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ejstout

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  1. Play on the Swiftsure man, there are 0 sith premade guilds that PvP while there are several premade repub guilds. The only way sith can win on Swiftsure is if they play Huttball against other sith
  2. Should have said scenarios.... DOOMFIST CRATER!
  3. I honestly don't believe you, but that is more because of the numbers that are you throwing out seem to be based more off of tooltips then actual play. There are countless players that are saying time and time again that they are putting out anything close to those numbers. The only guys that can do that are assassins/shadows. The best non-crit I ever got on my BM sorc that I can recall was in the 850 range on a tick. But that was on a 11k hp sage that was new to the lvl 50 warzones. On 500+ expertise players I'm hitting more in the 500-700 tick range which is closer to 1800 - 2k for 3 seconds. If you think that doing 2k over 3 seconds is OP then I don't know how to respond to that. Force lighting is a builder to get a wrath proc so that you can pop cooldowns on a chain lightning cast. The damage is ok, but it is a channeled ability that roots the players in place. Playing a turret in PvP is a good way to die. A madness or madness/hybrid won't use lighting strike because they are built to use force lightning. Players could use lightning strike if they wanted mobility over standing still. That is a player preference. The Talents Channeling force lighting turning yourself into a turret is force efficient yes, but also makes you a much easier target to deal with. Also, like others have said, it is EXTREMELY easy to follow the path of where lighting comes from as say a grav round, sage rocks, tracer missiles, etc.. Even with wrath procs, you still have CDs on chain lightning or darkness. You can't spam those abilities non-stop even if you had constant wrath procs. Of course with the change to DoTs, I can't see using darkness over CL, but that is just me. If someone spec'd to get force bending, chain lightning, and wrath; they won't get backlash, electric bindings, deathmark, and they would have to decide on disintegration or opposing force. I guess your build makes sense for pugging along in warzones, but it more of a jack of all trades and a master of none. Of course if you use resurgence and then double cast dark infusion, your force pool will start dropping extremely quickly. Especially if you throw a bubble in there too. But force management doesn't seem to play into your theory crafting. You appear to be stuck on tool tips and don't factor mitigation into the game. I can only believe that you don't do much high end PvP against BM/war hero leveled characters. Sorcs/sages have no where near the burst DPS of other classes at those ranks. I have to think that Biowares knows this and that is why they haven't dropped the hammer down on sorcs and sages.
  4. That is just a server issue. On The Swiftsure the Repubs win most warfronts at lvl 50. Plus you don't need full BM to be good at PvP, you just need a few pieces mixed in with PvE stuff to optimize your toon. It takes about 4 days playtime to get to 50, reroll to a different server if yours is so bad.
  5. I believe the intent is to stop medal farming and to get players to focus on the objectives. It seems fine IMO.
  6. It had open world PvP at launch, but like TOR it was meaningless. There were no PvP items, ranks, warzones, etc.. It was just Pvp griefing players who were questing in the same areas. Much of the open world PvP was in Tauren (sp) Hills back then. But IMO WoW and TOR are the same games. These are raid based games that have added PvP to them. But where as WoW took a game like EQ and made it better, TOR hasn't taken that further and made anything better. TOR can add arenas, a ladder system, or whatever, but none of those will address the fact that a true PvP game needs either more then 2 sides to address any population imbalances, or needs no sides at all like Age of Conan and UO had . Guild Wars and The Secret World are the only upcoming games that had addressed those issues. What I find most interesting is ever since Warhammer players have been begging and pleading for a DAOC 2 and Mythic/Bioware/EA have never made any kind of announcement acknowledging their fans desires.
  7. ejstout

    Pvp 1 sided

    Play on swiftsure, the repubs own at lvl50.
  8. I don't think they had anything for PvP for a few months after launch. Hell they didn't even have molten core for a while either so players were just running Upper Black Rock, Stratholme, and that other undead zone. But the issue here is there is a significant fan base of players that want to PvP and have meaningful PvP exist in the game. We have PvP but it is largely meaningless and the current system designed doesn't give PvPers any reason to believe that it will change anytime soon. SWTOR is a great story driven game, but it doesn't bring much else to the table.
  9. ejstout

    75k to 300k...

