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KShafe

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Everything posted by KShafe

  1. interesting thought.. since this action has no bearing on verbal communications, nor violates any written term from bioware... no.. lol. it would appear that you are offended due to people not liking the stealing of loot/boxes/items... is this because you are one of the thiefs? to be clear.. im not accusing.. im just asking...
  2. i watch for who's aroud. if i get ninja'd... i simply follow them around on speeder, and reciprocate.. although, i do it seeral times over... and i watch for them every time i logg on , and keep doing it back to them.. and i also remind them in /whisper every time i do it.. i have two right now that are on every morning the same time i am, and they realy don't like me
  3. I think they try to account for that by giving the medals to those that get kills while defending an objective, or taking the hutball... I would say the best way to "penalize" these players would be to have an option at game end to "not group" with the player in future matches.. thus making it more difficult for the player that wants to not operate as part of a team to eventually be excluded... that is if enough people " not group" with them. I can say that i leave war zones if i go in and see a couple particular players that are quite guilty of not participating in the objective at hand and treat it as a giant death match. I rarely leave wz's, but i do if i see one of three particular players... So, while i entirely agree with the need for a penalty to be imposed for those that leave wz's.. should i be penalized when i leave a wz immediately because of a couple very bad pvp'ers? If the ability to "not group" for future matches were given as an option.. i have a strong feeling that you would not see the mass exodus you do from certain players. this would be the case because once they chose to "not be grouped" with a certain player(s) then the next match that they are in would not include that person.
  4. i play PvP warzones regularily. I would very much like to see a penatly applied to those that leave early. along with that, i would like to see an option at match end to "keep group / form group for wz or ranked wz " so that if a group seems to be operating well... they can take that to ranked wz's and stay together, if they wish... ( halo's online multiplayer format is a good example of this... ) Along those lines.. if a player seems to not operate well as a teammate, there should be an option to " not be grouped with " said player.. so that in the future, when q'd, if you have a player on your " do not be grouped with list" and they are both in q, they do not get put together... ( also see xbox live options for online multiplayer ) food for thought
  5. GREAT IDEA!!! this would tie in perfectly as a bridge to what i have been suggesting!!! Love it! ties in with this thread.. http://www.swtor.com/community/showthread.php?t=525288
  6. Good question, and point. What i mean by "tieing to it" with dailys is that it will bring more. The larger the area, the larger the possiblities. The function of the current area, while i do see your point, is limited.
  7. True.. but it's not utilitized becuase, again, nothing tied to it.. and, the PvP part of it is limited... not a full scale thing.
  8. personally, i'd like to see Legacy crafting.. and what i mean by that is the ability to learn a second set of skills.. example, say you are an artifice with treasure hunting and arheology... it would be nice to learn, along with ( not instead of ) another set.. such as Biochem with diplomacy and bioanalysis. if this isn't an option, at least make it so that all items crafted, included those stating bound to that craft, are now bound to legacy.
  9. good idea! Q's are taking forever to pop. I think this would be a good time passer indeed. Only concern i would have is the potential lag there would be. If you go on the fleet right now, there is an horrendous amount of lag spikes that haven't been addressed. If these were addressed, it would work well indeed.
  10. If it were a PvP area as a whole, yes.. down side.. it's not... Also, there is story line tied to Ilum.. so, i don't think that would work as then it would ruin the PvE area of it.. if you will. Keep in mind, the only way you are PvP on Ilum is if you flag yourself as PvP. Or, enter the enemy base.. but, then the other players would not necesarily be flagged as PvP either. So, not really at all what im suggesting.
  11. I respectfully disagree with this. I have a sent, and Juggernaut is a real nightmare to take down sime times... as well as a sage that knows what they are doing... I also play a sage, and can stop mauraders pretty quickly. I have a gunslinger.. and can stop mauraders. It's really not the class, and without meaning offense, it's the player and the gear. If you know how to stop a sent/maurader, they are very squishy and easy to take down. just food for thought.
  12. lol.. again.. it's the idea of having a choice.. which means, that if you don't want to PvP, you still don't have to. The idea of offering a better overall, well rounded game will actually draw more to play, keeping the game alive. When a game becomes stale, it dies. Why should one have to choose to play their main character under only one environment? Just a PvP server, so that they cannot enjoy the storyline in a PvE environment. Why say they can only play that main character that they are likely tied to in a PvE environment only, and not have the ability to experience SOME world PvP. Again, im not asking, nor would i think of it, to turn all planets into PvP worlds... that's ridiculous. Im simply suggesting that a world be created for both PvP and PvE environments that is optionaly to play and has objectives tied to it. Have you ever logged on to the game, gone to the fleet and noticed that there are, say, 284 CURRENT players on the fleet? Then, you notice the horrendous lag while on the fleet due to the number of players there.. you wander over to the combat area and there are 50-100 players standing there? The reason they are there is because they are waiting a long time for the PvP queue to pop. Then, when the queue finallys does go, they get to, say, Voidstar and it shows there are 32 people currently there... which means there are more than one instance at a time there. Beyond the excessive wait for q's to pop, the biggest complaint theses players seem to have is that they are getting bored with the current WZ's. They are just "in the motion" of doing them. Yes, developing a new WZ will help, for a short time... but then, after a bit, they are bored again. Now, take this a step furhter.. Imagine a place in both PvP and PvE servers that players could go as optional that isn't dictated by a queue. That has ebbs and flows and potentially continual action because the change thats needed is provided by the number, level and skill of the players in that area. An area that players could come and go as they will and that's not tied to the story line. It would be, if you will, a lounge of action, if that makes sense. You wouldn't want it as End of Game content because then only high lvl players would be there, and would potentially defeat the point. Imagine the potential fun one could have to go to the fleet and have a Daily stating to go to XYZ planet and take over a city and hold it for 30 mins or some set time frame as a sanction and to recieve comms of some sort. And then imagine taking it a step futher and saying, go to XYZ planet and hold a city as a sanction for a full day, thus getting more players involved, and that weekly pays out say, 10 bh comms, or something. Again, this is all optional, and hopefully on both servers, and NOT effecting play on any PvE or PvP environment currently available, thus keeping the integrity of current game play intact. Chage, while sometimes uncomfortable, is needed to continue.. or you have stagnancy and failure. Also, to say that, if "this happens" or "that happens" i will shut off my subscription because "i" don't like it is defeating. There are many that have become bored with current game play and are looking for ways to improve it. I could also say, "if there aren't changes, i'll cancel my subscription and go elsewhere..." , which, if one becomes bored with a current product, they very well may... However, im not one to get into ultimatums because it puts me into a box then that i don't really want to be in. Let's look to ways to improve the current enviroments by adding to them.. not changing them completely. This idea is just an enhancement.. not a rennovation.
