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Glzmo

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Posts posted by Glzmo

  1. 18 hours ago, JoeStramaglia said:

    When we open up 7.3 content on the PTS, players will be able to see the following adjustments:

    • We’re retiring the Tax Evasion Guild Perk, it will no longer be available in future rotations.
    • Secure Trade, Mail, and Collect on Deposit will now have an associated transaction fee based on the value of the transaction. The fee is aligned to the Galactic Trade Network Commission Fee at 8%.
    • Some items will adjust the value of a transaction when transferred via Trade, Mail, and COD and will be subject to the same fee.
    • Many items will have adjusted Vendor sale values.

    These changes are largely motivated around reducing GTN tax avoidance and adjusting credit inflow from item sales. However we’ve got a suite of changes that rely on these coming in our next phase, which I am going to reveal a little bit earlier as there will be further adjustments to these numbers as a result.
     


    No, you are making this game more and more and more un-fun to play. This once again will only punish poor, casual players including low-levels and also roleplayers as the last taxation/fee changes did.

    For example, if I want to give some items or credits to members of my family or my own alt accounts that don't have time to play a lot but come in, there will now be a tax associated to it? You need to implement a system where you can flag people as friends and trade freely with them without taxes.
    For example, my brother and my niece logged in the other day and wanted to go to a planet (because of your stupid changes!) to join me for roleplay, but she was stuck with no credits. My brother had just enough credits for both to travel, so he traded them to her. With your stupid tax system, he wouldn't have been able to.

    Another situation occured with my brother later, his gear was shot and he didn't have enough credits to repair it. Due to his gear being shot, he couldn't even do missions to make enough credits to repair it. So he had to get credits from other players so he could fix himself up. With the tax on trades, other players will now be less social and not be able to give him the credits he needs for repairs.

    He and my niece already said this chicanery has sapped out the fun from the game for them, imagine how it will be when trading items and credits between family and friends will now costs fess as well.

    As you can see, your taxation changes are actually due to your flawed game design and you didn't even think it through properly.

    These punishing changes will drive many more casual players away from the game and also their friends and family that find time to play more and enjoy playing with them and will be stuck all alone.

    At the very least add a lower limit underneath which these taxes won't apply (perhaps also on the GTN, so people will be encouraged to sell things for less to combat inflation!).
    It should be enough for a couple of full repairs at the highest possible item level (the ceiling should be raised as soon as new gear with higher repair costs is introduced as well!), travel, and other necessary things. For example, maybe anything above a million should be taxed, anything below that should be free of taxation. To get around people trading multipla times for below a million in a short span of time to cheat this system, add a limit of 2-3 times you can trade for free within 6 hours or so (that will dissuade strangers and ensure you only trade with friends you know).

    Another option would be to change the tax only for the wealthy. For example, only if you have more than say 10 million credits in your legacy bank and character combined, you get charged the transaction fees, travel fees, repair costs and other credit sinks recently introduces (as well as older ones), if you are below that there are no fees.

    Also, what about Smugglers? Will they get the ability to completely avoid taxes? That's their nature, after all. Maybe implement a fun system so players can utilize smugglers to launder taxes before you actually implement such taxes?

    Again, the last time I suggested a lot of alternate credit sinks to you (click here to read them) as did many others that won't ruin the fun for regular players, use those instead instead of putting taxes on things that have been free virtually forever and them being free is important to the game being enjoyable and fun for everyone.

    Also, instead of spending dev time on adding things players don't want and are unfun and only drive players away from the game, how about you spned your dev time and budget to implement things that players have wanted and promised since launch, like the option to enable speech bubbles for /say, /yell and /emote chat or more flashpoints with fun multiplayer conversations and alternate paths like the Esseles or Black Talon, giving people the ability to progress through the class and expansion stories together (with credit being given to everyone in the group), etc..?



    In protest of these proposed upcoming changes as well as the previous changes that taxed things like quick travel, exiting a stronghold to a planet and the quick travel terminals, we are all going to unsubscribe from the game until you reconsider and don't implement these taxes as well as undo the things you did the last patch that introduced credit sinks and go play the good, old SWG instead. Dwindling player counts may just be the only thing that will persuade you to drive back any changes.

    • Like 1
  2. Your guild was probably inactive for too long. If you're the Guild Leader, open the Guild Window and click Rename. Try to rename the Guild to the original name first, which will work if it hasn't been taken by somebody else yet or the name isn't illegal now, otherwise rename it to something else.
    You'll have to restart your client for the name to appear over the head again.

