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Aszu

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  1. For jedi guardians, it'd be really nice if we could craft jedi battlelord gear, you know, the one from the opening cinematics. It's modable and perfect for patch 1.2 - make the good looking gear more accessible pls!
  2. so in the absence of viable realm v realm open pvp.....what about guild capital ships? Can we support that? Be a fun alternative from warzones.
  3. Nope don't need it thank you. That's my vote.
  4. I'm pretty sure most players find end-game gear absolutely hideous (especially pvp). Would it really be so hard to have polls for your concept art for end-game pvp gear before it goes into development/production? Give us some choice!
  5. Love the idea! I'm on a pvp server so its perfect to encourage open world pvp, but I would suggest giving some protection/immunity to pve servers.
  6. Will keep subscribing - but hope for more substantial end game pvp 12 months after launch. Guild capital ships, realm v realm, I dunno, but a few warzones just won't do. And pls get rid of Ilum altogether...
  7. End-game pvp can't be just rotating between Ilum and Republic fleet. Ilum is a deathworld, and looking at giant sheets of ice all day is razor blade material. If there was only some pvp reason to go back to all the other wonderful planets created, oh wait, that would make it realm v realm... Think bigger! Taking Ilum back to the drawing board isn't the solution, Ilum itself is the problem. Ilum was an interesting planet to see in the initial days, but over the following months, it gets really depressing.
  8. End-game pvp can't be just rotating between Ilum and Republic fleet. Ilum is a deathworld, and looking at giant sheets of ice all day is razor blade material. If there was only some pvp reason to go back to all the other wonderful planets created, oh wait, that would make it realm v realm... Think bigger! Taking Ilum back to the drawing board isn't the solution, Ilum itself is the problem. Ilum was an interesting planet to see in the initial days, but over the following months, it gets really depressing.
  9. Such a shame that end-game pvp is surrounded about a far-off meaningless planet....Ilum. Visiting this bleak planet over and over again for a few armaments is just depressing. I would have vastly enjoyed a sequential planetary escalation modeled after Warhammer where you have to flip one planet before moving onto the next. And while Warhammer had its issues, yes, its realm vs realm end-game was functional and it was a lot of fun. I'm sure the Mythic team is just as frustrated at the limiting game engine. It's sad they made so many wonderful planets but there's no point in revisiting any of them. Yet, most planets are huge enough to isolate realm vs realm pvp to minimize lowbie ganking....Hoth, Tatooine, Coreilla, place a castle/base here or there and that might have even worked. I recall mention of guild capital ships somewhere, and I'm hoping this could include end-game pvp where different guilds could attack/defend other guild capital ships. That could tie in with other space open pvp elements as well. It would be nice to see what path Bioware is heading towards.
  10. Support! End-game pvp gear is supremely ugly. I roll a Jedi guardian on a RP server too so it really just adds insult to injury. I know the game just came out, but Bioware, pls fix this hopefully sooner or later. I'd like to wash my memory from these hideous gears...
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