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mpdugas

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Everything posted by mpdugas

  1. which is why I un-installed W10 and reverted to W8.1; W10 is not fully baked yet.
  2. As I recall, and it has been a long time, you need some sort of schematic first, then the part gets recognized. I had a similar problem, and I think that is how I solved it.
  3. I ran an AMD only rig, with an R9 295X2 and a stock FX9590 using a Sabertooth Gen/Rev2 MB and 16 GB RAM. I cooled the CPU with a Kraken X60 and of course the card is already w/c, so my noise and temperature levels were always very good. I generally saw 60 fps in heavy action, and never had any heat-related issues. However, I would suggest, no matter the build, get an strong PS; I use a PC Power and Cooling Silencer 1200. I think that solid power avoids many issues that lesser units will give, without you being aware. The weakest link in the whole AMD-only setup was the ASUS Sabertooth MB; it crapped-out after only two years. So much for heavy duty, high-quality build. So no, I did not opt for a replacement, rebuilt board from ASUS; I am determined to avoid their product line as much as possible. When it died, it took much valuable data with it, sinking two hard-drives (the SATA chip-set failed) along with its on-board chip-set for sound. Just get a CPU with a strong single core performance, and a strong GPU to back it up. Use liquid cooling on both if possible. Buy GPU board designs that vent all exhaust heat outside of the case. Give them both ample supplies of clean, steady power and you will be fine.
  4. I had my share of so-called group content in two other preceding MMOs. Those were fun, for a while. The only contact I've had with any grouping in this game has been where I needed to do some for HK-51, and the recent solo OPs. I gotta tell you, I do those only because I want to get finished with Ziost, but the solo-as-group missions are the most boring and unimaginative aspect of this game. I'd hate to think what it would be like if I cared about group play, if these versions are any indication of what SWTOR group content is like. However, if the new game offers the solo-as-group events with rewards that I want to pursue, then I'll grind through them too. Otherwise, they are imminently forgettable. I long ago gave up any hope of getting my social score up to any extent, with all the space bar impatience out there. I like the story lines, and they are refreshingly better than the group-turned-solo 'content', but I think the reason that the game faltered in the beginning had nothing to do with the balance of group versus solo play; it was the ghost-town servers that caused the GTN and group activities to dry up to nothing. THAT is why people dropped their subscriptions. I have no need for group play; the group presence, i.e. the large player base, of this MMO is only useful for the supply-and-demand GTN aspect and little else. That is all that it is really needed for, but it is vital; the ghost towns proved that. The PvE game is suitably good enough up to level 50. I'd not hesitate to recommend to someone, whose opinion of me mattered at all, to go ahead and run 1-50; it's pretty good. Just turn off the 12 times XP rate and run all the planets. However, the game from 50 to 55 is a train wreck, starting with that abomination of Makeb. The XP boost and character bolster there make that sorry excuse useful, for the first few missions, to get to level 53. Then you can switch to the Revan-Johnny-One-Note grind to achieve 60 with relatively little discomfort the first few times through. After a few of those, though, it is getting wearying to run the gauntlet. So yeah, maybe new content with character play will be nice; a bifurcated game, really, one with companions 1-50, another with a different set of companions, 60-whatever. Sounds like fun. It also seems like there is precious little group activities, end-game or in-game, to bother making the effort to do, if what I've seen is any indication. If I want PvP, then I'll just step outside my front door; plenty out there.
  5. He has a picture of himself hidden away some where.
  6. At Nightblazer's suggestion, I am re-posting this here, after having searched this forum for similar threads (which I did not find): "Please right-align all credit price columns in the GTN, so that the decimal aligns vertically; this will eliminate the trick-practice of posting unit prices that "appear" to be lower than normal. All NPC vendors in-game already do it this way. Only the GTN does it otherwise. In the GTN alone, the credit price column is aligned by the currency marker column, i.e. left-aligned. The problem is simple: a player is used to seeing currency columns right-aligned everywhere else in the game, and so it is easy to mistake the fundamentally different GTN alignment as being the same as all SWTOR vendors elsewhere in the game. However, Bioware alone is responsible for sustaining the conflicting states of currency listing alignments, and Bioware contributes to this deception because it created and sustains this discrepancy, so it is disingenuous of Bioware to suggest that these mistakes come from player error or carelessness. It is not enough to say that the use of the "unit price sort" or reading the confirmation dialogue is the cure. That simply adds another burden to the whole player-base to avoid a scheme that is deliberately designed (the taking advantage of the left alignment to create the optical illusion of falsely-lower unit prices) to cheat people. Bioware's main defense is untenable: as Eric Musco says: "What someone is doing in this scenario is posting something at a higher value than the market would typically have that item listed for. For us, it would be impossible to tell if a user was posting an item at a higher value to try to "scam" another user, or simply because that is what they want to sell it for.no one is asking them to flag or asses whether a listing has unusually high unit prices, nor to make any such decisions." This is entirely unnecessary. Correct currency alignment eliminates the scam entirely. No further Bioware action is needed. To say otherwise, to say that caveat emptor is enough, does not address the fact that this is a Bioware-created problem. This was probably a programming error introduced from the beginning of the game and should be painfully easy to implement."
