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Jogepari

Members
  • Posts

    5
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Saint-Petersburg, Russia
  • Interests
    chess
  1. Congratulations to all of us! A lot of fun through these 5 years, but 3 most memorable moments in SWTOR happened to me pretty early in the game: 1. Finally getting to play first time in beta and first time at launch (those server waitlists were killing me!) 2. Connections to KOTOR: walking through the doors of Endar Spire on Taris and hearing the KOTOR theme, and, especially, meeting Revan first time in the game in Maelstrom Prison. 3. Finale of Inquisitor's class story, that cutscene right after the final fight is epic. In general, SWTOR Story is awesome all the way, along with brilliant voiceacting (or just decent for some classes), and beautiful soundtrack. As for main activity, I spent a scary huge amounts of time in PvP, so exciting at first, and addictive later. Thanks for letting us enjoy a part of our lives in a beautiful Star Wars universe!
  2. Hey! Since rewards are meant to show off, I'd like to complain about pvp rewards limits in Strongholds. For example, in S-1 ranked I got a rancor on 6 different chars, and in S-2 that Pleasure Barge and wall trophy decoration on more than 10, but can't place them all! As any mount, Giradda's Rancor can be placed once in each stronghold (no matter having 1 or more), and barge and wall trophy add up to 10 (unlike pve achiev trophies, which are given 10 at once). All this makes little sense in terms of showing off accomplishments. So, I'd like to put exact amount of rewards I've got: a group of rancors (and S-3 walkers too!), a longer gallery of barges, and as many wall trophies as I've grinded!
  3. Please explain in detail how Guard ability works and show damage reduction for both persons step by step. Is 50% of redirected damage count afrer reducing it by 5%, whose armor mitigates that 50%, is tank able to shield/avoid that damage himself? For example, in pvp tank with high damage reduction guards dps with low damage reduction while defending a point. Is it possible that they both will die faster than without guarding because of higher overall damage taken (assuming that attacking players focus on guarded player, and switch to tank after he's dead)?
  4. +1 for Cyrillic. Russian community would be very grateful for making our chatting easier and I'm sure it'd grow faster due to such a great improvment. And concerning non-English messages in General chat - as you can see this happens even without Cyrillic on some servers, I can't see why it could make troll's and idiot's actions easier and wider. Fortunately, at server where I play most none of the Russian players spam the General chat, it'd be a shame to see that.
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