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carlosmartin

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  1. Dear Support Team, I have recently started a dark assassination and when I reach level 12, instead of getting my lightning charge replaced by dark charges, I loose the passive ability and I can not use discharge (it keeps saying "your saber must be charged"), is there any way to fix it or actívate the ability? Regards
  2. In my opionion, and this might not please most of the community, there should be only the recruit gear. This recruit gear should be filled with modeables and the BM and WH gear should be oranges with open slots, also you should be able to buy mods differents (not better) than the ones in the recruit gear if you think other stats might suit you better. In this way everyone will compete in the same gear conditions so it will be mostly your skill what will make the difference and not your stats. If you want to show how dedicated you are then you can wear the BM or WH armor looks and show your valor title, but when it comes to pvp fights you will have to show your real skill and not just that you are better geared than the rest. I have to say that in pvp I miss a bit guild wars, where you could start a pvp character with maximun level and the same gear as anyone, and the progress was about to get the titles, new gear looks and some new skills and mods (if you have not unlocked them before) and mostly it was about to be a better player, that was one of the most competitive pvp games I have played. I like the improves about gear look that we get in 1.2 but we still need to go all the way to get the best mods before you can compete at the highes level, what for casuals player can be quiet a problem. I don´t really know why some players complain that much when the gear of the last patch becomes available for every player, are they so afraid to discover that they owned many of the matches just because of the gear? Well they still can get the WH set as soon as posible to have that advantage.
  3. In my opinion is not the healer what worries me that much as the couple healer-tank. So latetly, in some warzones I have faced many of this couples full BM and they are almost imposible to kill, ok if 4 or more focus on this couple you might have a chance but that means that many of the opposite team players will be completly free to act. I am really afraid that this couples will dominate the ranked WZ, so maybe what really needs to be balance is the guard ability and not so much the healer it self, what it is screwing many pve players.
  4. I am pretty upset with this. Before we had 2 dailies and two weeklies, now we had only 1 daily and 1 weekly and that weekly it is just an extra daily. Also the money you can get through pvp has gone down, less missions, less rewards or harder to get, and I did not check everything, but before you could buy champ bags with your commendations that had some money inside, now I don´t know if you can exchange WZ comms for money, I guess it doesn´t matter that much since everyone is exchanging their comms for BM gear or rated comms, but I probably will become a matter later on if people feel forced to do pve to get cash. And again pvp sets for lvl 20 and 40 have been increase while the potential comms you can get in a WZ are still the same. I thought that we had too few quest before but now it is a joke, in any case I would have espected the pvp missions to be more in 1.2 not to be less, pve got extra dailies and pvp missions are now less than before I really espect that bioware put some more effort into pvp, at this moment it is mainly a bunch of people waiting in the combat area of the fleet for the queue, what in a low populated server like mine can take ages. The new WZ is something fresh and add some more variety but just one more WZ and new set.... I hope rated warzones shake things a bit and I really hope they find something to do with illum and come up with more ideas for pvp.
  5. It has happened to me since patch 1.2 too and I was very surprised that they did not fix it in the last friday emergency maintainance. I put a ticket and I got the usual response from the protocol droid. I really hope they fix it soon, specially since the new medals/reward system because most probably you will not get anything from that match, and if you leave the warzone you will have to wait long enough for that match to end before you queue again, other wise you will be again in the same match. Also since the new reward system many people leave the match pretty soon if they see that your team is sucking, even if it is a 8vs8 match. The problem is that once someone leave it, many times there is a sheep effect and more people start to leave, what totally unbalance the game and, since it wont end sooner due to this bug, you have to leave too or endure it and try to get some medals, but definatly not enjoying the game. I really hope they fix it in the next maintanance and that they add the penalty for leaving the match sooner.
  6. I think you will need good gear to make that build works properly, also you should check the expertise bonus, I think they have changed in 1.2 patch, now they provide more damage, slightly lees damage reduction and significantly less healing. That might affect the effectivness of the build. I remember I tried it when I started to pvp and it did not go that well, since I was low geared and the rest well almost everyone between cham and BM gear, my healings were to low compared with the damage I received and the damage I did barely scratch anyone. I haven´t tried the build with the new talents but I think at the begining you might be better of going to the top of one tree.
  7. Jacket looks cool, where did you get it?
  8. I heard that in 1.2 we can take the mods of BM gear and use them in orange gear, if you can do so, and with the new augments, that might be a reasons for some nerfs (because of the extra stats that we will get from augments) but I am just guessing, I can´t say for sure. Any how, some other classes haven´t been nerfed like shadows/assassins and knights/warriors and they will have the extra stats too, maybe they saw that our burst could escalated greater than other classes giving us the chance to kill ppl faster than intended (which was the arguments to nerf HS in the past). I guess we will have to wait and see. For another hand I am a bit concerned that we are not getting any extra survivability in exchange for the burst reduction in the talents. If the changes of patch 1.2 lead to longer pvp fights, that will go against us since we don´t have very good defensives CD´s and we wear medium armor.
  9. I don´t know if it is intended or not but sadly it works that way at the moment. I am concealment with my operative and after a fight if I have stim bost active I usually try to burn any TA that I haven´t spent to heal my self, and many times I have experienced the same issue. It seems for healers they are extending the duration of TA to mitigate this issue but I haven´t read any changes for the other specs, so yeah it sucks that you start to cast the ability and if your TA expires before you finish the casting is interrupted and your TA lost :S
  10. if you are going dps cap accuracy the first at least until 100%
  11. Really frustrating, between the 9000 error that disconnect me from the server and the queues, I am spending more time waiting than playing, I hope they will have it fixed soon.
  12. This is not fun at all. During the early game access I chose one of the least populated servers so I did not have to wait for a queue. Now with the official game release I have at least 30 minutes of queue to access my server and play with my character and guild mates. If that is the way is going to be they should allow free migration of characters, but still that sucks a bit since I already have a guild and some mates in my actual server. I don´t know why people that already have a character in a server have to wait for the queue
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