    • Haha 1
  3. 2 hours ago, Dlakavi_Guzonja said:

    I play in same configuration like you @ 120fps and hz, and also i had that problem but i solved it simply.

    I just put my fps from 120 to 200 and it worked, then i returned to 120 bc i play on 120. Anyway it works for me.

    Dont change Hz, change only fps.

    But i dont understand why is now maintaince and does anyone know how long will last? ty

    Thanks, that worked.

  4. 3 minutes ago, SteveTheCynic said:

    Did y'all go into the preferences and turn off the frame limiter?  (By default it's on at 60.)  Note that "turn it off" means "set it to 200", since the game caps out at 200 FPS no matter what you do.

    I've set it at 120 as I had it on the old 32 bit client, also tried higher, doesn't matter, the hard cap of 62FPS is always active on this new 64 bit client.

    Maybe that 200 FPS hard cap of old has been set to 62FPS for whatever reason. It looks like
    Graphics_FrameRate = 120 value in the <AccountName>_Account.ini is (which is what the game options set) is being ignored in this 64 bit client.

  5. Agreed. Add a GSF Season. Rewards could also be flight suits that look like the Flight suits in the Star Wars movies, for example baggy X-Wing Flightsuits. Also, you could posisbly add starfighter skins, like a Clarion with S-Foils in Attack position (too look more like an X-Wing!).

    • Like 1
  6. The new 64 bit client seems to be capped at 62FPS. I have a 3840x2160@120Hz screen, set the framerate in Display Options to 120 and the Refresh rate to 120, yet the framerate is capped at a solid 62FPS, no matter if on the loading screen or anywhere in the game. On the old 32 bit client I could run it at constant 120FPS no problem. I've tried with VSync on and off, no difference.
    There are no errors in Windows' Event Viewer when that happens either.
    Could it be that the old hard FPS cap has been put back in with this client and the values set in Graphics options or the desktop resolution are ignored?
    Maybe it has to do with the game saving the Graphics_FrameRate = 120 variable in <Accountname>_Account.ini instead of client_settings.ini (adding it manually to client_settings.ini doesn't seem to help either, though).

    Repdroduction steps:

    1. Set your Desktop to 3840x2160@120Hz
    2. Start the Game.
    3. Be sure that in Game Preferences->Graphics, Refresh Rate is set to 120 and Frame Rate is set to 120.
    4. Use a tool that measures framerate like MSI Afterburner to see that the framerate is capped at 62FPS instead of 120FPS.

    Workaround:
    1. Change the Framerate to something else in-game and then back to the desired framerate.



    Also, the client freezes when you change the refresh rate and the only way to get out is to kill it via task manager.
    Reproduction Steps:
    1. Set your Desktop to 3840x2160@120Hz
    2. Start the Game.
    3. Go to Game Preferences->Graphics, change Refresh rate to 119Hz or 120Hz or wahtever and apply.
    4. Witness the game freeze and not recover.
    5. Kill the SWTOR process via task manager.

