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Pack_master

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Everything posted by Pack_master

  1. The Cademimu Sharpshooter Jacket and it's similar looking counterpart from the Cartel Market have the same problem... it's main colour is grey, and cannot be dyed. Both primary an secondary dyes only affect some striping, which is really annoying. A great coat, and it cannot be customized. The same is for most wide-brimmed (cowboy) hats - they don't even have a primary colour, but only a secondary one!
  2. I found the Explorer Jet Engine on Tatooine (Stardream Wreck).
  3. Yesterday I got several schematics for Armstech, mostly 440-ish weapons. I rejoiced when two of them were Pistols: "Enhanced Eliminator's Blaster Pistol" and "Enhanced Field Tech's Blaster Pistol". But when i had lenaed them and previewed them, I was a bit rattled: both are exaclty the same! They have different names, but have the same model and ar eboth mainhand guns. They have different premade color crystals (both yellow, but one power, one crit), but who cares for those. Is it intended, that we get two schematics that are exactly the same? We want so much custom gear for the different look,s and than that. I'm really dissapointed. I'm still indecisive if I should report the schematcis as bugged.
  4. As the title says, "Snap Shot", which gives an instant "Charged Burst" when entering cover, doesn't work - again - when rolling into hard cover. Chrouching down behind the shield works fine.
  5. It would be ggreat if it gets the animation of the now removed "Cheap Shot".
  6. Agreed. Tried on republic side a minute ago on Syvris Evacuation. Was surrounded by burning wrecks of imperial frigates in the end and must have shot down 95% of the fighters, but no achievements for doing so.
  7. Ich nehme mal an, du bist Kopfgeldjäger, und hast den Power Tech als Advanced Class gewählt. Dann kannst du in der Off-Hand keine Waffen tragen, nur Generatoren. Das stand allerdings auch in der Klassenbeschreibung deines Lehrers, als du die Advanced Class gewählt hast. Der Söldner trägt 2 Blaster. http://www.swtor.com/de/holonet/classes/bounty-hunter/powertech
  8. Try the "Rugged smuggling set" http://db.darthhater.com/search.aspx?search_text=rugged+smuggling or the "RD-07A-Spider Set" http://db.darthhater.com/search.aspx?search_text=rd-07a+spider
  9. It's a ten-minute-hike, but no, no rewards.
  10. There are several vests that look nealry exactly like that you want ingame.
  11. At Guild Summit, DE even confirmed MULTI-Spec, as in, more than 2.
  12. Thing is, Taunt works different in SWTOR than in WoW for example. In WoW, it only grants you some percent Thread above the first in line. In SWTOR, a taunt gives you always more threat - AFAIK as much as the second in line would need to overtake you, or something like that. So, Tanks have to work their taunts into their rotations, and they will never have problems again.
  13. Saw it just yesterday on a pal. Maybe ask the next armormech for his schematics, it was a blue item.
  14. Damage for Slinger is definetely fine. I'm topping the DPS lists in my OPs unchallengend, and without using Surrender on CD I would be our maintank...
  15. You got a nice litthe thing in the game. It#s called the Codex. There is listed every information about your class and your cpmpanions, and what kind of armour and stats you/they need. Smuggler needs Cunning as a primary stat, nothing else (don't know why Gunslinger Campaign gear has loads of endurance, I'm taking the Enforcer Set for cunning... set bonus is crap anyway).
  16. Aye. Had quite a cat fight between Risha and Akaavi. You have then to chose between one of them, and lose a handful affection with the other one. Of course, not as much like I did when I laid the Sith on Tatooine...
  17. That's the gangway to the Gun Emplacements...
  18. What is the policy behind the stat-priorities on set-items? I play a Gunslinger, and SHOULD (capital) use the Field Tech set. On the new "Campaign" sets there are very strange stat priorities: 3 of 5 items of the Enforcer-Set favour Cunning over Endurance. 1 of 5 items of the Field Medic set favours Cunning over Endurance. o of 5 Items of the Field Tech set favours Cunning over Endurance. Additionally, none of the Campaign Set weapons favours Cunning over Endurance. Also, the Shotguns favour Cunning over Endurance, the Blaster-Offhands don't. Smugglers are always DPS or Healers. getting in the line of fire is to be avoided any time. True, some endurance should be taken because of AOE, but why do you force Endurance on us like this? Give me, as a Gunslinger, one reason to buy the Field Tech Set and not the Enforcer set, because 71 Cunning more always beats the 2/4 Items Set-bonusses which grants more energy every few minutes and in execute phase. As an Operations-Leader I have to look at some people who donÄt kno thaaat much about the stat priorities. And if some guy would chose to favour Endurance over Cunning as a Gunslinger in my OP, I would talk to him. Now, Gunslingers don't even get a choice because BW doesn't give us useful items. It appears to me, and I'm very sure to every single Gunslinger out there, that BW tries to push the Gunslinger spec out of competition, because we get the worst item combinations of all.
  19. That's just a tooltip mistake, as was stated about... 2 weeks after launch. And was fixed in 1.1. as I recall.
  20. In this specific colour I'm afraid it's an Armotech blue.
  21. And I thought the capes were bad... this is just awful!
  22. Oh c'mon, you already asked that yesterday.
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