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Caelrie

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Posts posted by Caelrie

  1. sheesh I'm doing something wrong then -- I don't have anywhere near that much ( most I have on a toon is 9 M)

    and it goes down from there on my other 4 ...... my BH is just getting by with 3M -- sheesh gold sink not needed guys;

    not as far as I see it.....

     

    3 years ago a bioware dev said that 90% of players didn't have over 1 million credits.

     

    Now here you are saying 9 million means you're poor... But there's no hyper-inflation, right?

  2. RAID elitist spotted.

    tl:dr (too long: didn't read :: summary of this thread)

     

    "filthy casuals making as much money as me, BIOAREW plz fix."

     

    You completely misread my post. My problem is that I (and people like me) have too much money and nothing to make it leave the game, not that casuals do. My use of "casuals" was merely to illustrate that money is too easy to make for EVERYONE, me included.

     

    Not when the supply/demand for cartel market items is so strong. The inflation is from the CM period. People are making more credits from heroics to where a full run gives you over a million credits, not to mention the millions peopleare making selling cash purchased items.

     

    so in fact, charging for leveling or class abilities would not make any impact. In fact it would hurt the players that are not using real money for cartel items.

     

    Sorry but your MMO econ 101 is flawed, may want to take the class again.

     

    Again with the not reading. I actually said in the OP that BW shouldn't do those things. They should instead be adding things to the game that players can buy with credits, from vendors so that those credits leave the game.

  3. I

    Now, if it really bothers you to be too wealthy in game... then walk your talk... go spend your wallet on expensive items on the GTN... then Delete the items. Your personal wealth issue is solved. As for every other player.. let Bioware manage the credit float IMO.

     

    That just moves credits around. It doesn't remove them from the economy.

     

    I think rather then conventional money sinks, a better approuch would be to bring in a limited time vendor that soild some stuff that would have high demand to sink it. much like they did with the saber crystal vendor. cause that's what they need to do, get people sitting on insane amounts of credits to spend those credits. and ideally take them out of circulation.

     

    YES! That's my idea exactly! So let's brainstorm. Got any ideas for such items?

  4. No, you are stuck on your position and not open to discussion. So basically this is a solo complaint/demand thread, and comments that do not agree with your views are unwelcome?

     

    Here, I'll help you out since you refuse to go actually read the OP...

     

    I wrote:

    You COULD do cheesy MMO things like increasing fuel costs, nerfing mission payouts again, increasing repair costs, etc. but why not go the other way and just give us cool things to spend credits on? The main reason I have hundreds of millions of credits in the first place is because there just isn't anything to spend them on. And even if I buy expensive things on the GTN, that just moves credits around. It doesn't remove them from the game.

     

    Why would you be opposed to BW putting cool things in the game for you to spend your millions on?

  5. I get it.. you don't have enough wealth to buy all the pretty items you crave. So your answer is to bring every ones resources down to your level. :rolleyes:

    Dude, you're embarrassing yourself. Go back and read my posts. You didn't even bother to read the original post if you think I'm poor and my solution is to up maintenance costs. It states flat out that SHOULDN'T be the solution.

  6. casual runs through heroics =/= millions of credits per day. Hard hitting runs on heroics for hours on end does, but most peoples eyes bleed after a few days of that.

     

    Kinda sounds like you don't know how the bonus objectives work. A full group of 4 running heroics together belts them out crazy fast and at the same time nets about 75-100k per player per heroic mission.

     

    Making a million credits a day that way is EASY. Casuals are doing it no sweat. And those sinks you listed? They're peanuts compared to what players are making. 1 day of playing and the average player can augment an entire set of gear, and then you don't need to do it again. Repair costs are negligible if all you're doing is running these heroics. Travel costs have been reduced to nothing.

     

    The money going out isn't matching the money coming in by a long shot.

     

    Sorry pal.. but you being too poor to buy items listed on the GTN flies in the face of your claims of too many credits in the game.

     

    Really? You didn't even read the post before replying...

     

    No wonder you're having trouble understanding the thread. I'm not poor. I can buy anything I want. The problem is that I have TOO MUCH money, and so does everyone else.

  7. Except the OP complaint is not really about inflation, it's about the high cost of super rare items in a player driven GTN marketplace. No amount of credit sinks in game would address this given we are 4 years in now. It's pure supply/demand in a mature MMO market place.

     

    I'm the OP. It's about inflation. Prices are able to BE that high because players can afford to pay them. There's simply too much money in the game.

