-
Posts
101 -
Joined
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Everything posted by Scoob
-
So I've played SWTOR since beta off and on and don't know how I didn't really realize this (or I have and just didn't think to say anything)...but I was looking through the achievements and noticed a distinct LACK of achievements for protection in warzones. I see damage and healing, but no achievements exists for protection. I imagine adding such achievements would incentivize more to use those taunts they have readily available. What say you bioware? Can these achievements be added?!
-
that's why I said when not in an instance...when in an instance the ability should be used as normal
-
So the Rescue while in a group on the fleet was funny the few times it happened when the sage would 'rescue' their unsuspecting group member into the abyss, now they have a way to do it w/o killing themselves with phase walk. I wouldn't mind for some kind of check to be in place that if not in a raid or other instance it will show a dialog asking of the group member will accept a rescue.
-
I just got the Sun Reactor... 10 of them in fact from that achievement for killing all of the Exarchs...and it's only useable on the massive hooks. I can't tell if this is a bug or intended, seeing as though I don't even have 10 massive hook locations available.
-
Remnants of Hope will have a team after 3.3 and is always up for Solos.
-
Remnants of Hope is settling in nicely into it's new home here on The Ebon Hawk! Tonight we have our first Progression Raid scheduled on The Ebon Hawk, tackling HM Ravagers once again. We're 3/5 in that one so we're hoping to crack 4/5 this week which will bring us even on both Ravagers and ToS at 4/5 on each.
-
Character Transfers are now 90 CC. You going anywhere, Jung Manites?
Scoob replied to LadyAdmiral's topic in Jung Ma
the page seems to show up fine for me right now, not sure why you are only getting an error message. -
The tooltip says that guard has a range from 0-30m and is instant. However when I am standing within .10m from the my target I can't guard them, it's blacked out as an inactive ability. This is really problematic in ranked arenas where everyone is very close anyway and when im trying to switch guarded targets fast and then get stopped because I get a message that I'm "Too Close". If this is intended, the tooltip should be changed to reflect the actual range of which you need to be to activate the ability. If it isn't intended, it should be fixed please
-
the unequip and reequip trick doesn't work for me. I've taken off the 4 pcs' from the right side, zone to the fleet from my SH, reequipped the 4 pcs' and still am only getting 10s instead of 15. going back to my SH in the same fashion yields the same results for me.
-
So when I read this note in the patch notes yesterday I was hoping that this didn't include the purple mats, alas, I was wrong.. Those mats and the things you can craft with them can be still profitable. For the longest time there have been quite a few individuals who have been just stacking the purple jawa scraps because there has been very little use for them, and now they are just handed the top level purple crafting mats in the game. Really hope you revert this change...
-
I'm curious how you resolved this too.. This same thing happened to me just a bit ago. I can't go on and I can't reset the missions either
-
It is a shame we can't do FUN things and gain conquest points.
Scoob replied to Kantoro's topic in Suggestion Box
This is true, why are there no conquest points awarded for downing nightmare raid bosses and a full clear of a nightmare raid? Something involving raids that does not require Group Finder raids. There are quite a few of players right now that simply raid log and the conquests stuff doesn't give enjoyment to them because you can't simply do HM TFB/S&V/DF/DP for conquest points. As much as it is great the for the casual players, there really should be something in this for the endgame pve players -
ahh this is a good point hmmm
-
members who are granted gold keys for the guild flagships are not able to move change the guild flagships location like they were able to do in the PTS. This is problematic as the Guild Master can't always be online every tuesday to go to the appropriate planets.
-
if you were using it, you'll notice a slight change, if you weren't...it's business as usual
-
Mylee - 4m 43.817s - 3516.71 - Gunslinger - Saboteur - The Remnants of Hope http://www.torparse.com/a/676848/9/0/Damage+Dealt
-
Mylee - 4m 53.753s - 3393.5 - Gunslinger - Dirty Fighting - The Remnants of Hope Parse: http://www.torparse.com/a/674333/10/0/Overview Mylee - 4m 47.917s - 3465.46 - Gunslinger - Saboteur - The Remnants of Hope Parse: http://www.torparse.com/a/657724/1/0/Overview
-
not the best but here we go Mylee - Hybrid - 3174.96
-
good luck! compared to the Dread Guard fight, Kephess is easy. Timing is even more of a key in the encounter now and we sort of overdpsed in the 1st phase and pushed him into the 2nd one before we wanted... so at the end there, we didn't have him pushed over until after a few got nanites which made it really rough at the end.
-
Remnants of Hope downed Nightmare TFB : Kephess on 2/1/2014 http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2014-02-01_23_24_26_374275_zps616e386e.jpg http://i.imgur.com/LN1iZFF.jpg
-
Remnants of Hope downed the 1st 4 bosses of 8-man SM Dread Palace before we had to call it a night on 10/5/2013 Bestia: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-05_20_56_31_104079_zpsee0fcd43.jpg Tyrans: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-05_21_08_53_387535_zps9976fcd1.jpg Calphayus: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-05_21_53_35_012915_zps411af495.jpg Raptus: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-05_22_16_57_347124_zps50ae46e3.jpg
-
Remnants of Hope downed the 1st two bosses of HM DF tonight (10/3/2013) Nefra: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-03_21_02_37_438468_zps33ad9196.jpg Draxus: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-03_23_21_59_161731_zpsf7d2c7cf.jpg
-
Remnants of Hope downed the 1st 4 bosses of 8-man SM Dread Fortress tonight before we had to call it a night. Nefra: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-01_20_58_50_089870_zpsce84de20.jpg Draxus: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-01_22_31_06_750549_zpsa338b754.jpg Grob'Thok: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-01_22_43_06_747730_zps8bdc04aa.jpg Corruptor Zero: http://i1291.photobucket.com/albums/b550/Steven_Sargeant/Screenshot_2013-10-01_22_53_20_504835_zpsda9de917.jpg
-
we had an issue the other night where the person who picked up the shield got ported during the transition, there were clearly others available that could have gone...the class was a Gunslinger, I know its happened with a Guardian in our group as well, but that was a case of noone else being left alive, the Gunslinger time was not the same problem. This happened in Hardmode