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JediJabroni

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Everything posted by JediJabroni

  1. Above and beyond anything else that's glitchy in the game, THIS is the most aggravating to the point of making those toons affected unplayable. Somehow five of my alts are unaffected, but the other 6 I cannot play until this is fixed.
  2. I've got 11 alts. On 5 of them, my keybinds are persistent. On the other 6, I lose keybinds when the game loads and every time I zone. I have to load my custom file using that last tab in the Preferences every time I move zones. I reported this a bunch of times on PTS, too.
  3. All of the chapters after Hutt Cartel seem a little too geared toward Jedi and Sith. You can make it make sense in your head to do the Knights of... chapters with any class, sure, but it's a bit more of a stretch. If there is going to be any more new content... please focus it on Tech classes. Make the story more about spies and soldiers than the Force.
  4. I know that you can get the macros and seekers by just taking the intro mission without completing the whole quest, but it is annoying that the only way to get GSI Reputation is by eating up 2 mission slots in the log. When you want to do a planetary run of Heroics and Dailies, those slots can run out on you. I would love to see either a global unlock (under Other or under Republic and Imperial classes). Or in Reputation make it an unlock for reaching Friend status with GSI. Or make an item you can buy at the GSI corp headquarters, which is bound to your legacy, that unlocks the ability as if you had completed the final quest. Just like HK-51, you have to complete the quest with one toon at least once to be able to unlock it. Or maybe once for Pub and once for Imp since they are slightly different stories.
  5. I copied my sniper over. In my abilities I see Maim. But then also on the third row of Marksmanship I see Maim as an option. If I don't select it and choose a passive instead, I still get Maim from my abilities. I am assuming this should not be in the Style tree, and the Instant in that third row should be something else. I searched, but don't see any other reports of it. Is this known?
  6. Well yeah but the changes in next update is why I am asking. Armor will still have weight, and the gear will need to be replaced. I am seeing how on PTS that the Armor value goes up in the same way. So this is still good to know for folks who switch between styles with different armor proficiencies.
  7. That answers another point of confusion I had. Armoring did not seem to have an actual Armor value, it just added to stats. So the Rating x Weight = Armor. Ok. As one of the many old time returning players, I do indeed have some old outdated gear I'll have to replace. There's not enough warning of this caveat in-game IMO. The "preview" of another class does not give any detailed info, so I suspect more than a few people will be blindsided by this.
  8. What is the statistical difference (if any) between a certain type of armor that is modable, and Adaptive armor with he same mods? If there is an effective difference, this could cause confusion in 7.0. Say you have a Imp Agent wearing Medium armor, and they switch to Powertech. They can technically still wear their medium modded armor, but should they upgrade the weight since they can? Or does weight even matter to stats?
  9. On one hand, I like the cleaner look to the character sheet. It's more readable with nicer fonts. But it's WAY too big. There is too much empty space that it overwhelms the screen. The sheet is so oversized, in fact, that if I click on any tab, I can never click back on the Gear tab unless I have click-through chat set, which I don't want to do. Even if I move it all the way to the corner. Not everyone has a giant sized monitor. The sidebar should be a separate box, not attached. If I want to see my inventory to gear up, I'll open my inventory. Same with abilities, etc. I do not need to see an avatar of my character when viewing the ability tree. This would solve most of the problem.
  10. Confused on something after copying my Sniper into PTS... I see Maim in the Abilities list for Sniper. ... But then I see Maim as the middle option in the Style tree for marksmanship at level 35. When I select either of the Passives, I can still use Maim + the passive works as expected (countermeasures reset covered escape cooldown). The other rows in the proficiencies tree are working as expected. Only the one I selected works. Is this a known issue? Will Snipers get Maim always, or is it part of the proficiency choices? Will you be replacing that node in the combat tree with something else?
