When I started getting better at PvP and perfecting how to get to the left turret (from the Republic's staring position). I turn on my Transcendence and will always beat any sage who tried to race me to it. I'd always keep an eye on the turret control display in the top right of the screen to make sure that I beat the Imps to the turret. After the second time, I noticed that when I'd capture the left turret at the same time Imps captured the right one. The right turret will cause 5 damage the very instant it is captured, but the left turret will take 4-5 seconds before it will cause any damage. I have capped the left turret 4-5 seconds before the Imps will capture the right turret, noticeably sooner than they do. I kinda dealt with the issue until we started losing warzone matches due to the mid never being capped, always being fought over. Just the side turrets capped, left by Rep and right by Imps. The whole game the side turrets are defended. Keep in mind, I've gotten real good at getting to the turret, so I'd capture the left turret long before they'd capture the right turret, but we'd still lose...... by 5 points. After talking with some fellow PvP'ers, we've decided that this is just to unfair of an advantage to the Imps. Like the situation I just explained. In a stalemate, Rep will always lose due to a glitch. Please read this, comment on this and just bring attention to this subject. This is a small fix, but a fix that will change the outcomes of a lot of Alderaan Civil War matches.