing a test on a dummy I found I did about 40 dps more when I prioritized Impale over Force Scream purely because I had more Ravage procs. I plan to do abit more testing later but I would be very grateful if you guys could tell me what you do / discovered?

     

    Basically, should I be doing Shatter ---> Impale or Shatter ---> Force Scream ?

  8. Training dummys are useful but not the be-all and end-all; for example, gunslingers and sentinels will always have skewed numbers on operation dummys because their offhands, to my knowledge, never miss, whereas on an actual boss fight they only have about 70ish% accuracy.

     

    Secondly, you would be a lot more believable if you coudl post some of the parses you are getting in these raids. If you could post a parse of a whole run of a raid (EV, KP, EC) with all the other classes, which I understand you are capable of doing, then you would lend more strength to your argument, especially sicne you claim you already have seen these numbers. :)

     

    Honestly though, I think the best striaght dps boss fight in this game that doesn't overly favour ranged or melee would probably be Karagga in KP: pretty much just nonstop dps. If you, or anyone, could get some parses of your raid's dps on that fight it would be quite interesting.

  9. If you could list your data then it would be very helpful. I assume we are talking about PVE so if you can give a breakdown of the dps other melees are doing and what boss fight then that would be great :)

     

    Also, comparing ranged to our dps(melee) is pretty unfair because atm this game is completely imbalanced with regards to melee. If you are truly wanting to min/max, just bring 1 sentinel and the rest ranged....or if you insist 2 sentinels and 2 ranged. There is no other melee that is better than a sentinel, and there is no fight in the game that favours melee (2nd boss in EC is slightly easier with 2 melee but easily doable with ranged).

     

     

    EDIT: After rereading your posts, it seems you want dps of every class to be very close to each other: thats not going to happen I'm afraid. They have not made melee do more damage than ranged, nor have they made fights that require melee, so unless you can provide stupidly high dps as well as high raid utility (aka sentinels) then no raid leader would take any melee dps for progression raids like EC HM. We can hope that the next raid will actually be well designed (aka cares about melee) but the 1.3 class changes on the PTR don't seem to change much about dps at all tbh :/

  10. It has repeatedly been brought to my attention over the past couple of months that Jedi Guardian DPS is not on par with that of other classes. I was very reluctant to believe this at first, and had to do some investigating and testing to see if it was a valid statement. I now have quite a lot of data, from dozens of screenshots of warzone scorecards, and from parsing tests using combat logger and MOX, to solidly confirm this. While the scorecards of course don't give accurate data, since everyone has different gear, and different skill, and the dynamics of combat are unlike those of PvE etc... when you can look over reams of screenshots of 16 people at a go, you can still get a decent cross-section of averages, and see the general bell curve. The data from testing on the training dummy while using combat logger and MOX is solid and reliable however, and I have done that testing as well.

     

    All else being equal (gear, skill tree builds, and proficiency), a Jedi Guardian in the Vigilance tree will not, and cannot, come even close to that of other classes in their respective DPS builds. The gap is very large.

     

    PLEASE don't waste my time, or the Devs time, and also shoot the DPS Guardian community in the foot, by getting defensive on behalf of your beloved Guardian and asserting that we're "fine". Do some real testing and look at the numbers. I really like playing my Guardian, and know I do a great job in general. I have top notch gear, and have read a lot about how to optimize my performance. This is my main class, and that is exactly why it matters to me to see us brought up to par with other DPS classes.

     

    There is math here, not just opinions. Of course some people with all the very best available gear, all with augments slots, and with perfect skill rotation, etc... will be able to generate some high DPS... But "high" compared to whom? If you are comparing to a mediocre Sentinel with average gear and skills at the class, then, yeah, you will seem like your DPS is on par. If you compare to a Jedi Sage, equally well geared to you, and proficient with skill usage etc... you're DPS output will be very significantly lower.

     

    The highest DPS I've seen from any Guardian was those with top notch gear and skill at the class in the Focus tree, in a PvP environment, spamming Force Sweep crits on everyone around. 1. This write up is regarding Vigilance spec, and 2. My main concern is the viability of bringing a Jedi Guardian for PvE (not PvP) in a DPS role. In solo content, or easy content, we do just fine. If you are trying to beat the enrage timer for Explosive Conflict, hard mode, on Toth and Zorn... while some Vigilance Guardians can squeak by, it is still a crutch to the group when you could instead have brought other classes to fill that DPS slot, who would certainly be able to contribute far more DPS, and raise your groups chances of success notably.

     

    This is a concern to me because after investing a lot of money and time into being very well geared, and learning to play the Class proficiently, I am told Guardian DPS is borderline for a DPS role in EC hard mode Ops, or outright isn't adequate. At best a Vigilance Guardian is brought along with skepticism, and wishing there was a stronger DPS Class in the slot.

     

    I read carefully about each Class before choosing this one at launch, intending to be a DPS Class. The SWTOR websites said that there would be no "hybrid tax" in this game, and led me to believe that every Class within it's own DPS tree build, would be within a close margin of each other in terms of average DPS contributed. I am certain that if you do some parsing of data for each Class you will see a significant gap between, say, average Vigilance Guardian DPS, and a Jedi Sage DPS.

     

    On average a Vigilance Guardian may see 150k to 250k damage in a warzone, where an equally well developed Sage will average 450k to 550k. Parsing with MOX I personally have reached over 1300 DPS in a 5 min test on the dummies, which is very good for a Vigilance Guardian, but way less than other classes.

