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MandalorianCpt

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Everything posted by MandalorianCpt

  1. sorry for the later response, work was not being cooperative (week before post secondary starts) Toons name i placed on the site was my jugg. Underling, but also have a powertech In'c .... happy to work with either depending on your needs
  2. Hello I have applied through your site last night, but thought i would just mention it here as well. I have 2 tank toon on imp side . A Powertech and Juggernaut. Currently run mostly Republic ops as a tank (guardian or shadow) Would love a chance to audtion, have cleared all HM content and i am aware of NIM mech for TFB although havent cleared yet. Use to consistantly run with TRN (tatoonie royal navy) which was a similar mind progression guild to you. Would love to hear back if there is any interest in having me come tank or another role (have many alts) Gear can be quickly adjusted with legacy gear for any toon or class you maybe interested in INC
  3. Who we are: - An 8 man progression team (currently almost done with NiM DG in NiM TFB) and two part time players - Formerly of the now defunct guild Phalanx - A host of alts, many geared for NiM ops, in a variety of roles What we are looking for: - A stable Pub guild with an existing 8 man progression team at or near our level that is open to running 16 man NiM TFB, SV, or both - Raid times as close as possible to Central time as close to 8 pm as possible - An active guild that allows us to run ops with our alts and help the guild as a whole Rather than make our own guild and add ourselves to the many guilds already recruiting we'd like to augment an existing guild in a stable situation that is mutually beneficial. If interested please contact Saltine, Incomin, or Mutal in game. Thanks!
  4. Sorry as i said 5am should be adjusted now new link http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360401&ForumID=2150362#forumEnd
  5. Been on this forum for quite some time, I have finished updating my guilds commando guide (may have mistake or non removed old values was 5 am when i did this) http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360072&Page=1&ForumID=2150363#forumEnd Should be open for everyone if not ill adjust it, If there anything there I have wrong or could use an update for please let me know Inc
  6. Phalanx is recruiting either a tank or Rdps for the primary progression group. We have cleared TFB HM , and are progressing onto HM S/V while maintaining a 1 of the 2 days for TFB HM farming. Rdps looking to apply will need to post 3 5 minutes parses, with an average 2500 dps or greater and a strong raid awareness Tank will be determined based on a a review of the player (flexible on gear depending on tanking experience) We are a fast moving progression group and will require someone who can maintain said pace, Please contact either Incomin or Sebatyne in game for details looking forward to any interest
  7. "Phalanx" is currently looking to recruit players for HM TFB and NIM EC runs, If you are looking to join please whisper/ or ingame mail either Grendin or Incomin Spots currently Looking for Roles as follows" Rdps Tank
  8. Hey so wondering if anyone else thinks the the gree weapon components should be bind on legacy since gathering 24 on one toon seems a little diffcult
  9. So ive posted and checked over a tons of thing here trying to break my 1800 ceiling, I know i have the dps i just cant understand why I am unable to and it becoming frustrating, (Parsed a 1798 on Writhing horror TFBHM tonight). Just seems no matter what i do i cant so what im trying to determine here is this: Is it the % values shown for critc chance or the amount of points u have in crit itself that is the primary factor because ive ranged my stats from 32% critc stacked power instead or gone to 40$ critc chance with less power and still hit in the same bloody range of 1750-1770. So please let me know here because depending on this it will determine how i break this bloody ceiling Incomin
  10. Hey so i took a look at your parse and to be honest im really jealouse i cant break a 1800 ceiling and i really would love the experience you have if you could give me a few points that be great my gear break down is: Mods: all agile 3-61's and rest-63's Enhancements: Acute: 1 61's/ 1 63's Adept: 4 63's Initiative: 1 61 Armoring: Reflex: 4-61's 4-63's Reflex barrel 63 WH relic Dread power relic Boltblaster mk-1 earpiece Annihibtor mk-1 x 2 augments: 2 surge 1 critc rest aim Stats: Bonus Damage: 1085.3 Accuracy: 110.4% Critc: 35.86% Multiplier: 77.15% rotations pretty much the standard 4 working plasma grenade when i can, prioritize FA then HiB/DR then GR WOULD LOVE TO HEAR BACK could really use the input for improvement on my end