    Workaround:
    Unknown


    System Specs:
    Lian Li O11 Dynamic Evo Case (Pure White) with Lian Li O11 Dynamic EVO Front Mesh Kit (White) and EK-Quantum Reflection² PC-O11D EVO D5 PWM D-RGB - Plexi Distro Plate with D5 Pump (with 11x Koolance QD3 male/female Quick Disconnect No-Spill Coupling, Koolance 705 Liquid Coolant, Electrically Insulative, Colorless and EK-DuraClear 9,5/12,7mm Softline tubing), 3x Alphacool NexXxoS XT45 Full Copper 360mm Radiator V.2 - White Special Edition (bottom intake/side intake/top Exhaust, with 2x Barrow Choice White G1/4 Fittings each) and 10x Lian-Li Uni Fan SL-Infinity 120mm RGB Fans (white)
    ASUS ROG Thor 1200W Platinum II Gaming 1200 Watt Power Supply with Lian Li Strimer Plus v2 Addresable RGB Extension Cable (24-pin)
    Intel® Core™ i9-12900KS Processor @5.5GHz (16-Core/24 Threads CPU) with EK-Quantum Velocity² D-RGB - 1700, Nickel + Plexi (with 2x Barrow Choice White G1/4 Fittings)
    ASUS ROG STRIX Z690-A GAMING WIFI D4 Mainboard
    64GB Crucial Ballistix RGB Kit DDR4-3600 Desktop Gaming Memory (White) (4x16GB BL2K16G36C16U4WL)
    ASUS TUF Gaming GeForce RTX 4090 24GB GDDR6X PCI-Express 4.0 Video Card with Phanteks Glacier G40 Asus GPU Block for ASUS ROG STRIX/TUF (white), mounted vertically with a O11D EVO Vertical GPU Kit (white) with GeForce drivers version 531.41
    LG OLED48CX9LB @ 3840x2160 120Hz (Primary Monitor & TV)
    HP Reverb G2 Virtual Reality Headset with Controllers
    ROG SupremeFX 7.1 Surround Sound High Definition Audio CODEC ALC4080 (onboard)
    Logitech X-530 5.1 Surround Speakers
    Plantronics Voyager Legend Mobile Bluetooth Headset
    Intel® 2.5Gb Ethernet Controller I225-V (onboard)
    Intel® 2x2 Wi-Fi 6E AX201 160MHz (onboard)
    1x 2TB Kingston KC3000 PCIe 4.0 NVMe M.2 SSD
    1x 2TB PNY XLR8 CS3030 Series PCIe x4 NVMe 2TB SSD
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    1x 1TB OCZ Trion 150 - SATA 3 2.5" SSD
    2x 4TB Crucial P3 Plus PCIe 4.0 M.2 2280 SSD
    Roccat Kone XP Air White Wireless RGB Gaming Mouse
    Logitech G715 TKL Lightspeed Wireless RGB Mechanical Gaming Keyboard (White) with GX Brown Tactile Switches and SteelSeries PRISMCAPS Pudding keycaps (white)
    1x Microsoft Xbox Elite Wireless Controller Series 2 - Core (white) with Complete Component Pack
    2x Microsoft Xbox Series X|S Wireless Controller
    2x Nintendo Wii Remote Plus & Nunchuck
    Thrustmaster T.Flight HOTAS One
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    Microsoft Windows 11 Pro 64 bit (22H2, Build 22621.1413)
    Cable Broadband Internet Connection 600Mbit/s
    All BIOS, firmware and drivers are up to date.

    • Thanks 1
  7. This is a bad idea. All these changes do is punish poor, honest players that haven't exploited the system to get rich before or are just new to the game. Not a good idea, as it makes the game less enjoyable to play, which is the worst thing possible. Games are supposed to be fun!

    On 2/9/2023 at 4:29 PM, JackieKo said:
    • Travel to Strongholds now costs the original planet travel costs to transfer between planets.

    This will punish poor roleplayers (we all know there are no credit payouts that reward actual roleplay) that won't be able to attend RP events in strongholds because they don't have enough credits. Nice.

    On 2/9/2023 at 4:29 PM, JackieKo said:
    • Repair cost formulas have been adjusted across the entirety of the game so that repair costs increase in relation to item level.
    • Durability of equipment should now be lost at a LOWER rate on death, but a slightly HIGHER rate in normal gameplay. 

    Great. Repair costs have been way too high for poor players to begin with, and it's hard to make credits for repairs if you're stuck with kaputt gear, too. Repair costs should be decreased if anything.

    On 2/9/2023 at 4:29 PM, JackieKo said:

    With the 7.2.1 PTS opening soon, players will be able to see the following adjustments:

    • Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled.
    • Priority Transport Terminal now costs the original planet travel costs to transfer between daily areas.
    • Travel to Strongholds now costs the original planet travel costs to transfer between planets.

    So now when you are stuck somewhere where there are no credits to make, there won't be any means to get away if you're out of credits. Have you even thought this through? Priority Transport terminals, fleet pass, priority transport were without cost to prevent exactly such a thing from happening.


    Thus I suggest to revert the changes and go with some of the following ideas I propose instead:

    - Allow to change primary and secondary combat styles for a credit cost as often as you like. It's possible
    for free once, so making it repeatable with a credit costs attached would be a good credit sink.

    - Change the Appearance Modification Terminal to optionally cost credits instead of cartel coins when you change your appearance.

    - Add vendors where you can directly buy any resources for credits and trade in credits for any other currency.

    - Give people the ability to trade credits for cartel coins.

    - Lower cartel coin costs on the Cartel Market to the way they were when the cartel market first launched. Much of the credit  inflation came because people are selling expensive cartel coin items for billions and get rich that way.

    - Add an option to unlock Cartel Market items for the account with credits instead of Cartel Coins.

    - Give every Cartel Market item an optional, reasonable credit cost as well. That way people can't sell them  to others for insane prices as people can buy them for fair prices directly instead.

    - Add a vendor that sells all crafting resources for credits, even the rarest ones that drop from hardest content.

