As buggy as some of these can be at times you guys really need to make it so that as long as one person from that party is still inside, other members can still re-enter. Ill use two recent False Emperor runs I participated in (they were a week or so apart) as an example; 1st run- I don't know what the hell happened here, Malgus fight was going fine we had him at the edge at the end and when we knocked him off & everyone died. No warning, no nothing. It wasn't unlimited power or anything like that either, we just all dropped dead as soon as he got knocked off. We all got credit for completing it... but since we all died, no loot. 2nd run- At Malgus again, he knocks one of our group off at the end and we didn't realize it. We knock him off and that member is trapped outside & does not even get credit for completeing the FP. I've had similar situations happen as well a couple times in other HM FPs. The point is; people need to be able to re-enter if odd stuff like this happens. There has to be a way for you devs to institute a system that locks in the party members that killed the last boss or something. I understand you wouldn't want people being invited after the last boss dies just to loot the chest, but there has to be some alternative. Maybe make it a short timer that gives a person just enough time for people to get back to the chest. Or maybe make it so when you die, you respawn at a checkpoint INSIDE the FP as opposed to outside. In the case of something happening where all party members die at the same time as the last boss, maybe make it so as long as the area is clear you can call a probe to revive you where you died like you normally can outside of FPs. Also while I'm at it.... can you guys add a couple more freakin' checkpoints in The False Emp? The walk back can be ridiculous in that place.