Post ideas in this thread for how to improve the condition of the Juggernaught Tanking spec. General/All purpose thread.
1. Reduce Cooldown on Crushing Blow from 15 seconds down to 5-8 seconds, or remove cooldown altogether. Turn it into a rage dump or replacement for our regular sunder armor.
2. Saber throw now hits up to three targets. (Not even gonna skirt around this, make it like Paladin shield throw from WoW for initial pulls.)
3. Move the talent "RUIN" away from the Vengeance tree, and give it to the Immortal tree. (Free Smash) This makes more sense in terms of functionality, and purpose of those specs. Other options would be to make Smash cause a bleed that bakes in more threat.
4. Make pommel strike useable against Elites and Champions. One of our best abilities is useless on top end content and stronger enemies. Needs a change.
5. Reduce Cooldown on Backhand, or bake in more threat. Possible problems that could arise in PvP with a shorter cooldown, but perhaps make it susceptible to diminishing returns in PvP as an easy fix.
6. Using Intercede while targeting a mob protects and interceded that mobs "target" instead of you having to hover over and click your teammates portrait or character model, THEN intercede. (this was a problem with "intercept" when it was first introduced to WoW Warriors, and eventually fixed/made better)
Just some ideas I'm kicking around. I used to play a Warrior tank over in WoW (was playing that game since beta) and at this time, Sith Warrior feels VERY familiar, but also has some of the familiar old problems. Currently, It feels like I'm playing a Vanilla Warrior, however, I'm surrounded by "Wrath" style tanks (BH, SA, ect). A few tweaks, and we can probably become an amazingly well done class.
Please be constructive with your ideas, and keep from posting dumb things like "Hurr casual fest! the game is only fun if I'm wrestling with the mechanics more than actually being able to do my job effectivley!"
Please don't be "one of those" posters.