Such a shame that end-game pvp is surrounded about a far-off meaningless planet....Ilum. Visiting this bleak planet over and over again for a few armaments is just depressing.
I would have vastly enjoyed a sequential planetary escalation modeled after Warhammer where you have to flip one planet before moving onto the next. And while Warhammer had its issues, yes, its realm vs realm end-game was functional and it was a lot of fun. I'm sure the Mythic team is just as frustrated at the limiting game engine.
It's sad they made so many wonderful planets but there's no point in revisiting any of them. Yet, most planets are huge enough to isolate realm vs realm pvp to minimize lowbie ganking....Hoth, Tatooine, Coreilla, place a castle/base here or there and that might have even worked.
I recall mention of guild capital ships somewhere, and I'm hoping this could include end-game pvp where different guilds could attack/defend other guild capital ships. That could tie in with other space open pvp elements as well.
It would be nice to see what path Bioware is heading towards.