most of these have probably been posted but I can't bring myself to read 16 pages. These tips are from a ball carriers perspective for the most part.
- don't fill the ball carriers resolve bar with your stun just as he's about to cross the last fire to the finish line. You might believe you're the only person trying to stop them, but in most cases you will not be able to DPS the carrier down in time to stop them reaching the goal line and kill all opportunity for a team mate to pull the carrier into a hazard (the easiest way to kill the carrier) or throw them into the pit.
- you do not necessarily have to DPS down the enemy carrier at all times. If they have support you will most likely bounce off their defences all the way to the goal line. Concentrate on that support; control the carrier and those enemies in advance positions by pulls, snares, roots and knockbacks (not stuns unless tactically benificial)
- dominating the middle section and enemy terraces will win you the game, one or the other does not
- there are some very bad huttball players out there that get PVP battle rage tunnel vision, you can use this to your advantage and train them through their pit before passing the ball up to your teammates on the terrace, this is much easier if you have force run to reach the speed boost in the center of the enemy pit (I play an assassin, will be way more difficult as a PT/jugg, but they can intercede).
- lost the ball at the last second? no problem! Supporting team members with grapple should stay on the terrace on either side of the pit rather than chasing the handler at close range. Pull the ball handler into the final hazard and the ball is in your hands 10 feet from the goal line, making for an easy score
- when carrying, it is easier to run the outside edge then trying to get through the highly contested middle. LoS is to your advantage against those enemy team members on the upper terrace and you don't have to take pot luck (for those that don't understand the vents) on where you're going to land. If you find yourself carrying through the middle, in most cases you're making it much harder for your team to keep you alive and way more difficult for you to pass (permastun/push/pull)
- dont get greedy with the ball ... even with 620+ expertise you'll faceplant when focus fired. If you see a crowd coming your way you should already be looking for the pass, don't leave it to the last moment. If you do, you may as well just pass it to the enemy team.
- pass to nobody when tactically advantageous (majority of their team chasing you in the pit, your team in middle for example).
- call out in /raid when you're available for a pass, don't stand there and expect the ball carrier surrounded by red names to find you
I don't want to bore you with even more, but theres lots of cool little tips like this that I'm sure this thread is littered with