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ShadsAU

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Everything posted by ShadsAU

  1. We wouldnt be posting if we could play.. yet here you are posting as well. Pot. Kettle. Black.
  2. You've lived this long, being that dumb? The patch was 2 lines. They are now into over 12 hours of maintenance. You figure it out.
  3. It didnt need to happen. It's the most amateur of mistakes to make. Yet I'm not surprised it did
  4. First time I can remember an MMO rolling back a content patch unintentionally too. guess it's a night for firsts.
  5. ... You didnt have a soundcard.. I'm sorry but the difference between onboard and dedicated sound cards went out the window about 6 years ago (you know, when the game was designed) Even if people realise you meant to say you didnt have a 'dedicated' soundcard, i'd love to hear from anyone with a PC who had to buy dedicated sound cards because some game on their PC wouldnt work. (PS those people arent the ones who advertise your game).
  6. It was never a sky to begin with. Maybe some low level fog. If the game had launched with 1.2, things might be different. Also just like to point out that GW2 has a nifty feature for overflowing servers. Unlike SWTOR which bagged our rift for launching new servers and having to do merging. Oh wait, whats that on the horizon? merging swtor servers? well i never.
  7. pity reply. Also proof isnt one screen shot... there isnt even a 'before' screenie
  8. We can host the 100 customers you manage to keep! (thats the new approach of hero)
  9. I'm going to quote myself here because god damn, who the hell releases a game designed for low end computers, then gets it so wrong they have to add a new low setting (after already removing previous settings because they got that so wrong too). Cmon who can defend that sort of behavior??
  10. This is a very good post. This poster is the pure definition of the casual gamer BW needs to capture. yet he's not entirely satisfied. He probably won't be ever, either. BW have been very obscure in their efforts to fix this abysmal game engine. They are actually advertising the fact theres a new, lowest ever, shader detail level. Honestly, i dont think I could live with myself if i released a game in the last decade that looks like swtor does on the new low settings.
  11. Honestly, im not sure UE3 can hold an mmo up on its own. it would look better though. Rift shows that a mmo on its own custom engine (based on another one i cant remeber) can work though.
  12. mm pretty sure I'm complaining about first hand experience, but you just keep shoving your head deeper in that sand.
  13. You're blindly defending a game. Name another game that uses Hero Engine, that has the same dev time and money invested like this game.
  14. Facts have no place in this thread when the fanbois are around. You'll shatter that fragile little bubble they are living in.
  15. No ****. I still subscribe because the single player parts are good (my god the IA story), but there is nothing else holding me to it. This game needs to hitch its pants up and catch up with this decade. Tera is going the other way. Looks gorgeous, PVP is fantastic. Questing is a god damn cut and paste from early 90's mmos.
  16. I'm just going to give a little knowing smirk here . I'll leave you to figure out what it means.
  17. You've got it all wrong.. Listen to the fanbois. Hero engine to this day powers many popular mmos like.. er.. hmmmm. Little help here fanbois?
  18. I'm in a guild. I play with friends. They've all quit and im still going. I'm dumb like that.
  19. hahahaha Post bug reports about lag? What will that accomplish? You think there are specific scenarios where lag occurs, but otherwise its fine and the devs might not know about it? "Today i was in fleet. I moved.. it lagged. I stayed still.. it lagged. I rotated 180 degress and I eventually gained control of my PC 30 minutes later" Pull your head out. The only people defending this games performance is people who havent played a modern mmo.
  20. Spoken like a player whos never touched any of the actual MP components of the game. How doe sit feel to pay $15 a month for a single player game with IRC included for free?
  21. Man, this didnt occur to me.. but you're bang on. Blizzard took a RTS engine, modified it, and turned it into an mmo successfully. BW listened to one madman, started from scratch on a 3rd party engine not yet released, and ended up with a mediocre engine thats tarted up to disguise the facts its a single player game with IRC and co-op missions bolted on ( and is stuck in the past decade).
  22. No, BW doesn't work with them any more. They stopped a couple years ago.
  23. Not at all, I'm sure the guys that had to takeover the mess others left behind know full well what the problems are. But you've also proven you don't have a clue either. " the game lags out when too many characters are in the same area". The game lags out in 16 player PVP. It lags out when there's 200 players in fleet.. but those 200 are spread out all over. Thats not "too many characters". Go look up what River of Souls was like in Rift for the definition of too many characters in one place at one time.
  24. The guy who was instrumental in choosing the hero engine for this game.. left 11 months before it came out. (and that was to go to a social game company.. quite the change dont ya think, considering he coulda had all the credit for a triple A mmo (in theory)) Anyone remember what this game looked like back then? Remember those bland looking characters? that wasn't artwork not done.. that was the best they could come up with without killing the FPS. (name any other game that 12 months before release had unfinished artwork as bad as swtor did in their trailers). In the end they had to split it into high-def for cutscenes, and low def for everything else (except the faces.. they backed themselves into a corner with that one). So what happened about a year ago? Rift launched around the same time, and looking infinitely better then SWTOR did back then. I'll have to check my facts, but im pretty sure ther was a blog about swtor in the past year where they had to revisit all the sets because the art department hadnt gotten it right (so who told the art department the wrong stuff to begin with? hmmm i wonder). I can't help but wonder if that was anything to do with the way Rift looked, and honestly Rift still looks way better environmentally. Shadows that dont look like they belong in minecraft? amazing! I'm honestly not surprised that the Gordon skipped town to a casual game company after what he did to swtor (oh did i mention he was at SWG too??) Neil Harris, president of HeroEngine, went on the defensive recently with regards to this game and its reception. One fact stands out quite a lot: BW split off developing this engine more then 2 years ago; they stopped getting updates from HeroEngine themselves. If you had faith in the 3rd party providing the engine to you.. wouldn't you want to keep getting the latest code? BW will claim they customised this engine so much then couldn't easily update it any more. I'd love to know what was customised so much they couldnt manage those updates any more (eg even the space fights are a *core* component of HeroEngine). Either BW lost all faith in the engine, or (and this seems more likely) they thought they could do better themselves. This being the same company who didnt even think on to include a /roll option in a game with master looting. Yer.. wonder who made those decisions.... One last point. Graphics don't make the game, theres no doubt about that: They add to the experience. But then why are so many people so vocal about the engine? because once you get past the quest lines, and look into the actual MP part of this game.. its decidedly lacking. This is a single player game, trying very hard to be MP, that we're paying a monthly fee to play and we dont even get proper graphics fidelity to distract us from that fact. SWTOR is a game where the design documents, and the engine, were locked down about 5 years ago. If this game had launched back then, it would easily be top of the charts right now (the missing features now, wouldnt have been an issue 5 years ago). As it stands, it just smacks of being stuck in the past.
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