    - Add more strongholds to the game (Tython, Korriban, Ilum, etc.).

    - Add the ability for guilds to own more guild strongholds at the same time (ideally one of each) and not just one. This alone will take lots of credits out of circulation, especially from richer people/guilds.

    • Like 1
    • Haha 1
  8. On 3/13/2023 at 9:38 AM, Kurinana said:

    Nope,  her model (which is female body type 1) uses just alien head (which works as helmet). So she could support any outfit. Unfortunatelly, all the Star Fortress companions are lost in time and likely to never get any update.

    I'd love them to let us change outfits of Veeroa, Rokuss and Hemdil. Even for Nico Okarr.  But it seems unlikely, unless more people will ask for it.

    Thank you for the clarification. It is indeed a shame we can't customize the outfits of these companions.

  9. On 3/5/2023 at 3:54 PM, SteveTheCynic said:

    Duh.  I've been a professional developer for 34 years, so please try to avoid lecturing me on basic stuff like that.

    Sorry, I didn't know you were such a revered pro! It doesn't hurt to post it anyway, since other people that may stumble upon the post may not be as experienced as you are.

    On 3/5/2023 at 3:54 PM, SteveTheCynic said:

    In any event, the problem that you cite has been (mostly)(1) solved by graphics cards having more memory has *exactly* nothing to do with the bitness of the SWTOR client.

    Of course the 64 bit client wouldn't be required to solve the issue as current graphics cards would just brute force the problem due to higher amounts of video memory typical these days, but it was meant more as an incentive/motivation/remove an excuse to tackle the issue again as there is potentially more memory to use now in general, so the Biowarians may not be as reserved to put it back on the agenda as they would have been before.

    On 3/5/2023 at 3:54 PM, SteveTheCynic said:

    (1)  My two other machines that still have their original GT430s (one each) from when I bought them in 2011 *still* only have 1GB of video memory.  They can, but mostly don't, run SWTOR.

    Nice to see that even such slow non-gaming cards have had plenty of memory to use chat bubbles many years ago, although the GPU itself may be the bottleneck there that prevents the game to be run well.
    I still have an old system with two 3dfx Voodoo 2 12MB cards in SLI in them which sadly doesn't run the game.

  10. On 3/3/2023 at 12:53 AM, SteveTheCynic said:

    Why do you think the bitness of the client will make the slightest difference to the server performance issues they cited as the reason for dropping chat bubbles?

    Server performance issues weren't the problem. According to Mr. Kolek who actually worked on them back in the day, the issue was that they were eating up too much video memory on the client ("up to 400MB" unoptimized, which was a huge deal in the day of 64-512MB cards being the norm, but is miniscule now that 4-24GB cards are common, which together with the common amount of system memory on today's PCs the 32 bit client can't fully address by the way) and thus tanking performance. A 64 bit client can address more memory than a 32 bit client could. You can read about it in the first post of this very topic. Thus it may be an opportune time to add them back in.

  11. Has the customize Armor option for Veeroa Denz ever been added? I'm thinking of grinding her out as main companion for my Nautolan Jedi, but I'd like to know if I can change her clothes to traditional Jedi Robes to match with the character before I commit to the grind, othwerwise I'll look for another option.

  12. On 12/23/2022 at 9:26 PM, Unterlord said:

    That is not good what you wrote.
    We have standard into settings.
    We have import and export if you have going to save?
    Did you not save that is your problem.
    must you all backup to standard.

    Yes, I have saved my keybinds. However, if you save from an pre-patch keybinds file, it will still apply the changed keybinds.
    And sure, one can change them on one character and save them again and then load them on every single character. But if you have to load them on every single character on every account. If you have 40+ characters on the account, that can take hours which is a big problem if you don't have much time to play. And people don't even get a notice that keybinds changed, they log in, play and suddenly they're in the middle of a GSF, Flashpoint, Operation or Warzone and notice your keybinds don't work. A simple prompt as to keep your keybinds or update the keybinds with the patches changes like I suggested earlier would be a better solution than forcing the changed keybinds from the patch on everyone without the ability to opt out.

    • Like 1
  13. On 12/15/2022 at 10:03 PM, EricMusco said:

    Hey there,


    This is a good catch. As others have pointed out, opening your map in GSF is tied directly to the keybinding for opening the full map in the main game (Alt+M by default). So whatever key is bound there, is what will open the GSF map.


    Worth noting that this seems like an oversight on our part so we will definitely look to add a keybind option for the GSF map in the future!


    Thanks all.

    -eric

    Dear Mr. Musco, please tell your team to stop automatically changing keybinds for existing characters.

