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Archaegeo

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Everything posted by Archaegeo

  1. Why are you crying over this? It wont even make it onto my bar. It is an ability you can use once every 20 min in pve only (or world pvp sure, but still once every 20 min) That is so pointsless as to be unusuable save on single boss fights maybe, and even then it has to do something for you that is worth dropping some other ability from your rotation.
  2. I think I was more asking, where would you have your points at 15, 20, 25, 30? 15 now, and just cant get a feel yet for what tree will help me get to 20 easiest, etc.
  3. Now that the class has been around, what do you think is the best point distribution while levelling up? Carnage looks like it, but I keep reading anni? New to the class, but very familiar with the game.
  4. But you can only get 4 medals that count towards comms and valor now. Healers already got that many. And I frequently got plenty of kill credits because i didnt just spam heals, i did aoe's and dots between healing. Its just sad how ez-mode this is becoming.
  5. The new changes coming in 1.1.5 announced today...just wow, its staggering. Let's make PvP even easier. Rather than changing their wz group code so that it is more balanced (ie, healers with purge, healers in each group, not 6 healers in a group, etc) they decide to go the easy route and make DoT's not prevent an objective take. On top of that, warzones remove the need for ilum completely. On top of that, only four medals matter. Just WoW.
  6. Level up. Seriously. If you dont blow money respec'ing there is little to spend it on. You will find your quest reward items perfect for levelling, then at 50 there is nothing to buy. Speeder 2 and speeder 3 are the biggest things to save up for, and as far as speeder 3, the ilum and belsavis dailies make you over 100k per day.
  7. I can handle mauraders most of the time (assuming both starting full cd's and hp). But its talented Ops that eat me for lunch One on our server is a nightmare, constant 3k-4k hits, goes after clothies, knows his class perfectly as far as when to interrupt and when to stun, etc. Nightmare.
  8. In fact our healing in 1.2 is gonna get "fixed" (aka nerfed a little) with the removal of the ability to get double tap deliverance at 1.4 sec each.
  9. Not true. It resets 1 week after the first time you respec after its last reset. The other problem is you need the 99800 even if you are due a free one, it just wont charge you. Annoying.
  10. Updated leaving the Project delay mismatch. I think we need to come up with a new consolidated bug list for our class and maybe others will be stealth fixed too.
  11. This thread: http://www.swtor.com/community/showthread.php?t=5533 It has got to be one of the most depressing things I have seen in a MMO in a long time. Either that is all they know about, in which case they are clueless (because submitted bug tickets get an automated response and an automated deletion), or it is all they are willing to acknowledge. Anyone who has been playing more than a week could name numerous "issues" not shown there. And I am not just talking about perception things, ie, such and such a class heals too much, I am talking concrete issues, ie, the sage ability telekenetic moment works best with one point in it and not at all with 3, while the mirror sorc ability works fine. And there is a huge list for that class comparison alone. Note to mention issues in the world like the GTN's abysmal state of affairs (show only items I can use doesnt work, etc). Its sad. Fix this communication gap Bioware.
  12. Sigh. Ops and BH are getting fixes though. Glad to hear it because I didnt like them killing me in six seconds and then having any trouble healing the minor damage I caused when not stunlocked.
  13. I gave 31 tk another run yesterday for several hours of wz'ing. Its still unviable, even with my now substantially better gear (mostly bm) Like is said above, you get no advantage to planting yourself, other than being an easy target, or having low dps because you need to keep moving to break LoS or escape. Plus, turbulence is awful, for a 31 pt ability, even if it auto crits, its still < 3k hit. Meanwhile, some of the tank dps specks have 5k+ crit sweeps, shrug. If 31 TK is meant to be our mainstay, then it needs some serious love. Hell, put it all at 26 pts+, so you cant get 16 pts leftover, then its even balanced because noone can get PoM, but let there be things like the buff the turret ranged get in rift, where they drop a ring on the ground they stand in.
  14. This wouldnt break anything, just means that you get at least 2 tokens a week. I think I am at 10 bags in my current tokenless string, including one weekly. It is frustrating, and I am sure for many it is the proverbial "straw"
  15. True, just pointing out some hard numbers for those who were curious
  16. My Surge value of 294 went from providing 34.7 % critical multiplier to 25.1% critical multiplier. Salvation crit ticks for ~50 less per crit tic With a surge value of 342 it went from 37.44% to 26.36%
  17. read down this forum, this has been discussed many times, including in the top sticky. Nutshell: 31 pt TK is pointless in pvp due to mobility concerns, damage reduction over a hybrid spec, and broken TK Momentm.
  18. Because they just want to complete the daily. Tonight out of 12 wz's I entered, 10 of them were already in progress and losing. There MUST be a penalty on bailing on a wz.
  19. Yeah, consensus seems to be, if they are any good, you are dead unless very lucky, which is what I have been seeing no matter what I try. Bad ops are easy, they just try to dps without stunning/interrupting, but then they learn eventually.
  20. Again, for the fact you do not seem to know the class, TK Throw has a CD if you are heal spec'd. And if you havent seen instant shock make a different, you might not be paying attention. Or maybe you are too busy vanishing when you see project being cast, leaving us with a rock hanging in the air.
  21. Super important too is makng sure your companion of choice is in the best gear possible. You can do it with Theran, he helps a ton with the mez, or Ire if you need a solid tank, and of course nadia melts through weaker groups. But keep your comps geared well, it is a huge difference.
  22. Go play a sorc or even a sin, its stunning, truly, how much of a difference instant shock (their project) makes. If you are a healer and force slow is on cd, project is your only other instant (assuming of course tun on cd as well cause you jsut stopped another guy from capping)
  23. Do we even have a dev assigned to us? Why don't we have community reps that have a direct line to the associated devs? This can be someone mature with a long subscription that can present validated issues. I.E. These are HARD bugs that need some sort of response: (collated from threads and experience) Shock deals instant dmg, Project is delayed and will not land if a target stealths during the cast. Numerous times this has made the diffeerent in preventing a cap for me, or in getting prevented if attacked by a Sorc. - Edited to remove Unity from the list - Edited to remove TK Momentum and Psy Suf from the list, stealth fixed.
  24. I have about zero chance unless its a new 50 Op who doenst know his rotations well and is undergeared. Have an Op on the other side that told me they didnt get nerfed, they got buffed. They are made about losing armor penetration because that makes heavies tough. But, their opener from stealth that knocks you down doesnt fill resolve anymore. This in effect gives them 5.5 seconds of stun. Then of course they vanish and when you try to get distance or heal, open up on you again. I have good gear, mix of BM and columi, and 16.8k hp self buffed, but it doesnt matter. They interrupt, stun, and when hitting, hit for 2-3K each hit. It is rare I see him hit for 700. Anyone found a good sequence to use against them?
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