Jump to content

hadoken

Members
  • Posts

    3,669
  • Joined

Posts posted by hadoken

  1. And why wasn't there a KOTOR 3? Just an assumption, but probably because they didn't feel there was enough money to be made versus the effort and cost to produce.

     

    They thought at the time during development they'd de-throne World of Warcraft. They had the IP and they thought they had the right talent/design. And they actually weren't too far off on some things, but their engine was terrible and they had a clear lack of direction once the game launched. People might not agree with the direction they're taking now, but you can say there IS a direction.

  2. I think the industry is shifting towards a more inclusive 'everyone gets to play' kind of style. You can see this now with the spearhead that is WOW making all their content available to everyone whether you're in an organized guild or a solo player (LFD/LFR). You see that here with the story mode/group finder versions of multiplayer content too. It seems to me those kinds of options are designed for the single/solo player type, not the social butterfly that's already in a guild scheduling events to do with them.

     

    Companies know that single/solo players actually make up the bulk of their members, so it's all about making multiplayer content attractive to them now. The days of MMOs being multiplayer exclusive (EQ, DAOC, etc) are long gone. That's not to say companies shouldn't still add in content for those types, but understand anything they put in is going to have to be playable by the soloist too. It's no wonder SWTOR is focusing mostly on the solo only stuff, given this.

  3. And you know that because (a) you have experience with creating content for SWToR (b) you have experience in programming © neither a nor b.

     

    I'd expect the tools to create conversations to have evolved from the Aurora toolset. You have no idea how much work it was to program a cutscene with it.

     

    It's a completely different engine and development team. All your assumptions are incorrect.

  4. Actually, if my experience with the Neverwinter Nights toolset is anything to go by, the coding isn't that much work compared to designing the story, dialogues and area's. For the dialogues that would have been limited to the different camera positions and the voice acting for the PC. More money would have bought not only the voice-acting but also the hours to implement fully voiced dialogues.

     

    It isn't. This isn't anything remotely similar to Neverwinter Nights.

  5. But then again, what does this peasant know. All I can do is read the actual numbers instead of spouting out whatever inane ideas I choose to believe.

     

    I wonder what the numbers look like for someone without:

     

    "Using rank 50 inf all datacrons, max presence, all class buffs and all races unlocked"

     

    Or someone not using Jaesa.

     

    You know, cause little details like that matter too :p

     

    It still doesn't change the fact that how this was done was completely bass ackwards with pretty much no testing at all.

  6. As a software engineer I can tell you the only true way to test is to release it into production. Do you expect them to have thousands of testers that can run hundreds of player styles to make sure everything is perfect? We would never see anything get fixed. I applaud their effort and it is refreshing seeing devs that will listen to the community.

     

    The issue with companions is not some hidden hard to reproduce bug here. That should have been immediately apparent that they were completely outside the scope of their intent simply by logging in and engaging in one fight. Hell, just mousing over the tooltips should have given them enough data to go "wait this isn't what we wanted" given the size of the nerf.

     

    It was clearly not tested at all.

  7. No it's not.

     

    The hard way would be doing it truly solo (no companion), with a class/discipline that doesn't solo very well, as a damage dealer in less than 208 gear (as in not even 208 gear). That would be deserving of a unique title like the one you suggested earlier in the thread.

     

    You're just another easy-mode kid trying to make himself sound more hardcore than he is.

     

    But that'd be haaaarrrrd

  8. You know what would be really awesome?

     

    If everyone had to solve a physics problem to log in.

     

    Not just some lame highschool-level one either. I mean I've that would make me have to puzzle it out at least a little.

     

    After all, math is so important to just about everything going on that matters in the world today that if you can't even figure out one little problem to explain thermal drag in specific flight conditions, you should be studying math and not spending your time derping around in a game.

     

    If you just don't like math, well... You're better off gone anyway.

     

    Amirite? Can I get a R'Amen?

     

    It'd certainly solve a lot of problems I have with the game :p

  9. Dev's trick for ingenuous players:

     

    Planned nerf = 50%

    STAGE 1: Nerf 75%. Wait for riots.

    STAGE 2: say that they have listened to players and promise buffs

    STAGE 3: Buff 75%

    ************** Pre 4.02: 100

    ************** - 75% nerf: 25 (100 - 0.75*100)

    ************** + 75% reverse nerf : 44 (25 + 0.75*25)

     

    Overall, 56% nerf

     

    And most of the ppl so happy because they think they have won forcing devs to reverse the nerf.

     

    In light of what I just read on the Dev Tracker, I think you nailed it :p

  10. Yea they're going to either make Presence scale extremely poorly with companions/have them weak as hell with 0 presence (current situation) or run the risk of 'godly' companions for people who've been playing a long time.

     

    I don't really see what the big deal with the latter option is, I definitely have an issue with the former. Companions still can't be used in content that 'matters' (operations, warzones) so who really gives a F if they're powerful questing? Sadists, that's who.

  11. I played SWG from beta to the end, including the NGE and I don't get the love. Yes, it had a few things going for it but by and by it failed. That's why they made the NGE ... in a hope they could recover their game. I think people looking back at this game are only seeing the roses and forgetting the thorns.

     

    For some it was their first MMO, for others they met people in it and forged relationships that still exist.

     

    It was just a different kind of game. The current average MMO type wouldn't get it at all, and probably didn't then either. And definitely not have the patience for the early on bugs :p

  12. I like the combat well enough. It's less responsive than WoW for example, but the fact that you fight multiple enemies at once instead of just one is a huge boon. I also like the fact that SWTOR still has a nice amount of abilities instead of the 5 to 8 that you get in most newer MMOs. So yeah, it's not amazing but it's definitely not bad either.

     

    That's funny all the stuff you like I really don't :p

×
×
  • Create New...