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Addoexatrum

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Everything posted by Addoexatrum

  1. All I have to say is fix the damn rakata weapons. You guys have known about the rakata weapons displaying as worse than tionese weapons since the beta and have still not addressed the issue. Now you have guilds full of players clearing the hardmode ops gathering these items and they cannot use them.... they are being forced to pvp and get battlemaster weapons to maximize their dps for pve content. This should never be the case. There have been at least 20 bugs that I have reported to you guys since going live that I also reported to you people during Beta, which I participated in for nearly a year, and they still have not been fixed.
  2. Annihilation Droid- Sentinel DPS can roll cooldowns and not move when he does his crouch. Between Saber Ward and Rebuke I dont go down below 25% hp and with a Rakata med pack not even 40% Gharj- Running out for 2 seconds for a pounce is not a big deal and most Melee have a leap effect of some kind. Technically as large as his hit box is you dont even have to run out for 2 seconds you can stand on the edge and barely back up when he leaps then go right back in. Puzzle- On norm there is no debuff timer just let the ranged or a healer stand there and click on HM there is a debuff between clicks so you cant have 1 person spam it you have to rotate. Having the melee start it out allows him to just go crazy dpsing for 30 seconds while others screw with it. This is again no detriment to the group as melee tend to have stronger instant cast hits than a ranges channeled attack. SOA- Tab and leap to mind traps, run back to soa wasting maybe 2 seconds before you are in range for a 10 meter ranged attack. Nothing really lost here and you dont have to worry about the enrage timer until phase 3 so your complaint on this boss is really pointless. Melee has very strong burst for the final shield phase, most of the time you can Merciless Slash for close to 5k or spam Blade Rush with a Zen buff for 2-3k a pop without any issue during this phase. Zen also lets you take half a second off the GCD for Blade Rush spam allowing a smart Sent to get in the full 6 Blade Rushes with a Bladestorm before Soa gets back up. Bonethrasher- Stand in the middle and go nuts... his hit box is huge you dont have any issue avoiding swipe and just roll cooldowns when you get targeted. Joke boss and you dont even get hit for 10k the entire time hes focusing you on hardmode. Sorno and Jarg- 1 melee on healer to interrupt heals while the tank interrupts his dps cooldown rest on the dps. Granted this particular boss is not good for heavy melee as the dps guy likes to aoe with that stupid flame thrower but this is still not a detriment you can put ranged on the dps and melee on the healer to avoid it. Still no reason NOT TO BRING MELEE. Foreman Crusher- Leap to an add rip it up and go back to the boss... how hard is this? Again HUGE HIT BOX on the boss. There is still no reason here not to bring a melee especially if your Off tank gathers the adds under the bosses nuts so you can aoe slash and sweep while range aoes both them and the boss with you. G4 B3- 2 ranged up top with a healer. Commando dps can just reflective shield and run through probes then get cleansed so killing probes is a joke, Besides on HM the middle button is a charge that makes the boss eat all the probes so killing them is not strictly necessary. Again a Sentinel DPS using Zen and Blade Rush can pop off 6 5k crits easily after burning the bosses armor and if held still can master strike for another 15k ish easily in 3 seconds. I still see no reason for you to be smarting off about melee being worthless. Karagga- Force Sweep on droids to stun them in place followed by Force Quake and Mortar Volleys.... gee seems like this is a repetition of MELEE ARE NOT WORTHLESS. Especially since they can stun them all then just slash while the sage maintains the stuns, losing no dps on the boss for either melee or ranged since they are held ontop of the boss. Now for the advantage to a melee over a ranged, Sentinel DPS can add a 15% damage and healing buff to the party for 15 seconds. I am not saying bring 4 Sentinel DPS because this ability is on a 5 minute cooldown but the ranged dont have it. Guardians dont have it. All in all there is nothing a ranged can do that a melee cant, the difference is that melee dps is HEAVILY gear dependant and the bulk of melee dps are to stupid to move out of cleaves or aoes then leap back in when it is safe. The bulk of them also do not rotate their cooldowns properly they just mash whatever they can when they can instead of prioritizing. Next time you have melee questions try rolling one and figuring out the answer yourself instead of trolling in a forum with a bunch of other posers who have never played the class.
  3. All i have to say is you dev's are morons. How can you expect servers with this kind of population imbalance to have forced world pvp and ever actually succeed at it? Even leveling I was being res camped at med droids by 20-30 sith in a single spot and we didnt even have that many republic on the entire planet server. If you guys do not roll back the Valor for everyone with this exploit you will lose most of your republic population I can almost guarantee you. Noone wants to play a game that just got 90% of the enemy faction Battlemaster rank in a single night. Maybe you guys should get off your tails and do a random server reset, + emergency patch to shut down the planet Ilum instead of letting these guys farm 10 billion Valor in a night, and not announce on the OP yet that you are going to roll back valor. I can tell you that my guild is entirely prepared to quit en masse if we have to start contending with full battlemaster sith pvp groups at 50 because of this exploit.
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