    It's incredibly frustrating, especially if you have custom binds for everything and then suddenly a keybind you used for over a decade don't work anymore because they've been overwritten by some new function and you first have to setup your keybinds anew (which could take hours, especially if you have to log through 40+ characters, even if you just have to load the saved keymap, although you might need to set up things differently for different classes etc. which will take extra time again) just to play for a couple of minutes if you don't have much time.

    I suggest in the future when you add/change some bindings again you give us a prompt upon first character login:

    "There are new keybinds available for new functionality. Would you like them to auto-populate with default Keybindings (could overwrite your old bindings for the same key combination) or leave your keybinds as they are?
    (You can always rebind the new keybinds manually via the Keybinds menu)

    Auto-populate new functionality with default bindingss          Leave my Keybinds as they are(do manually)."

    Also give us a checkbox "Remember and don't ask again for other characters".

    If you click "auto-populate" you go ahead and populate these functions automatically as you do now, if you click "Leave my Keybinds as they are", you don't populate the bindings. If you have the "Remember and don't ask again for other characters" box ticked, it remembers your choice for all characters and you won't be prompted again (for the current patch).

    Thank you very much!

    • Like 3
  14. The New Minimap isn't centered in the middle of the border. Part of it is outside of it (the border is shifted to the bottom right of the actual minimap/radar).

    Also, there should be an option to move the zoom +/- buttons back to the minimap. If you have the minimap in a completely different part of the screen than the new bar, the +/- zoom buttons are a hassle to use. Maybe make them a separate GUI element one can move freely independently from the bar instead.

    Also, the Server Ping display seems to be missing. Please add that to one of the new bars, too.

  15. Hey there,

     

    1. This is actually unintended. We have a small bug fix patch coming soon (ideally in the next couple weeks) where this is currently slated to be fixed.
    2. I'll check that we have this tracked to get fixed in a future release. As always make sure to raise any bugs you see in the bug report forums!

    -eric

    Would it be possible to please unlock the daily area for all characters without having to grind through the story? At the very least, it would be nice if it was unlocked for the entire account once one character makes it through the story.
  16. Hey there,

     

    Others in this thread have made some relevant points around things like Loyalist / Saboteur, but there is also a bit more to this decision from our side.

     

    We wanted to avoid having just a bunch of different "boost" options at character create, especially to have clear starting points for new and returning players. When looking at those starting points we chose 3 different points based on each story as its own "saga". So you have the classic game (class story start), KOTFE (the Knights of saga), and Onslaught (the current saga). In this same example, you can't skip straight to KOTET from a boost, just like LotS.

     

    All of that said, "catch-up time" is something that will grow as we continue to add more story content in the current saga. I'll chat with the team and see if there are adjustments to consider here.

     

    Thanks for the feedback!

     

    -eric

    At least, please give all characters access to the new daily area (or at the very least, unlock the daily area for the account once you unlock it with the first character).
  17. Hi folks,

     

    A heads up on a couple of items that will be removed with 7.1.

     

    With 7.0, we removed items from the game that were tied to Renown, Social Points, and 6.0 gearing. There were two items that were missed with the initial removal. With 7.1, we’ll be removing the following from vendors and characters’ inventory:

    • Missile Backblast
    • Sonic Heal

    Each item listed above will be converted to 6,595 credits.

     

    Special note: Similar to how items were removed in 7.0, in order to process these removals, ALL GTN sales that are active prior to 7.1 will be marked as expired. These items will be returned to your character’s mailbox which listed the sale. They can be relisted as usual after 7.1 goes live.

    If you remove an item, you should fully refund the purchase cost. For some more casual players these things cost all their savings. I don't get why you value the compensation for removing these items so poorly.

     

    In a similar vein, those unlocks/purchases that were bought on the cartel market for cartel coins that have been removed need to be fully refunded as well (Renown stash expansions, for example etc.).

  18. Hi everyone, I’m Alan Copeland, UX Director for SWTOR and I’ve been working on AAA games for nearly two decades, working on SWTOR specifically since early 2020. My team and I are working hard to make SWTOR more accessible, approachable and understandable for both new users and seasoned veterans of our game. We know that our players have a lot of love for SWTOR, and we keep that sentiment in mind to make the game the best that it can be.
    Hey! You'd like to improve the user experience? To do so, you could finally add the option to turn on chat/speech bubbles which has been promised to be implemented over and over again for well over 10 years now.

     

    Please finally get the ball rolling, Mr. UX Director! ;)

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