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CybermanZero

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Everything posted by CybermanZero

  1. I was talking to my guildies the other day and we came up with an idea for the CM & Legacy. We had idea for a option for a high legacy level, for say 40+. A full datcron unlock for an alt. In order to be able to get this, one would have to have a High legacy, and have obtained all datacron's in total for said playing side. The character that you getting this for would have to be around say lvl 50 or 55. Players would have to do this one time for Imperial and one time for Republic. The unlock would only be on a per character basis. This is something that I, and many others would be THRILLED to buy with CC, even if you had to do it on a per character basis. This would be an AMAZING use of the CM.
  2. Anything is better then just as it is now, Thats why I was thinking about rep trade in ect, or maybe make it a 4 to 1 trade in ratio something that hurts but at least keeps them useful . As it is now is just... depressing.
  3. Put a copy of this in the Suggestion tree. Please remove this thread.
  4. So I wanted to post about an idea that I had. As people get their reps to cap people will always ending up getting rep tokens that have basically no use. After you get to cap with the faction of the planet there has to be a better use of the rep tokens, other then destroying them? A Rep exchange vendor would give people other ways to get the rep that they need in other ways as the reps come out and expand in the swtor universe. Basically the way I would see this working is this.. There are currently 3 "levels" of rep tokens, Basically Green, Blue, and purple. By selling rep tokens to the vendor you would earn a currency based on weather its Grreen, Blue or Purple. Then that currency could be used to purchase another rep that said players need. There should be some cost in using a vendor so say it would cost have an exchange rate of say 2 rep currency for 1 token of some kind. While I am sure this may not sit perfectly with the other players. Its better then say destroying the extra rep tokens, because there is no other use for them.
  5. So I wanted to post about an idea that I had. As people get their reps to cap people will always ending up getting rep tokens that have basically no use. After you get to cap with the faction of the planet there has to be a better use of the rep tokens, other then destroying them? A Rep exchange vendor would give people other ways to get the rep that they need in other ways as the reps come out and expand in the swtor universe. Basically the way I would see this working is this.. There are currently 3 "levels" of rep tokens, Basically Green, Blue, and purple. By selling rep tokens to the vendor you would earn a currency based on weather its Grreen, Blue or Purple. Then that currency could be used to purchase another rep that said players need. There should be some cost in using a vendor so say it would cost have an exchange rate of say 2 rep currency for 1 token of some kind. While I am sure this may not sit perfectly with the other players. Its better then say destroying the extra rep tokens, because there is no other use for them.
  6. If you have an active companion specific mission you will stop getting new companion stuff. That may be it. I think the romance options kick in around 6K faction or so also, if its not that high yet.
  7. So, is it just me or is the 72 gear seeming to seriously be lacking in the accuracy so you can hit stuff (for Eliminator set). The only way that I can see cap would be Pull mods from other items since you can't craft 72 level. Hell even then its going to be a bit off. If I am missing something simple point it out, but at this point I simply don't see how you could be accuracy capped (or even close to it).
  8. I would not hold your breath, every time there is a break over a Crafting skill the turnaround has be terrible. They left biochem broken for 6 weeks with the Stims that never ended, They did not fix it until the CM went live and it was affecting Consumables there as well, in fact 2 days latter. Way to show your colors EA.. No really.
  9. Not only is this useless stuff a serious ***, so is the drop rate of the Metabolic Enhancement Agent. Getting enough of that stuff around to make the stims needed for a guild is going to be beyond hard. The use of the stuff in the stims & adrenals needs to be reduced. Or all of the useless blue stuff needs to be converted over to it. Otherwise its just totally unrealistic with the numbers coming out for guilds to be able to function. There is just not enough material around.
  10. That is odd, I was able to get a reflex reusable... I suspect its a bug. You should report it.
  11. Its just really sad to see what has been happening here and now all this with this so called patch. I am done in 60 days if something is not changed, and I am only willing to stay that long because I known some of the players in my guild for years. It is the only thing that will keep me here that long. I cant say its been a fun ride, but its been something. *sigh*.
  12. The stuff done in this patch is just terrible. Even if there is some sort of holiday event thing that has not been triggered, no MMO that I have ever been a part of in the last 15 Years made Holiday stuff purchasable. Bioware if this is the slap to the face you guys want to send out fine. **HOLIDAY STUFF SHOULD NEVER EVER BE A PURCHASE ONLY THING.** It is something that is included with the Sub fee, If anything the only thing that I could understand is restricting it to Sub only. What you did with this patch man. I just don't know what to say. I've been here since beta, but you guys are running this into the ground. Then taking a number 2 on top of it. Figure it out guys or the game is going to die. This is just stupid..