    When you get battlemaster you will find that medals are pointless
  10. ejstout

    Bad Sportsmanship

    You can't cure stupid. Kids always want to flex their digital muscles.
  11. Ya, I think it was unfortunate that they could have built a game built around the war between the sith and the republic, but instead we got another raid based MMO that really is no different then anything else out there. Sure there is different lore involved in the game, but overall it remains get your guild and complete a scripted event. We have meaningless PvP which further shows how much this game has followed WoW and Rifts. All the games now, be it MMOs or Diablo-esqe games have you beat an event for an item. My theory is if I can beat them with my current gear, why do I need to get better items just to beat them down faster? I remember playing Titan Quest with some friends a few years ago and after beating it on normal - hard - nightmare one of them says, "great now we can farm gear". I told him "why do we need to farm gear if we can already beat the boss." I guess that is what I find appealing about Guild Wars 2, that they will have 3 sided server vs server vs server PvP with objectives to control. I also like that they will rank servers and change clusters up depending on ranks so the top guys can duke it out. To me that is something that will always be different and keep players interested, at least much longer then killing Lord Nagafen for the 17th time hoping he drops the Cloak of Flames.
  12. Lawl. Trion has one of the worst games that had PvP in them that I ever played. The mere fact that you made more valor doing NOTHING in Port Scion standing next to a node or leader over those players who did all the damage and healing showed how bad the game was. Trion rewarded the players that simply AFK'd the warzones so I ask, how was that good? I will agree to disagree about Warhammer, for all of its faults, they had good PvP. Many different scenarios, rewards for contribution, meaningful objective based PvP, and most importantly NO PVP BASED STATS. All these games today put these lame stats into gear, resilience, valor, expertise, etc.. Which force players to obtain specific items if they want to compete with one another. The token system combined with the 5 man zones in warhammer made for a great way to players to obtain loot. If Warhammer had been 3 sided instead of 2, the game would have done much better IMO. Really TOR is just another EQ clone, just like WoW and Rifts. Raid a dungeon, get some loot that will allow you to raid a harder dungeon to get better loot. I personally don't care about raiding dungeons for loot. For me I want meaningful PvP like we had in DAOC, Shadowbane, Lineage 2, and Warhammer. So for me, I wait for Guild Wars 2.
  13. Currently there are 2 different messages in Ilum that people are confusing. 1. PlayerX has recently died and is not currenty worth Valor 2. No Valor. Number 2 is the one that is messed up. This is some kind of bug but players just don't know what is causing it. There were times after suiciding I would get 2 kills before getting the No Valor message again which then caused me to suicide all over. Getting out of combat, running away, afking for 5 minutes, none of those would clear the No Valor message, only dying or logging out of the game would do so. I tried doing single target damage only, constant AE, out of OP group buffing, anything that I could think of to address the bug. I could not figure out what caused it. This is definitely something that needs to be addressed. I duo'd with a friend for 3 hours in Ilum. During that time there were about 65 imperials and 50ish Republic. He never once got the bug and made over 80k valor in about 3.5 hours. In that same time I got the bug some 20+ times and made about 17k valor, (having to suicide and run back hurts when mass killing is going on). I think during one stretch I literally spent more time on my bike riding back to the battles then actually contributing to the battles themselves. Plus people were talking in general chat as well how some were getting the bug and others weren't. This obviously isn't working as intended. I agree that putting a timer on a player who dies is a good thing, but this No Valor message is something else entirely.
  14. Ya, I don't think killing blows matter. I tried buffing people for kill credits and got the No Valor bug.
  15. Swiftsure is crazy right now, there are over 100 people in Ilum battling and it has been like that for over 3 hours. Players are making some 20k valor and hour, that is unless you are getting the bug. It is brutal when you are grinding lvl 58 and 59 to get good action like this only to not able to take advantage of it.
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