A replacement ability? That's a tough question. I know as a Sorcerer-healer I always felt rather weak, particularly in PvP, and had a hard time healing properly even before the nerfs. (I'm still trying to convince my guildmates that I'm just a terrible healer, but nobody else wants to do it.)
Anyway, some sort of defensive boost would be welcomed. Since consumption (and I assume its Consular counterpart) now always cost health, perhaps just a large force-burst with a long cooldown would be nice.
Personally, I'd really like a toggle ability for some sort of lightning shield/armor, but I'm not sure what a suitable drawback to such a useful ability could be.
(And this is totally unrelated, but why is sprint not a passive ability? Does anyone ever turn sprint off?)