     

    I feel misled, and that all my time and money invested in developing this character has resulted in a Class that is a crutch to the group, which is a real kick in the pants, and may result, if not corrected sooner than later, in my leaving SWTOR for greener pastures. Who wants to have invested tremendous time into building a car for racing, that in the end, drives okay, but still gets consistently left in the dust, and is a crutch to any race team who brings you along out of pity or lack of any other car to fill the slot : P

     

    I am hoping that within a short time that Jedi Guardians in the Vigilance skill line will see a significant enough improvement in DPS that we will be within a small margin of difference from any other DPS contributor. I am highly doubtful of seeing this though, particularly because of the enormity of the gap at present.

     

    Barring that, I would like to request a one time option, despite already being at level 50, to re-spec to Sentinel, and to be able to trade my gear pieces in for the equivalent pieces for Sentinel.

     

    * To all the people that will disagree, and want to assert that Vigilance Guardians can do as much DPS as any other class... Please back up your words with actual numbers. Go spend 5 min hitting the training dummy at least, and using MOX, and post your DPS result.

     

    I'm afraid I have no numbers to give but I have cleared 3/4 EC HM and rage timers havent really been an issue. Just downed the 3rd boss for hte first time tonight and it was me as a Vigilance Guardian, a Sentinel, a Gunslinger and a dps Sage and we killed the boss without the enrage being a problem. I've also dpsed in EV/KP nightmare mode and enrage timers havent been an issue either.

     

    On another note, boss dummy dps isn't all that reliable an indicator. You should get your raid buddies to do the same as you and see how much dps they do compared to you. I'd like to do that but my other dps raiders dont like to compare dps like that except the sage, who I've compared dps with twice and have outdpsed both times rather comfortably, so I personalyl don't think Vigilance dps is bad.

     

     

    Granted, I'm absolutely sure my sentinel raider puts out more than me, but hes a dirty oped sentinel and will one day receive his nerfbat reward (hopefully).

  11. Thanks for the great guide! Can't wait to get home and try it out.

     

    I have a couple questions:

     

    1. As long as you have the 4-pc bonus it seems like saber throw is better than assault in every way esp. if talented. Why not prioritize saber throw in the "filler" rotation with FS and then have assault in the "rage generation" rotation? Unless maybe the filler rotation is needed more often than saber throw comes off cooldown. Maybe then just have a priority system of ST > Assault > Smash to be in that position as well as the two GCD's after SA in the "rage generation rotation"

     

    2. Once vicious throw comes online how does that factor in to the rotations/priority system? Would it just take the place of force scream? Would the priority still be Ravage > Ravage procs > VT rotation, or would the VT rotation have more priority?

     

     

    Thanks!

     

    I play a Vigilance Guardian but its the mirror of the Vengeance Jugg so I'll give my 2 cents.

     

    1) You are correct. Most fights you will not be using your basic strike attack at all once you have the 4set bonus because the saber toss generates 1 more rage and does more damage :)

     

    2) This is abit of a grey area for me too because target dummys dont allow me to test my execute phase dps. Generally, I prioritize Vicious Throw (the execute <30% ability) over everything else, even sundering strike. I usually have tons of rage so I will always use Vicious Throw and I will always have the buff up because I will only ever use Shatter and Impale: no more Force Screams.

     

    Basically my rotation will be something along the lines of:

     

    Vicious Throw ----> Sunder ---> Shatter ---> Impale ---> Vicious Throw ---->Sunder ---> XXXXXXXXXXXX

     

    Problem with this is that I dont usually use Ravagae at all anymore and instead use Strike and saber toss to build up rage when I get low.....I have no idea if this is a dps loss or not but its the onyl way I can prioritize Vicious Throw which hits like a truck :/

  12. Uh no, just no...

     

    Vigilence Guardians typically get the perk for Blade Storm that makes the first blade storm after a force leap cost 0 focus....

     

    The set up rotation is throw ---> forceleap ----> sundering strike -----> plasma brand (which triggers the bonus critical) ----> blade storm

     

    Master strike does a lot of damage over a time duration, but in case you hadn't noticed, all the damage done by master strike is normal damage: meaning it is affected by standard shields that Assassins/Shadows, Vanguards and their counterparts, as well as Juggarnauts/Guardians can carry. Plasma brand and blade storm bypass shields and armor, making them a much better choice.

     

    Furthermore, Masterstrike can be interrupted by knockbacks, Plasmabrand is an instant attack and thus can't be interrupted if you get it off in time, additionally blade storm has a medium range attack.

     

    If the opponent is on cooldown for their knockbacks then you can use freezing force to root them and use masterstrike, but it is often better to get off the attacks that do the DoTs and bypass shields first. BTW, Tank Assassins and Tank Shadows can counter freezing force with their speed boost (which cancels all movement impairments.

     

     

    Assuming you are a Vig pvp spec that isn't completely nooby, you will have the talent that gives u immunity to all knockbacks after a leap for a few seconds, enough for a master strike to complete.

     

    Secondly, while its true that Plasma Brand and Blade Storm cant miss, only Plasma Brand bypasses armour: Blade Storm does not.

     

    Thirdly, dpsing a tank, which can shield and deflect a large amount of our melee attacks as u said, is generally not worthwhile unless hes the only target there: try and keep him occupied while u destroy the healers/other dps.

     

     

    On a different note, I do find that Vig has pretty bad defensive cds and generally doesnt come into its own without a healer keeping u up.... then again I guess thats the same for every melee dps class with the possible exception of sentinels :)

  13. Hi! I'm rolling a sorc and considering the background I thought going light side would make the most sense but I was jsut wondering if the story makes sense going light side or not? Also, if you could give me answers that don't spoil anything that would be great ty :)
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