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geaghan

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Everything posted by geaghan

  1. Think we are third. Pretty sure the times are in PDT no PST, so add an hour.
  2. This is good. I will probably dropping 1 or 2 toons who I only pvp with on the bastion. Hopefully we can add some more competitive teams to the bastions ranked scene.
  3. Problem is your prime time is the middle of the day for us. Kinda hard to have good pvp ranked games against people who aren't on.
  4. This is the only thing that concerns me. From what I've seen both bastion and harb have terrible pug pvp and quite strong rated teams. Other then that it's really a population choice. As it stand harb is much bigger, about 250 imp and 200 pub 50's on now, compared to 130 imp and 96 pub 50's on the bastion. As it stands I think ewok are going to go to the harbinger.
  5. I will probably go harb as well. Might be able to crack 500 50's if there pop stays up, and most of the dalborra guys go there as well.
  6. Pretty sure you get 16 characters. I know a few US players had this problem when they merged the servers.
  7. Combat is getting nerfed. Instead of chilling with 6-7 focus when popping zen then PS + BR + BS combo, you now need to be at 11-12 focus due to there being no cost reduction on BR any more . Focus management in combat is going to be the pits. Vanguard might be the new huttball tank, with being able to build a leaping/hold the line hybrid. 8 secs of immunity is going to be OP as **** with a combat sent partner.
  8. I have this hazy memory of them winning the last one quite easily. I hate midian as much as the next guy, but when everyone starts calling them out they seem to forget that they are the best pvp guild on this server. Seems strange...
  9. I think its just the fact they know more players from CORE/EWOK . In our case we were around for the last RAW. I know a few Core players were as well. Should get better as it goes on.
  10. Holy ****. Grats on clearing the place. How did you guys deal with the trandoshans phase?
  11. This thread escalated quickly. We didn't hit the pandemic ranked team the other night, but still good to see more imps queuing. Props to unity for some good games. And a giant **** you to midian for completely and utterly annihilating us in the one game we got against you. You are still the benchmark for pvp on the server, and hopefully we can get some more games against you and be more competitive next time. peace
  12. Raid bucket was full, so we demanded breaks to empty them.
  13. If it took us 14 hours to work out a strat we wouldnt have downed it. There is alot of little things that can go wrong depending on where **** spawns and what not.
  14. Try not to use a tank to separate them out as the little dudes always go for a tank to start with. We had our tanks stand in the corner for the first mob. Range should kinda be in front of where they spawn, so adds should run to the corner and warriors should be close to the walker. Should give you guys enough time to put enough AoE threat on them to not waste an AoE taunt.
  15. I love how the guild that downed this boss second actually came 6th You really need to fix up this point system. More weight needs to be put on the final boss.
  16. We used the ranged DPS to grab the first warriors that spawned. Then melee grab the rest. To be honest, when you get past the trandoshans, its nearly the same fight as HM.
  17. ewok are 4/4. Will never step foot in there again. **** kephess. Peace.
  18. Only boss that matters is the last one
  19. First and second boss was ~2 hours. Third was ~4 hours, Fourth was ~3 hours Fifth was ~4 hours This has got to be one of the funnest raids. 3rd and 5th boss were both really fun. Don't see this raid being put on farm anytime soon, as everyone needs to be on ball for the last three bosses. Can't wait to get back in there with the sentinel.
  20. Ok this sounds very similar to the strategy we use. Healers, I used to have my scoundrel on the Sorno tank and had to cross heal the Jarg tank. Against Sorno I found I could almost diagnostic scan my way through with the occasional AoE heal saving my big heals for Jarg's tank. The sorc can then place revivification on himself and the ranged guys to use consumption more often. Finally identify which of the 2 debuffs Jarg applies is the cleansable DOT and don't waste cooldowns on cleanses on the extra damage from fire debuff. The DOT is the explosion looking picture and the increased damage is a flame picture. You said once you got Jarg down and then Sorno managed to wipe your entire group, how is that possible? Sorno's, if interrupted properly, damage output is not that big and can be easily healed through. Finally the overall strat we use is to dps them both down evenly to ~40% when Jarg switches to his railshot 1 melee switches over and burns him down before everyone focuses down Sorno, interrupting every single cast he has. Hope this helps a little, good luck.
  21. Sure I'll have a go here. From my own experiences and from talking to one of the most geared shadow tanks on my server. Accuracy: We don't need it especially with the increases to threat in 1.3 and our main threat builders (Slow Time & Force Breach) being force attacks. Defense: Once your at 25% raising defense is not a priority but it can be raised to 28 - 30% if you have mods/enhancements left over. Shield: Raise to 40 - 45%, with kinetic ward this goes to 60 - 65% Absorb: 55 - 60% is your goal here.
  22. Yeah I got the egg recently, it dropped from Project Sav-Rak. Using the same method for hatching the Orokeet it hatches into an Orosquab.
  23. Problem: It takes me forever or about 15 seconds to change between armor sets and it involves opening the character page to manually change the second implant and relic slot. Solution: A purchasable bag that when right clicked will equip the armor set inside. When purchased the bag can be shift - right clicked and open up a slot page similar to the character page equip slots. The armor, weapons, relics etc can then be moved into the corresponding slot and then enabled like the unify color enable tab. Therefore there is no need any special adjustments or inventory trips for mutually shared equipment. When de-equipped or another set is equipped the armor set is placed back into its bag to not clutter the inventory. Any of the set equipment can be manually moved into the inventory or equipped and will still remain part of the bagged set, when the bag is selected the equipment will be/remain equipped.
  24. Master Dar'nala just had two 24 man ops groups going at it to take on the World Boss in the open PvP area. Extremely fun, ran pretty smoothly too. This event has been wonderful and has encouraged open world PvP which can only be a good thing in the long run. Thank you Bioware Devs and Well Done
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