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LordArtemis

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Everything posted by LordArtemis

  1. The system has it's downfalls, sure, but really that doesn't seem that different from normal raids back in the day...sometimes you would need an armor piece, purchase said piece only to have it drop in a subsequent raid. That's not an excuse of course, only pointing out that this problem existed in the past with random drops.
  2. Fantastic news...I hope they send this out in an email and contact all the relevant game sites.
  3. I think it can be done the way that the invasion of Voss is done. Small groups that zone in to fight and defend, and they can trim the amount of players allowed in the instance temporarily to keep it smooth. The trick is to test it out first to see how many players they can cram into an instance before it hits the slow down threshold.
  4. I do think that BIoware has struggled with the idea of presented a structured reward system to subscribers. They have offered rewards in the past, clearly, but those rewards have varied greatly in substance and presentation, with little structure IMO. It is rare that a reward was presented with "sub for this time" or "participate here" to get something, and usually the reward offered was a temporary thing. I would like to see a more regimented reward system that rewards total amount of time subscribed, and only offers those rewards to those that are subscribed when they collect them. As for the mission and HK...well, I think I have made my thoughts clear on that issue.
  5. Well, if I were designing it this is how it would go. First, no forced PVP. You actually would have to choose the PVP mode, as you do now, to enable it. So, if you didnt want to fight players, you would not have to. PVE mode would be simply that you would show up on the particular planet being attacked, and there would be waves of NPCs that would enter the battle and fight friendly NPCs that you could assist. The NPCs would not engage you unless you engaged them, so there is no forced interaction...they are neutral to you until you attack them. Also all static NPCs are off limits...can neither be attacked by opposing faction players, nor by hostile NPCs. PVP mode is different. Not only can players attack each other, but the NPCs that zone in will attack you on sight, or defend you immediately. If I were designing this I would also make the NPCs that are quest givers fair play, so a person could wipe out the entire set of NPCs in a particular city with an invasion. This way you choose your level of participation...either a generic invasion event in PVE mode that has little to no disruptive properties to those who are leveling or a brutal battle where all bets are off.
  6. Are you speaking of the Deny or Die thread, or something else? I am unaware of any point where I would have "slammed" you as you say, though I responded to that particular comment directly.
  7. Well, getting back on topic.... I think some kind of PVP event server wide would be a good item to draw players interest....something that they announce, all planets are part of the rotation except the lowest two planets in each faction (starter, capital) and would involve NPC invaders. In PVP mode players would be able to fight each other, PVE mode would see you helping to fight off NPC invaders and protecting factional NPCs from harm.
  8. Well, to be fair I feel that is a pretty subjective statement, but that doesn't mean you are wrong. As I indicated, perhaps running it as an event would demonstrate its effect on the game in a controlled way....certainly if it pans out it could become permanent.
  9. I'm not sure if increasing CXP that much would have the intended effect....but I think it wouldn't harm the game long term if that level of CXP was offered on a temporary basis, as that is something that would make sense IMO as an event.
  10. Ah, I see. It seems some folks are still pretty irritated about it despite that reason. I support the idea of raising the overall CXP rate a bit higher.
  11. I support the idea that events should no longer be events...but instead be normal game features. This game tries to create rarity in almost everything, and ends up restricting content that could foster some sub loyalty. It is time to make these events permanent...you can change the location of the outbreak periodically. They ALSO need to add a planetary war event, where factional NPCs (and players in PVP mode) invade certain planets at specific periods...all but the starter and capital planets. They should announce server wide when an invasion occurs, and folks can choose to remain PVE or switch to a PVP mode so they can battle other players. As far as double XP, they simply need to add a consumable in the Cartel Market. 100 percent XP boost, 3 hours per consumable, 360 CC each....or they could allow the boosts to stack, up to 4, up to 100 percent...and do the same for CXP boosts. This way you could have your own double CXP/XP event when you want if you lay out enough coin.
  12. Please ignore this comment. I would prefer to see you remain a subscriber.
  13. I had suggested a tweak to level sync....difficulty level setting in options. Easy - Level sync cap is 2 levels higher than normal cap. Some NPCs may be grey, and this may effect drops. Hard - Level sync cap is 2 levels lower than normal cap. Some NPCs may be a higher level than player's character. This would allow the widest range of difficulty to players...on the easy setting a player could choose to run without a companion, truly solo, whereas the hardest setting would return some challenge to leveling, perhaps with higher rewards.