  13. cool concept.. i'd go for it.. finding others for a group isn't always quick
  14. i have not played WoW. If what you are saying is accurate.. then yes.. i would agree with you.
  15. thank you for pointing that out. I haven't ever played an MMO before.. let alone PvP scenario. Your observation/suggestion is well taken and i would dare to say accurate. That is exactly what im suggesting. thank you
  16. I do understand your point. One thing to consider is my proposal... to simply offer an environment WITHIN the current PvE environment that is purely optional ( dailys attached to encourage more to try ) so that the population that has FOUND that they enjoy PvP ( such as myself, and there are others ) that did not think they would ( such as myself ) could take their existing characters that they have speant many hours building and become part of into said scenarios. Again, I'm proposing a planet that is purely optional.. or at least taking the curent zones and attaching dailys and weeklys as objectives to in order to encourage play in those zones. Nothing more. Im not suggesting that they take Couruscant and turning the planet into a PvP world within the PvE environment.. that would then say let's just have PvP servers only.. and im not suggesting that. I hope that clarifies my intent.
  17. please keep in mind, there may be others that would agree.. and, if bioware agreed that something that would create a "best" scenario.. then why push it aside? now, i think the point of choice is still being overlooked.. just as Dailys are a choice, this PvP planet would be a choice.. And the beauty of that choice would be, you wouldn't have to visit that planet while, those that think it may be fun.. would visit that planet.
  18. again, as a daily.. you could choose to do them or NOT do them... many people do the Dailys on Ilum, BH and Belsavis.. some chose to do some.. some choose to do all.. A PvP planet would offer you that choice if the objectives are presented as Dailys or Weeklys.. or even just as titles and such... the idea is to create something that would benefit all
  19. PvP is an important part of the GAME... not just a server.. and you are fogetting about the part that a person may have created a character, or multiple characters on a PvE server... and maybe they have joined a guild even.. now.. they find, through WZ, that, hey.. PVP is fun.. but.. bioware has made it so you can't simply jump over to a PvP server to play... infact, you can't even transfer at all.. now, the thought of an entier PvP PLANET on a pve server satisfies all.. those that don't like pvp, don't have to visit the planet.. those that do.. will go frequently.. without havingg to create whole new characters on a pvp server...
  20. i think, that if nothing else, there should be an entire world(s) dedicated to PvP Raiding, even on the PvE server. And within the world, there should be PvP objectives and zones. This would give people another "look" at the rest of the game. It would also give those of us something fun to do while we are waiting for updates and fixes. PvP is such an important part of MMO"s and especially so SWTOR. Even if a person should choose to play on a PvE server with the idea of playing the story line, without interruption from other players, there needs to be a way to have a focus on PvP outside of WZ's or the "PvP areas" that frankly are rarely/never used. A planet that immediately flags you as PvP and has objectives within would create a "taste" of a PvP server and would give players/groups a place to go to enhance the game. while i realize this wouldn't be an immediate implimentation due to code, it would be something that should be seriously looked at. Thank you
  21. agreed.. get rid of the credit cost... have the items unlock at legacy lvl's
  22. they need to have an option at the end of the standard wz to "form group for rankd war zones" ( very similar to how Halo's Multiplayer works... ) and that way people could try to PUG first, and then if a good group is formed, they can try to stay together and go ranked.. that way, also, they can vote or kick out players that don't belong. right now it's too time consuming to try and form a ranked WZ group.. so, Ranked WZ's just dont get the play they should.... please address this. thanks
  23. i don't play much ( and i would... ) because you can't simply go into a queue and PUG.. it requires a set group... just not likely to take off in current fomat. I realize that the idea of the Rankd WZ is to create good teams, and the idea of PUG'ing is not really the same thing, but there isn't real interest otherwise, especially considering that there are far more players that truly have NO CLUE how to pvp as a team... Its amazing how many do nothing to try to accomplish the objectives nor to work as a team... they just view it as a giant 'Team Deathmatch' which its not.. so, to play RWZ with a bunch of people that have no clue to how play in the first place really isnt a lot of fun.. i konw that it's a contradiction in itself, but to build a team ( because that's the only way to go into RWZ ) and then to find out that there are several who have no business playing pvp and don't do anything to improve is beyond frustrating. they need to have an option at the end of the standard wz to "form group for rankd war zones" ( very similar to how Halo's Multiplayer works... ) and that way people could try to PUG first, and then if a good group is formed, they can try to stay together and go ranked.. that way, also, they can vote or kick out players that don't belong. If the above option is able to be implemented, then Ranked War Zones would take off.... IMO
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