  11. So ive actually done the work on this in a attempt to catch up with my rdps partner who hit 1956 last night and can hold it. SO back to point, yes i found using IR instead of DR seems like a smart plan but without applying plasma cell at the same time it really isnt worth it. 1st off ammo regen is more of a pain if you've become comfortable with the regular rotation we've used, with it ammo require 3 instead of two in operations when **** hits the fan you'll find yourself running on empty faster then u can count. 2nd and more importantly the dps increase isnt actually a improvement, I found a couple boss where u are require to constantly pull off them it does give a slight dps boost (will become even harder to maintain ammo) but on a single target you lose approx ~ 100 dps off your average i've done about 15 parses using tons of different combo to see if and how i can increase the damage . in short not worth it
  12. I've thought over your 10-12min parse and it doesnt make any sense in a practical aspect, no boss fight is 10-12 mins, so it doesnt make sense to have to conserve your ammo/regenerate for that long, a 10-12 min parse just sounds like your trying to extend ur chance of a critc heavy period and weight it agaisnt a low dps point, i mean it might work for you but for my mind it just doesnt make sense to do a parse longer then a boss fight, since the average time of acutally dps periods is a average of 5-6 mins but thanks for the suggestion
  13. that whole 30% unbuffed thing is rubbish, i went along running with that whole mentality until i clued in that i was getting a decent enough return on the ammo i was spending per attack. People when insane trying to stack power once ammo regeneration wasn't linked to crit anymore. I'm currently at 36.4 and im finding a much better return then when i had it at 34% (buffed) and a little more power, ( its about ~100 average dps) assuming you keep ur critc multiplier in par with your critc, well thats mine 2 cents
  14. Also in Note to you comment i run a 5min parse for my guild testing if i were to go to a 12min parse would i see a improvement from my 1710-1750 range for average dps?
  15. http://swtor.askmrrobot.com/character/63c04389-25e9-4bea-8f39-bfd44877ecc9 is my build i might have 1 more 61 then 63 but the percentage values are pretty much on the money, (did it from memory) so please let me know ive also done some research into this fact as well, picking the mods with High aim (72aim 13 power) wont give you as nice of a return as (56aim 44 power) ones will, if this unbalances ur critc consider swapping out a crystal.. Incomin Also please note i believe my accuracy is more 109.98 and my tech bonus damage is 1088.5
  16. So I've been running a fair number of toons but my main is a gunnery commando and i feel that i like to throw my two cents in about gear and possible determine where i can do better/ improve. So for an average im hitting about 1730 average dps, I'm not im complete 63's but im not sure really how many more are going to get my dps any higher.. I've trying to match myself to a gunslinger who has topped it at 1820 soo im just looking for some advice especially when it comes to caps, myself ive been playing around with it and have gotten mixed results, ive played with crit ranging for 30 to 39 % and have found it is dependent on the other stats, One thing i have to say for sure is the balance between keeping your accuracy (tech) as close to 110% as u can since ur ranged accuracy will only remain about 10% less then that and your ranged accuracy effects ur FA. Other thing is the surge rating ive read a couple people suggestions and current stats currently im sitting at around 76.19 % and ive seen a drastic improvement from where it use to sit at 75.67% so if u do have a solid critc margin then make sure u put a little extra into surge to get the best return possible , since most of my FA crit and GR critcs hit for about 3700. I will post my tree set and my gear incase anyone has any suggestions to get me higher out put on my dps
  17. So im a experienced player looking for a ops group that run HM/NIM EC and HM TFB, ive got 5 lvl 50s main: rdps commando campaign geared augmented rdps gunslinger 140 augmented tank, shadow full 61 mods augmented tank, jugg 136 geared healer, sorcer 136-140 geared currently open to any offers happy to run with any real class Incomin
  18. So im a experienced player with 5 50s 146 rated commado rdps augmented *main 140 rated gunslinger augmented almost full 146 rated shadow tank (almost 100% augmented) 136 rated juggernaut tank 140 rated inquister healer I know all the ops fights from SM to NIM (except NIM EC) and (HM TFB) i happy to play any real role, have a talent for rdps, and mastering tanksing quickly. Looking for a guild that is progressive, happy to be in fixed ops groups, with at plenty of ops runs each week hoping for 4 to 5 Please let me know if there are any guild interested Incomin
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