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Vtudor

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Everything posted by Vtudor

  1. Currently companions behave very odd and very aggressive which can cause a lot of problems in pve. They do not perform their functions in favor of acting aggressively. If set to heal companions must stay near owner and heal and not run berserk toward the enemy in order to attract their attention. A companion set to heal is not meant to be aggressive yet it should stay calm, heal, and not attack anyone. A companion set to tank yes it will be more aggressive and attract the attention of the enemies in the area; however, even then it must be a small range and not the unintended enemies. A companion set to dps should just attack the npc’s we attack and no one else. How is it that even after 8 years the developers do not understand this?
  2. I have a synthweaver 600 and to craft 1 single master ancient stalker’s robe it takes: 9 ancient tomes (100k each), 10 superior resource matrix (100k total), 28 charged matter transbustantiator (28x3millions), 2 forgotten strand(price too high to be purchasable) and 8 ossan assembly comp (8x650000) 900000+100000+28millions+billions(forgotten strand)+5200000= well you get the picture not the entire population on swtor can make not even 1 single piece
  3. It is the first time I play a sage (balance); I am lvl 54 atm on Corellia and this class is absolutely unplayable w/o a companion. Pls note I am talking about PVE as this class is so weak that I would never dream of PVP with it. I literally die within seconds w/o a companion. In fact that is the reason the companions have such a high amount of armor and dps (to make up for a very weak sage). Someone at Bioware really dislikes the consular class. Ironically my character would never stand against any of my companions in an actual fight. How lame is that?
  4. Hello, my question is: can we keep gear bonuses without changing them when we add armoring (such as war hero)? Ex: 4 tionese/rakata increases total force by 50.
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