     

    There are plenty of credit sinks in this game as it stands. If there were not, people would not be complaining about them on a rather constant basis.... most especially when an expac drops and a new grind begins.

     

    What are these sinks that can compare with being able to make a million credits a day as a casual player running heroics in groups?

  8. Whoopee, two items one of which is from the last pack. Plus reborn set was 50mil a few months back so already dropped by 15mil.

     

    The point is that he's wrong that these high-ticket items aren't selling.

     

    Your justification is complete nonsense IMO.

     

    I play the market daily. The plethora of Chance Cubes are flooding the market with items from all previous packs.....driving prices of many Cartel Market Items down significantly in price. There are of course always a few highly desired and still rare items that remain high demand and hence high price, but the majority of items (many of them older items from prior packs) are selling at deep discounts. Hence, it is a buyers market right now, and I am buying and storing items for later resale.

     

    Let's take a different tack here... What are you actually DOING with all these credits? I have nothing to do with mine except make more credits. I already have everything off the CM I want.

  9. Inflation is getting out of control. Armor sets that were 5 million credits 6 months ago are now 20 million. Sets that were 20 million are now 35 to 40 million. Unstable sabers are going for the price of a guild flagship. I myself could buy a handful of flagships without blinking. People have too much money (me included) and it's driving crazy inflation.

     

    Please do something, Bioware. Remove some of this money from the game through sinks. When even simple things cost 1 to 2 million credits on the GTN because people have so much money, it makes everything that much harder for the preferred and F2P players with their piddling limits of 250 and 350k. Raising their limits isn't the solution, since it does nothing about the crazy inflation.

     

    You COULD do cheesy MMO things like increasing fuel costs, nerfing mission payouts again, increasing repair costs, etc. but why not go the other way and just give us cool things to spend credits on? The main reason I have hundreds of millions of credits in the first place is because there just isn't anything to spend them on. And even if I buy expensive things on the GTN, that just moves credits around. It doesn't remove them from the game.

     

    I'd like to use this thread to come up with ideas for sinks that players would like, and would actually work. Here are a couple of mine:

     

    1) Personal flagships. Let me have my own star destroyer, maybe with some functionality that helps solo or group players instead of guilds.

     

    2) Offer some cartel market items for credits, direct from vendors. Maybe sell the 2nd tier of desirable items. I know you don't want to give up the cash cows like black dyes, but what about selling white dyes from vendors for 3 or 4 million credits each? Ziost sabers for 5 million? White/black saber crystals for 5 million? Reusable dye packs for 20 million? I dunno. There are lots of things you could sell players.

  10. I like how rare the sabers are, but I admit I'm biased because I have both versions and like having rare things. I used to use a ziost saber, but then BW put those on the CM and now everyone has one.

     

    I liken the sabers to the white crystals back in the old packs. which where also "insanely rare drops"

     

    Yes! Just like that. I enjoyed having one of the very few white sabers back in the day, too.

  11. I know most of you will disagree, but I kinda like this. Being a player with numerous alts, I already have all the crafting covered, so it's not that difficult to obtain the stuff needed, but even without it, it also encourages interaction. Why not join up with a guildmate or two and go into manufacturing together?

     

    People complaining that this game is going towards a single player game too much and then complain about things like this when they have to rely on other players.

     

    Excuse me, but you're not relying on another player. Your alt is not a separate player. Your whole post reads as "hey, this is good for the game* so stop complaining!

     

    *as long as I don't have to do it

  12. I'd wait a week or so for the prices to come down a bit. GTN sales are completely player-driven, so it's on the players in that regard.

     

    Only the dualsaber price is going down, because the single saber drop rate is just too rare. That said, I got extremely lucky and got a single saber from a crate. I kept that one to wield, and then bought a dualsaber for Xalek. It's kinda funny how some players get really upset about that.

     

     

    When over 50% of the New Pack is OLD Content you do not need to be a mathematician to figure out it isn't a good investment.

     

    Lots of people WANT old content, as it's the only way to get a lot of the discontinued items like white crystals, revan sets, etc. That's why the chance cubes sell.

  13. Iam sure Desert Green crystal is based on KNIGHTS OF THE OLD REPUBLIC green crystal.http://i7.photobucket.com/albums/y262/Crixler/KotOR/saberpack2wip/t-lime2b-green.jpg

    Looks the same. Its soft green color, too much white (in this green). But they going in good way.

     

    I think Desert Green and Farmhand Blue are both modeled after Luke's saber colors in the original trilogy.

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