  11. I rarely see weapons in hand during animations, whether in character creation or when browsing styles in the mission where you add a second one.. If the second Style can't be used until you complete chapter 3, then it really should not even be an option to add one until then. It should be a mission that unlocks after that point to avoid confusion. There's an odd mismatch I found with gear and switching styles... I made a copied my Counselor / Shadow, and added second style of Sentinel. All of my light armor stayed, except for a pair of [Omenbringer's Boots] which says Requirement: Jedi Counselor This raises many questions. 1. When using a style that has proficiency in a different kind of armor, do you need all new gear, even if the old gear was modable? (What is the difference between Light Armor with mods and Adaptive armor with mods anyway)? 2. I take it that gear is linked to your STYLE, and not your origin. So I would suggest changing the description on the gear to avoid confusion. 3. Even if I can't use it, it would be nice if I could at least put it in the Outfitter when Sentinel loadout is active. They are really cool looking boots. ... In general, I suspect that General Chat will be overwhelmed with questions if you don't give everyone a clearer IN-GAME explanation of what Loadouts are for and how to use them. I found it very frustrating trying to figure that part out.
  12. When I first read about combat styles, my first thought was that my Imp Agent could now wield 2 blasters instead of a sniper rifle (which never made sense to me). A few other ideas came to mind, ideally for my existing characters. But if I'm reading some threads on the topic right, this won't be an option? Only Force characters can switch to their darkside mirrors, but Tech can't? I don't understand why. After Chapter 3 they can select a second form and then switch, so the mechanics exist.. Why not let us switch up front with the Skill Mentor?
  13. It doesn't? I was looking forward to having my Imp Agent wielding blasters instead of a sniper rifle. And then utilizing the vibroblade when the situation called for it.
  14. I wasn't sure which thread to put this in, if any... My top takeaway was that trying to figure out how ability progression works and what in hades Loadouts even were for was rather frustrating. It took me far longer than I think it should have to understand what was happening when I clicked on different abilities in the tree, or how to set up a loadout. You shouldn't assume that everyone reads the forums. There also needs to be a very clear IN-GAME warning to tech class players about adding a "second" combat style. I predict a lot of angry players of Tech classes who think they are switching to a "Second" style, only to find out that they can't switch back, assuming that will still be the state of tech styles when 7.0 is rolled out.
  15. I copied a Jedi Counselor / Shadow to PTS. I then took Sentinel as my secondary style. When I switched to Sentinel style, I lost the use of a pair of boots that said Requirement Counselor. This raises all kinds of questions about what gear you should have if two styles would normally use different types of armor? What exactly is gear tied to? Is it a description error on the gear, and it should only be useable by a Sage or Shadow. ... or is it a bug where I should not have lost use of that gear at all, since it claims to be tied to Origin, not Style? And should I be reporting bugs in-game, or only on the forum here?
  16. If this can't be used until you've unlocked a second combat style, then you shouldn't even be able to see it until you can use it. Otherwise it's just confusing and takes up space.
  17. Not sure if this goes here, but it's part of new character experience... The character sheet is WAY too big. And the chat window covers it, so you have to drag it around to use it. On one hand I appreciate it being easier to read. It's much cleaner and the font size is much nicer. But there's just way too much empty space that causes it to fill my entire screen. It could be slimmed down a lot and still have all the elements. There is no clear indication to a new player what it means to swap a combat proficiency. I assume that gets locked at some point? I only discovered the new power by accident by messing around trying to look at stuff. I didn't even think it would matter at level 1, but it gives you a new ability that you didn't get by default. Likewise I have no idea what a "Loadout" is or what to do with that tab on the character sheet. I'm not looking for someone to explain that to me... it looks like the kind of thing I should be able to understand up front, except I cannot find it in the tutorials.
  18. Issue: Sometimes the avatar is actually holding a weapon, sometimes they are not. General Feedback: It would be nice if we could preview Abilities and Stats for each Origin and Style. Show the Damage, Survivability, and Ability trees to give a better sense of what they are getting into before completing their character.
