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theforceiswithu

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  • Location
    Where there are Jedi to be slain
  • Interests
    ^
  • Occupation
    Priceless
  1. Been having the same lag issues, especially in warzones. As a healer it's practically unplayable. On The Bastion as well...
  2. UPDATE as of March 1: Gabe Amatangelo affirms that Ilum kill-trading is not a bannable offence, even though he personally sees it as a frowned upon activity; if you would like to see where he states this, watch this video and start it at 5:06
  3. As of now, I refuse to take part in doing the Ilum daily; it's one of the most boring, uninteresting parts of the game. I think this is a shame as I really wanted to see objective based open world pvp work out, but in it's current state I refuse to be caught up in such a dull activity when I have a limited amount of play time each day. Most people I've talked to have said they dread going to Ilum to complete their daily and many have stopped going altogether. Something ought to be done; it is foundationally broken at this point.
  4. I, for one, absolutely HATE punitive measures to dissuade people from leaving warzones. I can't express how many times I've been doing premades where either one person doesn't take the que pop or where someone else asks to join our three-man group and in both situations we have already entered the warzone. It's very nice that we can all leave before the game even starts and not be punished to allow for our group to regather itself. So what I'm saying is that if you are going to put a deserter debuff in, only apply it to when the game starts or just before it starts; give us a period of a minute where we might need to leave the game in order to accommodate our premades.
  5. can't wait for rated warzones so i dont play with ******s anymore.
  6. All you really need to do, if you wanna stop it, is gather a group of 6-8 people and just kill off the opposing side. The problem is... as soon as people in your group start realizing that they would get a ton more valor if they waited for the diminishing returns is when greed sets in and they end up joining the farming group. I've seen it happen over and over again. People think they'l come in and disrupt the whole event, and instead, they end up joining in because it's almost too good to refuse. poor system
  7. in my opinion, the problem with open world pvp in this game is the reward tied to it; any open world pvp system with a reward is bound to be exploited somehow; why? because it's open world, and open world is a tautology for "exploitable" when talking of MMO's. the real fix is to limit the reward from open world pvp to pure enjoyment. no gear, no fancy ranks, maybe a title or two, but that's it. Now how would this draw players to participate you say? well, to even ask this question is to think of open world pvp wrongly; why? because open world pvp is CONTROLLED BY THE PLAYER. the devs don't need to give us incentives for it, they merely need to allow for the possibility. So in hindsight, keep valor rewards tied to warzones. plain and simple. it might not please everybody, but it will fix open world pvp. it would be a shame to let such a neat zone go to waste simply because the rewards tied to the activity of being there are completely ****ed up, and not the mechanics of the zone itself.
  8. and it's legit too: http://www.swtor.com/community/showthread.php?t=222927
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