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ArthasDaracon

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    Arizona
  1. The comment about Raids not being worth ROI is somewhat silly when they keep releasing Blur Trailers that cost at least a couple million.
  2. It MIGHT be a good change if not for the fact that there is almost NEVER more than one pvp instance on most planets on most servers. Which means this further increases the already super boring and annoying slog of grinding commanders to unlock guild ships, by limiting the number of frameworks and encryptions that will be obtained from commanders even further.
  3. What this thread = Bioware: "Hey guys we're sorry we made the game completely unplayable for most of an entire day to give you a 30 minute of playtime content patch, as reimbursement you can come beg us for CCs by playing a stupid forum game because we don't give enough of a **** about you to just reimburse you for our completely epic failure."
  4. Again this would all be a totally valid point if they weren't handling it so badly that they are punishing people who didn't even exploit and obeyed the terms of service as well.
  5. The biggest problem with how this is being handled isn't in the banning of the people who exploited. It the overzealous crazed ban hammering that is going on with people that are "Suspected" of helping hide exploited credits. People being banned for selling GTN items at Above average prices to someone who exploited, people who had credits from items they sold on the GTN that were legitimate sales but the person who bought it used exploited credits have also in several cases that I am aware of had credits taken away, and not had the item they sold returned to them as well. The problem isn't that exploiters got punished, they should have. The problem is that people who didn't even do anything are being caught in a crazed gestapo witch hunt by Bioware. When this entire thing is Biowares fault to begin with for allowing ridiculously stupid bugs like this to make it to the live server because of lack of testing, if they bothered to ever open up PTS anymore crap like this would get caught much more often.
  6. The problem is not that the Selkath Console has been replaced, but that it no longer exists in the list of decorations and is apparently using the next item, because if you go through the list of all available decorations, the Selkath Console is no longer in it at all. And I expect if you do not already have them placed you cannot place them.
  7. This is quite frankly just another example of how terrible Bioware's GMs are in this game. There are multiple reports of people being Squelched for absolutely no reason, people who just log into game and get automatically squelched for 24 hours. It's just another example of Bioware's failure of relying on automated systems for all of their GM services. The Actual GM's don't appear to do much of anything at all anymore. They take weeks to respond to tickets only to tell you that "I'm sorry we cant do that" or "This is handled by an automated system and out of our control." People who actually get reported for Racial Slurs and Serious Harassment issues remain un-banned for months before action is taken, sometimes no action is even taken at all despite 20+ reports by multiple people. Not only do the GM's not seem to actually do any real work anymore, but their automated systems are **** and don't function properly. The automated system to turn over guild leader is notoriously buggy and known to cycle through multiple inactive players before it actually gives it to an active one, the squelching system isn't any better. Not to mention there is really no reason for the Squelch to apply globally to ALL chats, I have multiple times had planned events for multiple people ruined because of a Squelch that doesn't even allow people to talk in group chat or guild chat...this is stupid, lazy and bioware and its GM's should be ashamed of their poor implementation of yet another attempt for them to push everything off onto automated systems.
  8. Alright!!! who let Jin'da out from under the bridge?!?!
  9. yeah that utility is all around a bad utility in my opinion, it reduces the interrupt but still makes it the longest cool down in the the game, it lets you build supercharge with recharge and reload but you can already easily do that with kolto shot, leaving its only really useful effect the shorter cool down on your cure which is rarely going to be an issue for non healers.
  10. Those actually aren't that bad because they dont have boss immunity, I was talking more about random champions that are spread about.
  11. That's really kind of the point though? Champions and things that are usually immune to stuns, knockbacks etc are the things you most need interrupts on, and as it is most of the time interrupting is now completely pointless. Most fights now work like this. Champion Mob begins casting Ambush You interrupt it 4 seconds later it casts ambush again You get hit by ambush because you still have 20 seconds of cooldown on your interrupt. Imagine trying to kill the droid in Lost Island before it was nerfed with current interrupt system? You'd need people to have an interrupt order to catch incinerates from hitting the tank. That just makes the chances of GF groups completing things like that even more unlikely than it already is. Multiple operation bosses and flashpoint bosses that are in game right now were designed with the old interrupt cooldowns in mind, imagine trying to do nightmare pilgrim with current interrupts without the benefit of being over leveled? it already took 5-6 people interrupting with the old cooldowns.
  12. I don't normally post on the forums, but I haven't seen this brought up anywhere and I thought it should be. Ok so its a 30 meter interrupt right? and functionally Identical to Jolt and Distraction used by Sorcerers and Snipers. Why then is our interrupt as mercenaries now a base cool down of 24 seconds, compared to the Sorcerer and Sniper having cool downs of 18 seconds? What is it that warrants an extra 6 seconds of cool down time on our interrupt that does the EXACT same thing as the other two 30m interrupts?
  13. Anyone who actually expected them to provide refunds is naive, they didn't provide refunds for all the people who trained skills at launch before they lowered costs, they didn't provide refunds for all the people who trained speeder skills when it was 400k or 250k when Free to play hit. If they didn't refund when money was actually somewhat rare and hard to come by they sure as hell aren't going to do it now.
  14. Altheasha/Terrias Quick Savant Enhancement 34 Elusive 34B Mod
  15. Terrias / Altheasha (Prefered / Fastest) (Included non BIS as well just in case someone wants them for some reason or another) Armorings Might Armoring 34 Mods Deft 34 Agile 34A Keen 34A Potent 34A Aptitude 34A Enhancements Battle Enhancement 34 Insight Enhancement 34 Cognizant Enhancement 34 Volition Enhancement 34 Savant Enhancement 34
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