  7. I do not understand why the OP has a bottom exhaust fan. That seems self-defeating. Maybe point it out the front? The PSU intake is right next to the CPU exhaust; the PSU is likely to just suck hot CPU exhaust air back in as it attempts to cool itself. That may very well be the source of the shutdowns. It looks like the fans from the side are blowing across the box, into the HD bays. I just don't see much here except a chaotic swirl of air that probably doesn't help the MB components much. The video cards seem to blow their exhaust air into the case, but also draw their air from within the case. Not much cooling going on there. So I see several examples of poor air flow in the OP's case setup. By way of my own setup as an example: I've got an FX9590 and a R9 295X2 in an NZXT case. One 140mm intake on the front, one 140 mm intake on the side over the video card, and the video card radiator exhausting at the top rear side; the CPU is cooled by a Kraken X60, exhausting out the top. One 120 mm intake fan in the case bottom, where the OP has put his CPU radiator. I am very careful with my CPU cooling gasket material. Since its only purpose is to fill in the microscopic scratches in the Kraken cooling plate and the CPU heat sink, so that the finely polished surfaces have no missing contact area, I spread Arctic Silver in a VERY thin layer over the CPU and then tighten the Kraken cooling plate down as permitted by the brackets. Running all eight cores at 100% for rendering, the CPU stabilizes at max 42 degrees C and both GPU cores stabilize at max 53 degrees C in SWTOR at ultra settings. I achieve this using the "Silent" Kraken fan speed setting. Those are decent results, coming from a nearly silent box, considering that these two components are known to be furnaces. I'd recommend that the OP correct the layout problems in the case setup without introducing any new factors into the mix, and then record the results.
  8. Look around; there are Voss NPCs on other worlds, too.
  9. I had actually searched for that listing, but never ran across it, so thanks for that link. Most of those restrictions I encountered in the F2P game itself anyway, and I discovered a few not listed. For example, I noticed you can't match colors in your gear, nor can you hide your helmet; I don''t see those two in the list, but I may have missed them, also. You can't display certain titles, stuff like that. That list does not tell you that your already-reduced XP will also be cut in half somewhere around level 20, as I recall. Of all the F2P curtailments, that one is the most significant, I think. For my own personal satisfaction, I tried to play the F2P with only green or quest-reward gear; it's fun to go to the GTN and pay no more than 500-1000 credits per piece for on-level green gear. If I mod, which is fairly rare, I usually just use the green mods, unless, by pure luck, I get something nicer as a drop. Those are remarkably cheap, too. This level of play makes commendations less valuable; I usually just turn them in for BoE gear to sell. It is an interesting challenge to try to play the same game with all these restrictions in place. For instance, trying to choose which abilities to put on your action bars, when you have so many more than just the two will hold. The nicest part is that F2P is not an "either-or" choice: you can have both. I still maintain my two paid accounts.
  10. I had a thought: I wonder what the F2P game is like? I don't know quite why this occurred to me, but I decided to see for myself and so I created a F2P account, and ventured off into the uncharted territory. It was substantially different than I had guessed; I don't think that EA/Bioware actually lays out what the practical differences are, but I thought I would post about them, just to comment on what this particular flavor of SWTOR has to offer. I'm going to list the differences as I recall them, and I may miss some of them, so those of you who know, add your comments, too. This is for pure F2P, no 'preferred' class stuff. You can't post in any forum. This is why I posted this story on this account before my sub ran out. You can't send e-mail. The frequency with which you may enter comments in general chat is restricted, so you can't carry on a conversation with anyone. You get no rested XP. At about level 20 or so, your XP gained from kills, quests, etc, gets even further reduced (halved, I think). Because of the stranglehold on earned XP, it is getting increasingly harder to level; I do all of the planetary quests and the all of the class and companion quests, but my character level slowly drops relative to the area in which I can quest. I doubt if I will even be able to get to level 50 in any class. But that is my goal, anyway. You get a mount much later and at a higher level in the game. I don't recall the level, but it is worse than a subscriber. I spend lots of time running, and even sprint comes very late in-game for F2P. All items in-game cost more. You are limited to how much cash you can have at one time. You don't get all quest rewards, even though they are part of the quest turn-in. No cargo hold access. (You do get Stronghold storage though; I think they overlooked that) However, since cross-faction Strongholds cost more credits than you can have in hand, I do not believe that you can have one Stronghold, like Nar Shaddaa, that both cross-faction characters can access. Only two action bars. Only two character slots per server. No trade between players. You get about 20 CC every 6 weeks or so, I think. They dribble in so slowly as to be of no real consequence. One of my toons is mid-level 30's; I have 60CC. You can only sell two items on the GTN at one time. So, for those of you who enjoy the class and companion questing, below level 50, I encourage you to try a F2P character; you will be surprised at how much you can accomplish with just level-appropriate greens in each slot. The game is much more challenging for the F2P. And the difficulties don't make me want to subscribe as much as they make me annoyed at Bioware because of the petty nature of the myriad restrictions. And for those of you who are subs, don't criticize the F2P until you've played a mile in those boots.