  19. Interesting. My fear was of course based on the idea that companions were still pretty worthless in combat. But if Kalyio can actually hold aggro, Korso can dish out real damage, and I can make Vette heal me (or if she does more damage so she wouldn't have to heal me), for example, then maybe fighting at the same level won't be so bad after all. I almost want to go back with my Sniper and fight the chapter 1 boss again to compare the experience. Under the old system, I wanted to repeatedly bash my PC over a BW dev's skull.
  20. I know there are a bunch of threads on this, but I'm not interested in debate. I'm not trying to convince other players. I could care less about the opinion of those who will read this and reply QQ. I'm posting this in the hopes that BioWare sees yet another complaint added to the stack and cares enough to do anything about it. I was ready to resubscribe, but I don't see the point after discovering level sync. I am not a hardcore gamer. I hate raiding. I avoid PvP like the plague. I'm a Star Wars fan who happens to think you had a pretty cool game with great story arcs and characters. The problem was that some of your solo game balance made the experience frustrating a lot of times. Some toons I rocked. But in some cases, the only reason I got through my missions was because I outleveled them by at least 1 level, sometimes 3 or 4 depending on the boss difficulty. With that option gone, experience tells me it will not be worth the aggravation. Please make level sync optional, or allow us to set a difficulty slider on solo missions like City of Heroes did back in the day (something like -3 to +3)
  21. What I'd like is a respec and swapping of gear that we have stored with a single click that opens a preconfigured file, rather than having to spend the time repopulating the tree manually and doing all that drag and drop to regear. It's really just a quality of life request. But a big one, IMO. Someone wants to group and needs a healer -- bam, two clicks and my Commando's skills move from Gunnery to Medic, with crit and alacrity mods instead of aim. Let's roll. Or you need a tank, -- two clicks my Jedi Shadow is now all Kinetic combat with defensive gear instead of DPS. Whatever. Same advanced class. Gunslingers cannot become Scoundrels and Sentinels cannot become Guardians, but every class that has dual roles would appreciate the time it would save.
  22. Any time people make this claim, I assume they are talking about characters who are geared out the wazoo because they have a level 55 sugar daddy. For the rest of us, companion "tanks" are worthless. I started hating Kalyio somewhere around level 9. This I can believe. Apparently as far as the devs are concerned, the game doesn't begin until you've got your first 55.
  23. I knew there was no way I was the only one who wanted this. It's such a common convention of MMOs. That post has been out there for 2 years. What is wrong with you Bioware?? What you lay out is a bit more complicated than I think we'd need, mainly in that I don't think it should be linked to another player. I'd make it automatic, as the result of a quest where an NPC becomes your "master" maybe. Ideally I'd like to see simply wherever you go, that's what level you are. Or maybe level of that quest/zone +2 or 3 at most since you will have gear and augments. And you could nerf down at any level. Your level 40 character can mentor a level 10 on Coruscant, too. Though I do love the idea of that additional "XP" bar for the character, so there is still a reward for playing at nerfed levels. That's the magic ingredient that would make it perfect.
  24. A system by which higher level characters can nerf themselves down to the level of a mission would GREATLY encourage grouping. It's a convention in every other game and it helps a ton. We all know what a pain finding groups can be. Calling out LFG for planetary heroics is a crap shoot. And when you use the group finder queue especially, there is a 70% chance the PUG you get stuck with will be a nightmare. It's no better in a guild, until you reach 55th level when you can finally participate in the same things. Until then, the odds of someone being online with an alt at your level who is not already immersed in an Op or some other 50+ content is somewhere between slim and none. Then there are times when you just want to run through the game with a friend, but your levels are so out of whack would kill their XP. Or if XP isn't a big deal and you just want to be social, the game becomes boring as sin because you are steamrolling through mission with overpowered toons. That's not fun. If you can bolster characters in KDY, I would think the mechanics are in place to do the opposite. I would love to see a system where a character can go into a "mentor mode", and automatically get nerfed down to the level of any zone they enter, whether outdoor or quest. You would still have more abilities than that level normally has, and purple gear would make you effectively more powerful, but not to such a degree that you can sleepwalk through the zone. It would make, for example, doing the Section X weekly an actual challenge.
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