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ZarthMan

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Everything posted by ZarthMan

  1. APAC players already lost extra conquest time on Tuesday maintenance as the servers did not come back up again till long after we were all asleep. Now we will lose a raid night and more conquest points due to downtime that really only fixing issues that have minimal impact on the game. We do not mind extra maintenance if it fixes larger issues like server stability or completely broken mechanics. I think most people could live without this patch till Tuesday maintenance and be quite happy with a formal post stating so.
  2. A typical case of grass is greener and the sky is falling. Both sides have this problem now as the initial rush of players seeking the 1500 rating has died off. Their have been times I have faced the same 4 republic players for 8 games in a row, some of them exploiting hybrid healer builds. Solo ranked can absolutely make your day very frustrating and yes you will probably get a bunch of the same guild or players queuing at the same time. Players in general do not like losing. If they lose they will stop playing or revert to tactics to maximize their chances to win. Do not blame people for queue syncing when its obvious both sides are doing this and worse. The matchmaking system is also probably taking part in this problem because as far as I can determine it is going to match you with people around your current rating and if it happens to be the same 4-5 players then that is who you will be playing. If you wanted to since the queue pops are so low try and organize a time for people to queue up I plan to this weekend I will also try to get guildies to as well.
  3. Updated kill list 5/5 DF 8 man Still looking for some solid ranged DPS
  4. Midian are an APAC guild positioning ourselves strongly for Nightmare Progression for the next content update. We currently run 2x 8 man or 1x 16 man groups for progression. 4/5 bosses down in both operations We are currently seeking DPS or Healers to better balance our raid composition. Contact - Zarth, Jaakka, Dragonovic, Shay'm or Arcain or apply on our website http://themidian.enjin.com
  5. Midian are looking for some solid DPS to round out our 16 Man / 8 Man raid teams. We have currently cleared 4/5 16 man HM Dread Palace 4/5 16 man HM Dread Fortress 5/5 8 man HM Dread Palace 5/5 8 man HM Dread Fortress Our raid times include ( Australian Eastern Daylight Savings Time ) Wednesday - 8:00pm to 11:00pm Thursday - 8:00pm to 11:00pm Sunday - 8:00pm to 11:00pm Applicants should have mostly 72 gear and must be able to make all 3 raid nights. Please apply http://themidian.enjin.com/
  6. Koozie. You better be making good creampie over on Bastion
  7. As someone said right in the middle of APAC raiding times. Its the consistent interruption on nights we schedule operations for that are really starting to annoy the APAC population. They need to fix these issues on Tuesday when scheduled maintenance is meant to be taking place or change the scheduled maintenance night so APAC guilds can readjust their operations schedule appropriately. Any players who have families, jobs or other commitments cannot reschedule to run operations without real life ramifications. We are only asking they stick to their intended Tuesday downtime so we can effectively organize progression operations.
  8. We are sorry that the community feels this way about the Powertech. The short list you gave for the Powertech was only one item behind the lists you gave for Shadows and Guardians. The road of comparison only leads to disappointment, and I believe many Guardians and Shadows are disappointed in their 30-meter range options, while Powertechs have many options when they are beyond melee range. Guardians and Shadows also can’t use Shoulder Cannon to damage enemies while they are stunned or to add a bit of extra burst when they aren’t stunned. Powertechs wear heavier armor than Shadows and have much better long-range capabilities than Guardians. In short, this is a perception problem, and it is one that you admit didn’t exist when Pyrotech dealt more damage. When Pyrotech damage goes up, will this perception issue go away? If not, we’ll address the issue, but we aren’t looking to make massive improvements that would only tip the scales in the other direction. - Its the synergy and usefulness of our current cool downs that make them inferior. - Kolto Overload is not good enough as a cool down. As a tank 80% if the time I still die through the cool down in nightmare modes, PvP while I dps I am still within execute range. - Pyro tree defensive talents are very lackluster, when you see a pyrotech or play one they are No.1 on the target list as they die very quickly and can be killed through their defensive cool downs. - Unless you are specced AP shoulder cannon does not add enough burst to the current abilities to equal that of other classes and its lengthy cool down means it is down for most encounters in PvP. - Pyro tree has always relied on its high burst to pull through battles while other classes were bought up in survivability and burst with the release of 2.0 Pyro Powertechs were nerfed (Armour Penetration on rail shout, Thermal Detonator Burst, Combustible Gas Cylinder halved in damage, Survivability talents were moved to AP). The tree was cut in to many places. The developers perception is that its balanced is way off yes we have some nice 30m abilities none of these allow us to perform our roles better than the other classes. (Missile Blast and Unload being the greatest offenders.) --- We never intend for hybrids to outperform the 36-point builds, and this is exactly what we addressed in the 2.4 update. Players should now find that both Immolate and Thermal Detonator deal more damage than they did previously. In addition, the Pyrotech