  11. 1) go to stronghold; and 2) go to fleet. Zero cool-down.
  12. My goodness, a completely positive thread!
  13. Very sadly saying goodbye to my first-ever SWTOR character, created two weeks earlier than launch and lost when beta went live.
  14. This is absolutely correct; what makes SWTOR the most enjoyable MMO are the stories, particularly with companions. What is coming, as SWTOR grows beyond level 50 actually, is the same old WoW transformation from a story-driven game to a numbers-driven one. The former is much more compelling than the latter. I will forgo the expansion.
  15. Gee, something like this happened in another MMO, a long time ago, and far away. Maybe it won't be quite as bad, but... Probably not a good time to buy the expansion just yet; better to wait-and-see if new game is still, you know, ok to play.
  16. Best reply is that which garners the most Companion affection; pretty easy, huh?
  17. I gotta say, this is the first thread that I recall having a 100% positive and constructive spin.
  18. According to Google Translate: Am looking for Dutch and called symbolic gamer to make. Orgensatie a major in the swtor proginator server Also existing guilds are welcome .. we can create a site for all to use and both the empire and republic hand side. Also leauk to keep. roleplay events together own pve and pvp wz ops teams ... teams & c. I love to hear from players Mail to swtor@live.nl
  19. I thought to share only my best experiences with this game. By way of background, I can offer the following tidbits of my own, personal experience with games like this: I've played SWG from its inception until it was so substantially changed that I simply stopped subscribing. I still play WoW, and I also started it from the beginning. I genuinely like the companion aspect of SWTOR. I like the level 1-50 story-lines and the large variety of choices you can make to alter the outcome. I've married many of my companions along the way (my Agent has three marriages under his belt) and found some companions so unusual that I have not yet finished their story lines, which is even more reason to keep playing. For instance, I just HAVE to see what a 10k affection rating does for Skadge! The class story lines, mixed in with the companion ones, as well as the general leveling quests, give lots of variety. I still have, after all this time, some stories yet to finish. I like the really funny and some-times kind of snarky NPC conversations that take place all around a character as you wander through the world. I think some of the scenes with random NPCs doing oddball stuff, like flexing their muscles to admiring onlookers, is surprising and refreshing to see. The 1-50 'worlds' themselves can be breath-takingly beautiful, like Voss. Each one has its variety and flavor relatively unique to itself. Bioware got the hostile NPC density just right in the 1-50 worlds; you can move relatively freely, without having to stop for a fight every few feet. There are plenty of opportunities for mats and materials gathering, even you want to take on some XP-generating fights. I also like the professions leveling; the game offers some nice player-made stuff, even with the Cartel Market competition. I like the CCs, too, because from there I was able to grab some nice Collections sets. The subscriber CCs add up and that is where they go. With Cybertech, Artifice and Armstech maxed out, I can keep my baby characters full of on-level blues in every adaptive slot, which makes them quite competent in the normal PvE 1-50 worlds. Finally, I took up the HK-51 quest line, and dabbled in some areas where I was not inclined to go, otherwise, and have added his grandfatherly self to many of my characters. I think that was what Bioware wanted with this quest; to take players out of their comfort zone and let them experience all the variety that SWTOR offers. Bioware really put some effort in making this game entertaining and engaging. I, for one, continue to play and enjoy the game for the game's sake.
  20. I run a Sentinel without any sense that the class dies too much. (That 'feature' is reserved for my Shadow, who I am sure wished that I would play her better.) I can offer two bits of advice that have worked well in (almost) every class that I have leveled through: 1) Use adaptive gear whose slots are filled with on-level blues, keeping the implants and earpiece likewise on-level; and 2) Equip the ship droid likewise, as soon as you get your spaceship, and you will have a very competent healer who will also kill and tank for you very nicely. Don't believe a word he says about his not-for-combat skills, he's just being shy. Remember, the ship droid can be leveled for affection by gift-giving , which makes the little guy even more awesome. Those two will let you level faster, with fewer deaths. At that point, you can worry about talents and button rotations.
  21. Use a well-equipped ship's droid; self-healing, slow-dying tank. Killer punch, too.
  22. A well-equipped ship droid is a healing tank, who, on more than one occasion, has delivered the 'killing' blow in, of all things, combat. One of SWTOR's little hidden jewels is the ship droid!!
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