Jump to content

Dralanna

Members
  • Posts

    106
  • Joined

Posts posted by Dralanna

  1. Yes you are right! However I think that 95% of storymode players veat this boss first try. If your gear is broken like actually broken you shouldn't kill a boss - no matter what difficulty. He doesn't have to read a guide, using abilities should be required to beat a boss.

     

    That may have been true. It's not anymore... at least it wasn't for me. I just recently ran through it with several classes for the first time in years. I had zero trouble back when I first did it. This time I had:

     

    no trouble with a sorc

    struggled a bit with a sent and mara

    really had a hard time with a scoundrel

    little trouble with a merc

     

    Now, I'm not any pro level player.... far from it. But I know how to play the game and, more importantly, did this content before with no difficulty. There is no question in my mind that this encounter is much harder than it was... much harder than it should be... and probably much harder than they intended it to be.

     

    Edit: I'm not trying to justify the dude you saw on reddit... if he played as poorly as you said then sure, that could be the problem for him. But there absolutely is something off on this encounter as it stands now.

  2. Just take as example the guy from reddit: He could've repaired his gear, he could've read a guide, he could've tried again, he could've used any DCD or unity or heroic moment, he could've asked a guildmate maybe, he could've asked on public discords, he could've used keybinds, he could've used more than 1 quickbar he could've done so many things and what does he decide to do? To post a video on reddit saying the fight is too hard not once has he thought: maybe the fight isn't too hard, maybe it's just me?

     

    You shouldn't have to read a guide to beat a story mode boss. Thats sort of the point of story mode... so anyone of any skill level can see the story.

     

    The issue here is that prior to 7.0 you didn't need a guide; anyone could beat the boss without too much effort. That is no longer the case. Either the fight is much harder by design, which sucks for people who struggle with it.... or it's not which means its a bug.

  3. On Ebon Hawk people are already selling the mk-6 kits for an effective loss. Grade 6 scavenging and archaeology mats are selling for 3-5k each so to make 10 items for 4 mats each will cost around 160k. I see kits listed for 115k

     

    Better off selling the mats until those prices come down.

  4. Panadas here I come,

    Do you know what happens when you play around with the PRO PVP players BW....

     

    Dude... you've got something on your nose.... just saying

  5. You was lucky. I played it for about a year and half. And getting attacked by gangs of pkers when you was alone was very common.

     

    Sure I had that happen to me lots of times... I don't consider that griefing. A group of players marauding around killing individuals is part of playing a PvP game, which is what UO was. Now, if said group was somehow able to follow me around where ever I went killing me repeatedly, now that is griefing.

     

    But usually they'd kill you and they'd move on. Sometimes they'd camp your corpse... and that case you'd (correct me if I'm wrong but I seem to remember you could...) res at the spirit healer.

     

    The change to the Runes of Recall was the main reason I left. And also I found out a lot of the pker gangs were Origin employees. Setting at the servers with no lag and killing players who where mostly on dail-up connections. The change to the Recall Runes was a direct benefit to the griefers as it did two things...one was made them have a long casting time, which could be interrupted and the other was..no Recall Rune could be set at any dungeon level below the second level. I had some made so I could by pass the ambush points many Pkers would use at the early levels. Well.that change made those useless. I say the changes like that made a lot of players who hated being ganked all the time leave.

     

    Yeah, I could see how those changes to rune of recall would stink. Like I said before, though, I didn't have a problem with ambushes in the dungeons... part of playing a PvP game. When that happened, I'd try to round up a bunch of people and clear them out.... lead to some pretty epic battles.

  6. Then along with me, Sherlock Holmes you ain't..... :rolleyes:

    Sure :rolleyes:

     

    EQ had quite a lot of appeal for the Eye Candy crowd, as well as being the new game, as well as Asheron's Call. But the most prevelant complaint from all these MMO's were about PK and Griefing.

     

    Once again you are wrong. PKing was non existent in EQ unless you actually played on a PvP server (I think there were only 2 or 3 of those). In the 5 or so years I played EQ, I think I only once saw someone flagged for PvP and I'm assuming it was an accident. I never played AC beyond the beta, so I can't speak to that... but I can certainly say that I never heard anyone ever complain about PKing in EQ. The biggest complaint was people training you (ie. intentionally rounding up a bunch of mobs and leading them to your location). Even that was somewhat rare (the intentional training.... accidental trains happened a lot).

     

    Personally, I am quite happy with the smaller NWN1 PW's and community, and am glad I have given SWTOR the time. Sadly due to the enormous population and the greater number of ill mannered Players, the worst part of the RPG is the MMO, so am quite content continuing the solo play for now.

     

    How exactly are you encountering these "ill mannered players"? You play with chat off, you don't group, so where are you coming across them? You must play on the worst server of all... I've encountered tons of helpful, friendly people. I don't think I've had a bad experience yet, though, like you, I generally play solo. Just not exclusively solo.

  7. heh! Assume what you will; simply wish to see Griefing end in this early stage of the game before it grows into something worse: acceptable.

     

    Not really an assumption... more like deductive reasoning. Your fear of griefing is plain to see. Griefing will never end; as long as there are people that thrive on the misery of others it will exist. That said, this game has a much griefing as any other MMO that I've played in the last several years... very little.

     

    And from what I gather, Griefing aided to the decline of UO as the pillar of MMORPG's, as well as other games less focused on RP. Hope the cycle ends with them.

