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Reloader

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Everything posted by Reloader

  1. The reason for reward and Risk is to keep people out after a daily is finished
  2. You say fun, but the goal should simply be killing the enemy faction without having an objective. Rewards give this silly goal a reason. Now do not get me wrong I do not believe objective pvp is bad, however, there need to be rewards for such a thing as well and then there needs to be balance. Balance is much harder to achieve. With FFA and keeping maximum group size at 4 keep the balance issue at bay. There will be specs and group make ups that dominate suck as cookie cutters but again FFA makes that even hard to perfect. Reward - I would like to see credits valor and if commendations are to be involved I'd say though a true pvp quest. Titles should also be granted based on player kills and solo kills. Titles give a player something to strive for. Risk - the risk should not be devestating. It should be a minor inconvenience. For ever death your endurance is lowered and it cost 500 credits to repair. On the flip side when you kill someone you should be rewarded that 500 credits. If you do this in every daily area (with an FFA pvp area) I believe world pvp would flourish. But what would I know I have only been playing mmos for 13 years all of which I have played on the closest thing to a "hardcore pvp" server.
  3. You sir sound boring. Pvp is to pvp nothing more than to kill people a goal just brings them out for what? so i can kill them. Objectives do not always work either.
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  5. The problem is that this game as Bioware put it, "is not a World PvP game". The risk is hardly an issue, a couple thousand credits that a daily would cover? In a game where most people would spend the time to get their daily's done without fighting in an FFA PvP area means that incentive is needed. Games have not had favorable World PvP in some time unless you play a "hardcore" PvP game. The abuse can easily be stopped. It was done in a game made 12 years ago I think a game now could handle such a simple task. Adding on to my thought though I think the reward should be based off of valor rank. so with rank 50 and below should be a low amount and as you get higher the reward gets higher... hmmm what game did they do that in that had amazing PvP... lemme think oh thats right DAoC. while that game is a relic there has not been pvp like it. The closest thing to good world pvp is GW2 which has no reward either and is very repetitive and RIft. Good sir (Crabhand), you are a Care bear if i have ever sensed one. I look to better pvp not put a red name out there and hope that someone attacks it and starts a frenzy, because people are not gonna do that when there isnt a need for it. **** another idea ther pvp area quests should involve...pvp
  6. if there is some sort of timer before you are worth to a specific person again or a diminishing reward it could work. If they could make that work in Dark Age of Camelot im sure they could make it work in this game
  7. Is it just me or did swtor fail to grasp world pvp with those new quests in Ilum? 1. Valor should be given for kills with occasional commendation drops with a different skin/attributes close to whatever zone you are in (sector x, ilum, etc...) 2. the "PvP" quests should be PvP not do some PVE in the "PvP" area so we can all hold hands. it should be the same way on tatooine as well as other daily spots. the only thing they got right was making it small group and FFA A reward/risk system should be put in as well. The masses will not PvP if there is no reward and without risk it almost makes it pointless. Make World PvP deaths damage gear or endurance until repaired. Also a leader board so people can see who the biggest PvP'ers are, World PvP ranks/titles. these little things can encourage people to join the action. Over all I think Bioware is on the right track they just need to pull their heads out of their... well you know.
  8. Realm Vs Realm, you have the rights to DAoC and WH use it. CC break should have a short cc immunity to it after it is used, i do mean short Objective World PvP ....oh wait RvR. give us a better reward for heading out to said areas, such as merc commendations based off Valor rank, credits, and rare Open world PvP armor drops/tokens. Make Outlaw's den and Ilum worth heading to...because id love to kill my own faction sometimes and you are removing Ilum dailies/weeklies Did i mention that Bioware/EA controls Warhammer and Dark Age of Camelot. The two games with the most successful open world PvP in MMO history. Please use this to your advantage. PvP alternate advancement. This legacy stuff seems very PvE oriented. Dont raise expertise too high, there should be a cap to what can be absorbed, and locks players into a set of gear which is supposedly "the best for PvP" there should be variety much like in DAoC where people could make templates. keep doing what you're doing with the class balancing. YES, IT IS MY OPINION THAT DAoC WAS PROBABLY THE BEST PVP BASED GAME... THE SECOND BEING SHADOWBANE....BUT THAT GAME HAD A HORRIBLE UI.
  9. Charlie'sheen - FMC - Prophecy of the Five TIGER BLOOD! Yes, I am winning
  10. 8/10 Hoping for second wave addiction growing....gonna kill time by watching Return of the Jedi I think Or take a 2 hour nap
  11. ^This guy Does anyone else see the brown on his nose? Let me know if it works to brown nose cuz ill follow in stride haha... I think we are all like heroin addicts ready for our next high right now
  12. ......August 10th....... I'll be in game within 2-3 days by the look of things QQ
  13. pre-order 8/10/11 obviously not in back to stumbling i go
  14. No it is Open world PvP, its not FFA world PvP. However, There is an FFA spot in Tatooine
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