To those of you who say, "If you're using your pistol, you're doing it wrong," you clearly don't understand. The problem isn't with mechanics, it's with principle. It's about consistency within the Star Wars universe. A Bounty Hunter isn't some class that shoots rockets and uses flamethrowers. From the first introduction into the world of Bounty Hunters in the Empire Strikes Back, we see that they are a wildly varied bunch that come from all walks of life. Consisting of all kinds of droids and aliens; there is no real definition that any of these characters fit. The weapons a bounty hunter uses define their character. The way they appear and the weapons they hold speak more volumes about them than the few lines of dialog they speak. And not just in the original trilogy, Zam Wessel preferred to stay out of the action and her proclivities are exemplified in her use of probes and a sniper rifle to deal her blows. By not allowing a player to choose their weapon, we are not allowed to define our characters. We are not creating a character of our own, we're just playing a character that Bioware designed. To me, creating our own characters is what an RPG is all about.