     

    You couldn't be more wrong about UO.... UO declined due to progress. EQ came out and UO's numbers declined drastically. However, the fact that UO peaked at about 250k subscribers and had about 100k subscribers in 2009, 12 years after it came out, is a testament to how successful the game was.

     

    Not sure how the game changed, but I can say when I left in 99 (when EQ came out), there was almost no protection from griefers in the game, and in the 2 years I played I had never been griefed. So whether that's a testament to luck, my ability to avoid griefing, or the rarity of griefing I cannot say... but I suspect it's due to rarity.

  8. Cool. However that is not what this thread is really about. It's about(I think anyway) the PvP flagging on PvE servers as a result from the plague. i.e flagged guy infects unflagged guy, flags him as a result and spends the next hour ganking him.

     

    Actually, the thread is about the OPs crusade to rid the MMO world of griefing.... while commendable, it's not really possible. He is terrified of being griefed and sees griefing in every inconvenience. Since he's never played any other MMOs, he doesn't really comprehend what true griefing is, and how rare it really is.

     

    Personally, I've played MMOs since UO launched in 97 and can honestly say I've been a victim of a real griefer maybe twice in all that time. It helps that I've played on PvE servers whenever available... but still, this fear of griefing is unwarranted.

  9. Where did they say that? I read every dev tracker post, have every dev I know of on twitter. Read every article I can find. I have yet to see them acknowledge this. Please share with the rest of us where it was stated. I may have missed it...

     

    This is true.... while I think it likely that it was a bug, I have not seen anything from BW confirming it.

  10. Not always, at least for me. I dislike losing the text if forced to return to the thread. By quoting, I maintain the thoughts for context.

     

    And my Taris ref was originally made from a previous thread, and the confusing statement seems to apply.

     

    Ok, so sometimes you quote posts that you're not actually responding to so you don't lose the text if forced to return to the thread? Yeah, you know what, lets drop it... because there is no way you're ever going to be able to explain that one.

     

    The Taris comment was in this thread.... I know that because I quoted it from this thread. So I'm not sure what you mean there either.

     

    Just for future reference, when you quote someone's post... most people will assume you are responding to them. You can give me your snarky thanks for that piece of advice.

  11. You seem to assume I was speaking to you specifically.

     

    The statement is for all, including myself: RP and PvP are not reasons to be annoying, or for Griefing others.

     

    Yes... when you quote me, the very reasonable assumption is that you are making comments about what I said.

  12. Where in my post did I say I want the content removed? You wish to participate go right ahead, I don't.

     

    As for 'you agree to the terms and conditions bla bla bla' lol, clutching at straws there my friend. Has nothing to do with that and has all to do with what I as the paying customer wish to do and not do in this game that I pay for. So you goto the county fair and hop on every single ride and experience every single thing there? You have choices......

     

    Oh I like that analogy.... when I go to this hypothetical fair, can I opt out of loud music, or the bad smells? No? You mean if I go to a fair I have to accept some things I don't like to enjoy the things I do like? So if the things I don't like far exceed the enjoyment I get from the things that I do like I guess I should just stay home.

  13. Evidently not, as it has also effected the timeline on taris, as they still seek the cure while selling it from the various vendors. :rolleyes:

     

    Welcome to the world of MMOs where, at times, internal consistency is lacking. It's not that uncommon.... and in many ways unavoidable. You just have to suspend disbelief and go with it.

  14. This is the reason I used 'some locations' in my previous post which was dismissed out of hand.

     

    Thanks for the nod anyway.

     

    Once again, I have to clarify... the previous post you mentioned was your complaint about people infecting you in some locations

     

    Having the infected camp the Med Stations in some locations seems to fit that description.

     

    That is FAR different from corpse camping.

  15. Perhaps not for my own case, but I believe that those folks that were Corpse Camped after being PK'd via Flagging Bug were most certainly Griefed. Having infected characters Camping the Med Station to continually kill the same PC until they log off seems like Griefing to me.

     

    And as for those that assume they know me, we know what assume means, too....

     

    In this you are absolutely right.... if someone corpse camps you, that would be griefing. That would have absolutely nothing to do with the world event however. If you are now crusading to have BW remove all of the ways that someone can have their PvP flag turned on against their will I am completely in your corner.

     

    Let's be clear, however. This has zero to with your initial complaint about being infected with the plague while on the fleet.

  16. People were trying to spread the plague because they had a quest to do so and because, and I can't understand why this gets ignored by the complainers, it didn't hurt anyone but actually gave currency to the infected. So to assume people were trying to grief is ludicrous. IF they infected you on purpose, which is a ridiculous assumption given the unpredictability of when you might explode, they were trying to GIVE you currency. That's not griefing. Black/green crystals on my server were selling for 500k each. The fact that you refused to use the currency or did not want to participate in the event isn't their problem. YOU griefed yourself.

     

    I have to assume your reply wasn't intended for me, despite quoting me.... since I've said almost the exact same thing you did throughout these threads.

  17. But I'm sorry, the infected spread out in front of the GTN/mail (and facing away from them, I might add) were almost certainly doing so to grief.

     

    You're trying to interpret motive here (which is a key component to griefing). IMO, it's more likely they were trying to spread the disease to complete a quest, or because they thought it was fun.... than it was that they did it to make people mad.

     

    I'll be honest, the debuff and effect of it was so minor to me, that it never even occurred to me that people would be so enraged by it... until I checked the message board.

×
×
  • Create New...