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Archaegeo

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Posts posted by Archaegeo

  1. Yeah,

     

    Full 31 TK is not a great PVP spec. Its the casting times that kill you. If you dont use the force wave stun (it does work, it just breaks after 2 sec if they take any damage, including dots, or of course if they pop CC breaker) or force stun, then you have to force speed to get distance.

     

    Try a 21/20 hybrid, or ever 23/18 hybrid. You will be much happier. You dont use any TK ability till you have the instant cast proc from PoM off of TK Throw spam.

  2. Nod,

     

    I can see the benefit of Sever. Not arguing it, especially if it doesnt touch resolve (bug?)

     

    I just do not see the damage from bal, which takes 8, 18, 21 sec to impact, being worth the loss of instant cast TK wave/mind crush ever TK Throw or every other.

     

    Ie, the hybrid spec allows me to pop a crush, project, and FiB all in the space of 3 gcd hitting for 5k+ (depending on crits is + amount)

  3. I have all champion gear, 11.96% expertise values, and do just fine with hybrid spec.

     

    And I guarentee it burns someone down faster than 31 balance, and MORE importantly, with the force wave stun and the collapsing bubble stun from TK and the instant force lift from balance has a TON more survivability than pure 31 balance.

     

    But you go on assuming everyone is scrubs, rather than presenting intelligent data (tooltips you dont like? give better data) or other arguements, calling people names is much easier.

     

    Oh, and it is rarely 1v1 in pvp. Which is why the survivability of the hybrid spec I mention above matters so much more.

  4. I really love 21/20 or 23/18 tk/bal, gives you lots of survivability and burst.

     

    I really can't see 13/28, this doesn't seem much better than 31 bal.

     

    For those of you saying bal is best pvp spec, please enlighten me. Seriously, the dps you put out is so small unless you are just doting the other team for scoreboard stats, but to me, when I try it out, you just can't take people down fast enough with 31 bal, nor as I see it, 13/28

     

    Share the build of 13/28?

  5. It is silly that noone will pvp with a 31 pt TK or Bal spec.

     

    Or if they do, they dont for long.

     

    Issues:

    Balance - Just no survivability. The heals from dot crits? a Joke, 140-150 every once in a while, even if it was every second, it does nothing to mitigate the damage we are taking. The damage done is a joke as well:

    Weaken Mind - 1653 over 21 sec

    Sever Force - 1631 over 18 sec

    Mind Crush - 1042 instant, 1450 over 8 sec (assuming max hits)

    FiB -1307 up to 3 targets, heals for 91 per taret hit.

    TK Throw - 2735 over 2.91 sec, no heal from i.

     

    Come on, there is not even any long term damage there besides spamming tk throw.

     

    The problem with TK tree is it all requires you to stop to cast. And even then, the damage numbers dont come close to what we get hit by heavy armor wearing guys.

     

    When a guy gets to wear heavy armor, and hit for 3-4k a hit, thats silly.

     

    Don't get me wrong, I love being a sage, even if we cant turtle for crap as a 31pt seer spec. But we are supposed to be glass cannons I think? Yet only the glass part seems present.

     

    Yes, I can put up big numbers in a wz, but if I dont have a guard on me, then its just dead anytime i get any sort of attention.

     

    If it is 1 on 1, maybe I can cycle CC enough to kill him, in fact often can, but only as a hybrid spec.

     

    So my point being, maybe make the 31pt abilities something worth having.

  6. Its a blast, till you encounter the team that prioritizes sages cause they know our danger and because we are squishy.

     

    If they get you cc'locked its over, or if your force speed and bubble are down. Otherwise you speed, bubble, turn and begin again.

     

    As far as the Op knockdown, yeah it sucks, but the cc breaker (if up of course) does let you begin casting again before you are even up, stun or wave, mow him down, really surprises them.

  7. To answer the OP....

     

    No, our heals are in no way OP.

     

    We are in light armor and have no insta-cast heal. Our heals require cast times and standing still save for Rejuv which wont out heal an ungeared level 50, much less a geared one.

     

    We are good healers if protected, if at range, and if we run the INSTANT we draw attention.

     

    Otherwise its knockdown, beat up, cc, interrupt, dead seer.

  8. 0/23/18 I find to be better than 0/13/28.

     

    It gives you a lot of the nice parts of TK tree, but I never use any of the abiliies in it unless PoM lets me insta cast them.

     

    Still, force wave root and bubble collapse stun adds SO MUCH to your survivability in pvp.

     

    Plus telekinetic effusion makes the world go round, I have to work very very hard to run out of force, add in the -10s on force speed, its a good life charlie brown.

  9. I have not tested it, but the +6 sec Weaken mind and +2 sec mind crush...

     

    Does that stretch out existing damage for more time, or make it tick for same damage longer?

     

    The tooltip updates to the longer duration (21 sec for Weaken) so i use the weaken one because its great for cap prevention and of course the accelrated throw spec.

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