Currently companions behave very odd and very aggressive which can cause a lot of problems in pve. They do not perform their functions in favor of acting aggressively. If set to heal companions must stay near owner and heal and not run berserk toward the enemy in order to attract their attention. A companion set to heal is not meant to be aggressive yet it should stay calm, heal, and not attack anyone. A companion set to tank yes it will be more aggressive and attract the attention of the enemies in the area; however, even then it must be a small range and not the unintended enemies. A companion set to dps should just attack the npc’s we attack and no one else. How is it that even after 8 years the developers do not understand this?