should see some of its burst make a return in 2.4. At your convenience, I highly encourage you to copy your Powertech over to the PTS and try out the new Advanced Prototype and Pyrotech builds, along with the hybrid builds. The 36 point builds should outperform the hybrids now. Please keep in mind that Pyrotech will perform considerably worse on a target dummy than it does in a real combat situation. There are two primary reasons for this. The most obvious reason is that the Burnout skill does not get its full effect on a target dummy, because a target dummy never falls below 30% health. The less obvious reason is because only around 48% of an Pyrotech’s damage ignores armor, while for Advanced Prototype this number is around 65%. This means that the Pyrotech has more to gain in situations where an armor debuff is present on the target, as should be the case in an operation. - The pure builds are still not where they need to be in comparison to other classes. - Burnout does not increase our DPS enough to contend with Mara's and Snipers for cutting edge progression content. - I play on a consistent 200 ping as do the rest of my guild as we play from Australia. When a class under performs compared others it is a liability with a ping at 200. You lose roughly 200dps and unless your pulling maximum damage some of the nightmare encounters were impossible taking PT or Assassin DPS. 2.4 is bringing a DPS upgrade to both Powertech damage dealing specializations, as well as a burst upgrade for Pyrotechs and a harder-hitting Immolate for Advanced Prototype. These upgrades should make Powertech damage dealers more competitive in PvP, with faster TTKs than before, and intrinsically more survivability because of that. - AP changes are a step in the right direction still missing something though. Immolate still needs to do something more 7k crit is nice but still lagging behind the other classes. - Pyro changes are awful Thermal Det needs more burst more towards 8k mark and less reliance on DoT damage. - Pyro survivability needs to be addressed as well but not at the expense of AP. - TTK has not really been addressed with Pyro as you moved numbers around not increased them and not significant enough in the burst department. - Also while you have addressed some DPS concerns tank spec needs some love as well. While not as bad off as the other 2 specs it is still missing some uniqueness over Juggernaut or Assassin.
  9. Zarth Midian Imperial Come Out and Play one final time ppls
  10. Midian looking to queue for Ranked PvP at 8 Australian Eastern Standard Time tonight.
  11. Everyone focus fire's my PT @_@ makes me a sad panda. Some good WZ's last couple of days keep em coming.
  12. Midian will be fielding a team from 8pm AEST tonight. Feel free to queue up.
  13. Midians first kill 8 man Nightmare Withering horror http://i.imgur.com/JBTsI2Z.jpg. http://i.imgur.com/WnKuwEO.jpg
  14. Midian Empire Nightmare TFB Dread Guards 25th of July 2013 9:50pm AEST (4:50am UTC) Screenshot - http://i.imgur.com/hehVdtw.jpg
  15. Sand Hurts Midian Empire 8man Nightmare S&V Dash'Roode 10:43pm AEST (UTC+10:00) - (5:43 - UTC-8:00) http://i.imgur.com/aF3ltoX.jpg
  16. Pretty accurate Mosus they all think the grass is greener and pretty sure some have already left.
  17. The pugs on this server seem to struggle to even break 50k dmg and it hurts my soul to the core. Please press buttons, augment your gear and learn objectives please.
  18. As the title implicates that I cannot transfer anymore than 12 characters to my server of choice (Harbinger) from Master Dar'Nala. This needs to be fixed as I would like to consolidate all my characters to Harbinger.
  19. I am having this problem also as even with additional character slots it will only allow 12 characters on the server I am trying to consolidate my characters to.
  20. Probably gone home for Easter at this point though so unlikely to get any more information out of them till Wednesday.
  21. You could be right however clarification is needed. As I myself read it differently and all words are interpreted differently across the internet. Either way I made a post lets see if we get an answer.
  22. Hi Eric. I would like to clarify if you currently mean we can transfer to a different server type ie. PvP to PvE as your wording can be interpreted differently. If not consider my reasoning below. Allowing transfer to a different server type would go a long way to making sure the Australian population survives. I know several guilds from Master Dar'Nala are more interested in joined our PvE brethren on the Harbinger. Many of the prominent guilds are in favor of as I am sure their are players from Gav Daragon and Dalborra who would either like change to PvP, PvE or RP as they may already have other characters waiting on those servers. You can the support in favor for this action from Master Dar'Nala at this thread. http://www.swtor.com/community/showthread.php?t=616525 Our main concern now is that you will now dilute our population even more. I know you are probably worried about the server stability if we all transfer to the same server. However many accounts which are currently active have cancelled their subs which further reduces the population shift and as you have stated yourself during peak times the Aussie servers even if they were all consolidated onto one server would not have reached the same population as the American servers during off peak. Also from what I can understand these servers can take roughly 3 times their current offpeak load before coming unstable. Please keep us up to date, Please consider this as a viable option and if not state the actual reasons this would not be viable. As I see it small changes like this would not impact what you are trying to achieve and would go a long way to help smooth troubled waters. Zarth Mangore
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