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Paanu

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  1. I realize there are ongoing and important deficiencies with the Sage class but the Force Armor bubble is ridiculously bright, and can occasionally interfere with the ability to loot a mob. Additionally, it seems to cause eye strain and occasional headaches due to how bright the visual effect is, at least for me. Would it be possible to look at toning down this effect so that it has less visual impact?
  2. We were on a Hammer Station yesterday where the fourth didn't even login to the FP until after we cleared the first boss and then managed to get themselves killed, twice, with all the trash cleared between the first and second boss. We finally had enough and vote kicked, then finished the FP with a companion.
  3. Your, "no downtime or gameplay effect", launcher update seems to be taking an inordinate amount of time to complete.
  4. There really isn't a reason to bother. In this week's conquest you are supposed to get points for completing the Makeb weekly. I completed "Mass Exodus", got the completed message but didn't receive any conquest points so I submitted a ticket. The response I received boiled down to, "Yes, it's broken and we know it. No, we aren't going to give you the missing conquest points. Submit a bug report." That's not customer service. That's job avoidance.
  5. Keep the set bonus armorings and utilize the mods and enhancements. Then replace the armorings as they come available.
  6. Your video links to a Sith Marauder, (Sentinel), not a Sorceror/Sage.
  7. I'm not having to kill, "2 or 3" extra. I'm killing between 12 and 20.
  8. Was there an intentional, and unmentioned, change to the drop rates for the probe droid memory cores? You now have to kill multiples of the probe droids in order to finally get the four memory cores required by the quest.
  9. Is there a reason why this is so horrifically bad? You have to be just about perfect in lining up Lacerating Blast as it is a cone effect that seems to only be 25 to 30 degrees wide at the maximum range of 10 meters and seems to be only 5 or 10 degrees wide at the character. And it doesn't seem to always transfer the DoT even when the stars align and you line up a group of mobs appropriately. While the class has stealth and there has to be some trade offs, when you pull a group you have to do 2 separate attacks to get your DoTs down,(Shrap Bomb and Vital Shot), at which point the mobs are likely in a circle around you making it almost impossible to spread the DoTs with Lacerating Blast. This then forces you to single target the mobs down. The other classes dependent on DoT spreading for maximum damage, Vigilance Guardian, Watchman Sentinel, Serenity Shadow and Dirty Fighting Gunslinger all seem to have 10 meter diameter circles when DoT spreading making the Ruffian arguably deficient to those classes. (Essentially an area of 78.54 meters for the circular effects compared to approximately a quarter of that value between 20 and 25 meters of surface area for the Ruffian) It needs addressed, although, this seems to be a long term issue and Bioware/EA is unlikely to look at it.
  10. I've deleted the bit raider folder a couple of times. It doesn't seem to make a difference for me. The game seems to hang at initialization.
  11. I run dual monitors and I can see the launcher, (which takes a significant amount of time to load up the play button now), trying to open up the game. When I look at the display it looks like it isn't fully opening the game as it is just a thin graphics display. Other games appear to be fine.
  12. Anyone else having an issue with the task bar displaying when Fullscreen (windowed) is selected as the display option with Windows 10?
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