  13. I guess the part that really gets to me is that they just totally ignored it. Stuff just got deleted, no response.. Nothing. Really lame. I mean if there is a problem denying or ignoring it because you it makes you look bad is just garbage. But that is how EA treats customers. The people that I feel sorry for are the few that always work at said companies. The few that give a damn, there always are some. I have been in that situation myself.
  14. Yeah, don't you love the logic ? Sigh EA. Gotta love it.
  15. However alts make it easy for someone to go through that many missions per week, Not even taking into account the different prices on servers can be a huge difference as well. On Shadowlands they have be around 35K each sometimes more. However the price has gone down as of recently, but hey go figure, I mean the market is mostly gone. Ohh and fun fact the same Stim bug works on the new stuff out of the cartel coin shops that are boosts also... Maybe this will get fixed, if not then that just proves how idiotic this is. Im willing to bet once bioware finds out that it will eat into their cash from the cartel market.. yeah... good times.
  16. Anything is possible with alts and Other guildies processing the missions for matts for the bank supplies. But thanks for playing.
  17. Biochem is useless right now. dont bother.
  18. Your not the one getting screwed over it. I think ill talk about it. Thanks tho.
  19. Making money up to this point has been no problem. It was just the quantity you had to do it with. I was selling around 300-500 stims a week. That combined with farming some of the matts myself, some of the slicing missions myself and what not it was quite possible to make a good amount. I am supplying my guild as well, so I would go through 4-6 milions in missions alone each week, and sell prolly 10 mill between Adrenals / Stims /Implants. It was the only way to keep the guild stocked, so I figured it out. Now, its just impossible.
  20. The information has spread thought different servers at different paces. Many have not said stuff simply because it could just kill the market on the whole, sorry to the other chems out there on keeping it quiet but on shadow lands its starting to affect the stim market way to much. So whats the deal Bioware?
  21. Is there any time frame on the stim usage "bug" fix? I would really like to make money again. Biochems have been getting ran over with the recent bugs. First the missions returning 1/2 matts and now the current bug. Yes I have reported it, and No I will not go into detail. I am just trying to figure out if there is going to be a timeline on this fix that is acceptable or is this going to be another one of those bugs that is going to be way down the list, and Basically make the people that I have been biochem's up to this point not want to be anymore. Stim sales on my server are at 1/7 of what they where. Possibly even worse. Leaving a bug like this loose is really Bad for the economy. So whats the word guys you going to fix it or just let it continue to mess the Money making ability of biochems who are once again really gimped. *sigh*
  22. Man I don't want to see what kind of damage may happen if they push stuff out that fast. Every patch has been well, a bit messy.
  23. At least they finally put a list of stuff thats messed up. On the dev tracker. Suggestion: Put a link to the Dev tracker in the known problems list, that way people know there are other places to look for known problems (that should really be discussed by Bioware people the eliminate confusion.)
  24. So my sarcasm did not come across? sorry. Truth be told I am not a "Hard core crafter". I supply stims and adreneals to my guild so that we can do the new content. I have enough supplies for 2 weeks but I doubt that my guild would be the only one affected in this manner. Do I expect things to be fixed fast that they broke? HECK YES. However any company running an MMO could do more then what they are. The problem with the Crafting missions are not even up on the known problems list. Not to mention they keep creating these problems each patch (chest in denova no longer lootable). The bottom line is that people are getting frustrated. They ARE running their player base off, even if they don't mean to. There has to be a better way. So lets shift this to ideas maybe help them identify problems, Maybe ask more people to test? do more character transfers to the PTR ? Listen to the players more? Update threads regarding problems quicker? Maybe make a check list for each problem that is uncovered to make sure its handled correctly? I would think some of this is already in place. Who knows, just trying to toss out ideas to help.
  25. You know all this stuff they break every patch is starting to get really frustrating to remaining paying customer base. It really makes you wonder just what they are doing and why they can't get people to fix these problems in a timely manner. I know there is more code then someone can shake a stick at however clearly there is a break down or something just not getting done. Things like this should be fixed with 72 hours of the problem being noted and they are just not on the ball, or they have had to many losses. Something just is not right. Kinda makes me wonder if they even want to keep the people that are still here. Maybe they want to push everyone to cancel to move to the FTP mode to milk more cash out of them later. Ugh. I am really starting to wonder if they value the player base. While comparing to blizzard may not be fair, in the eyes of someone paying a monthly fee to play a game that is not getting fixed in a timely manner, its all the same.
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