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Orion_forever

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  1. I believe in orange armor with higher ilevels get higher armor values. Those are not part of the mod system. I also believe in weapons you high damage ratings. Over time, it matters more. I wouldn't use level 18 orange at level 36, because the armor difference can be fairly great (in heavy armor at least).
  2. Typically if you use treasure finding, the return will always be under the cost, but even with a green sold to a vendor, you make a slight profit. I haven't run the numbers to evaluate if I make more on TF but I suspect I do. when you get an epic (just got a level 43 orange weapon), you make real credits. Even the blues sell pretty well and the return can be 4-5x the price to get them.
  3. I'm with Okato on this. They nerf the 49-50 missions to death, so now the 41-48's actually are more productive credit wise. I'm not saying nerf 41-48, but it seems exceptionally short sighted to lower a higher level skill to a point that that lower one makes more sense. I'm sure they will fix the error one way or another, but it seems like a rash decision that in the end caused far more issues then it resolved.
  4. I often wonder what makes people like the OP so upset. We are two DAYS into the game, patience is a beautiful thing, something not often seen on the internet. If, after months of asking for changes we hear nothing, then perhaps the QQ makes sense, but two days is not sufficient time to know how BW will handle the game.
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