  14. I dont know...I dont hear many casual folks complaining about the rng element of command, other than CXP being too low or problems with getting a complete set. Yes, it does seem folks like the original crystal/commendation system better, myself included....but this system does provide other goodies as well as gear, plus gave us access to top level gear doing normal casual things, something we never had before. I think the system is great for casuals, and I have seen little to convince me otherwise. It needs tweaking (like adding to the drop tables and increasing CXP amounts), but I think it is a good system....for casuals. For hardcore players, however, I feel it was a disaster.
  15. Ok, fair enough....I actually think I added an increase to CXP rates in the OP, I will check. As far as RNG removal, I did point out that there needed to be a direct drop for hard content again, as I personally feel that the system works great for casual players but is bane to hardcore folks. Do you believe that RNG needs to go for the entire playerbase with respect to the command system, and if so what would take its place? Side note....I did post this, but the CXP information is not in this thread, it is in my Command changes feedback thread. I will port some of that information over here. Here is the part on the drops.... 8) All high end progression content, like ranked PVP and Operations (hard mode) will now have a guaranteed gear drop...either some kind of token to redeem for a gear piece, or an unassembled item that grants a single piece. Second note.....I have added the compilation of suggestions from my other thread into the OP here. This is the text added.... Here is a short list of suggestions compiled from the thread. I will scour the thread for more later. 1) Reduce gear costs by 1/3, keep UC rates the same 2) Major pass over all content and increase CXP gain in all areas across the board so that it is commensurate with time and difficulty 3) Completion of Gods from the Machine with a NiM version 4) Keep the bonuses after GC 300 intact And my suggestion 1) Create one new tier for hard mode content, highest tier attainable, that drops armor pieces AND a single token that can be turned in for one armor piece. One can choose to roll against the armor piece or choose the token. This would only be for Hard content and would have a vendor for one:one tradein. 2) Remove material drops from hard content, or better yet add additional casual methods of acquiring materials, perhaps sold on a vendor for Command points.
  16. I'm going to hold off on adding more the OP until this particular line of discussion is concluded...I think its a very good discussion. Ill keep reading. Thanks for participating.
  17. Are you referring to my comment? If so, I disagree that my comment is in any way loud and furious. Quite the contrary. If not I digress. Ah..."clipping a specific paragraph" should have been an obvious clue. My apologies.
  18. I think the crystals offered need to change. I think all lower level crystals need to be removed, and all current top tier crystals need to be made level one....get rid of the level 10 restriction. It is just silly IMO. I would then add a new tier of crystals that have higher stats, perhaps double the current stats, and also include presence, and those crystals would have level restrictions.
  19. We may be talking extremes here with respect to what is being offered for free and what is not, but I would like to comment. IMO the F2P system needs adjustment. I think it would be best to look at arguably more successful F2P models in the market, but if I were to state some personal specifics I would say some of the more draconian restrictions, like no passes for sale and low credit caps might be changed. I proposed adding a few more access tiers. Those tiers would be based on monetary purchases from the market ASIDE from subscription purchases. Something along the line of a 500.00 access tier and a 2000.00 tier that removes almost all restrictions. I would also add a subscription reward system as suggested in the OP. I think, instead of being punitive the F2P system should encourage spending in the Cartel Market, and subscribers should have more value added to their subs.
  20. I thank you for your suggestions and pointing out the flaws in the OP. I will read the new suggestions and paraphrase them in new additions to the OP shortly. Thanks again.
  21. Getting back on topic.... I recently edited the OP to add other suggestions from the thread, and I'm looking for more. I appreciate all those that have contributed to the discussion.
  22. Your post history in this thread is in question....but with respect to that specific post.... Your post history, and that specific quote mind you wants the poster to assume that Bioware is exactly where they want to be right now and post accordingly....I am asking that folks assume that Bioware wants prior players to return and post accordingly. It is likely you know exactly what I mean and are simply choosing to engage in banter...but hopefully if that is not the case this should clear that up. The premise of the thread is vital to the conversation. Attempting to change the premise, or bully others into agreeing with your premise instead is an attempt to hijack the thread....and I asked you to stop doing so. Whether or not you choose to do so is naturally entirely up to you.
  23. I have already mentioned the Command Augments. I would like to add the reusable grenades and meds to the list and allow folks to level up items in the crafting archive. If you have to disable the grenades and meds in PVP, so be it. Finally I would ask that you allow the initial outfits you offered on the market when it was launched to be collectable....but the collectable versions would naturally be free of mods.
  24. Its a common complaint I think. Folks want a return to Empire vs Republic, and though a detente is acceptable a peace out of necessity or defeat is not for the long term I suspect.
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