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bellok

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Everything posted by bellok

  1. Like any class in this game is difficult to play. Please.
  2. Don't worry I just rolled a knight, and a warrior. I'm not the best healer on the server, but I am well known, and I'm sure I will be missed as a healer.
  3. Not only that the marauder will just leap right back to you so if you stun and force run they are just a trinket away......Yeah this has already been talked about in the thread.
  4. Read the thread, and the name of it. It is asking for 1 more instant cast heal....
  5. Also I am only going to suggest changes to MY class because I know what I'm talking about. I know nothing about other classes and their healing capabilities, so for me to make suggestions on "improving" those classes would be inappropriate. Don't you think?
  6. good luck with no heals... and for the record you skimmed through this thread, you didn't actually read it. At least do me a favor and read the thread before posting your drivel.
  7. The title of this thread should read: "Finally, some dumbing down of pvp". As if it wasn't already stupid...
  8. I know what it does, but now you have to pick up for the lack of efficiency by using benevolence more. The problem with salvation is it almost always is interrupted. I'm saying we should at least make salvation consistent with the other heal over time heal we got (rejuvinate) by making it instant cast as well. This will at least pick up for the inefficiency of benevolence. Either way the conveyance nerf is a bad one over all. Everyone knows it should be deliverance it should be affecting. They cannot possibly think that nerfing conveyance while at the same time keeping rakata gear out of warzones is really good for anything. They "fixed" the expertise problem, I'm just having a hard time seeing what the point of the conveyance fix is all about.
  9. Okay so yes my use of no cool down is accurate. Benevolence has no cool down, to couple it with an instant cast would be just like spamming telekinetic throw, only it does have a ton more force usage than telekinetic throw. So you could probably spam it on a few people to save them from dying, and then you'd be out of force. I think in a way it would be overpowered, but not really since the force cost would regulate it pretty well. I still would rather see salvation be an instant cast.
  10. Okay so yes my use of no cool down is accurate. Benevolence has no cool down, to couple it with an instant cast would be just like spamming telekinetic throw, only it does have a ton more force usage than telekinetic throw. So you could probably spam it on a few people to save them from dying, and then you'd be out of force. I think in a way it would be overpowered, but not really since the force cost would regulate it pretty well. I still would rather see salvation be an instant cast.
  11. The one thing you DO NOT understand is that benevolence is not the end all in healing. It is actually very inefficient, and cannot sustain being used as the primary healing skill. The most efficient heal is deliverance. I'm logging in my healer to test out benevolence to see if it has a cool down.
  12. Now you are going to make me look on my healer to see if there is a cool down on rejuvinate. I'm not sure if there is because of the channel so I'll let you know what I think in a min.
  13. Wo is this guy. He is an operative healer.....sadly he thinks that his class cant heal worth a damn. Sadly for him I have seen operatives, and smugglers consistently heal about as a well as any sage or sorc, or trooper/merc....
  14. so over powered in fact that it would be the equivalent to spamming telekinetic throw or lightning. That would be quite hilarious actually because you know the tears would be flowing....
  15. What he is saying in his post is to make dark heal, or benevolence to heal without a cast time. It is a burst damage heal, not as much as deliverance or the sorc equivalent but it does heal for burst damage still the same, and getting rid of the cool down for that heal would be way over powered.
  16. No, it's not. You just demonstrated right here that arguing with you during this whole thread was a waste of time because you know jack about sage/sorc healing.
  17. Silly guy marauders/juggernauts are the counter to healers. Not ops/scoundrels. Although ops/scoundrel are a pain too. Not to mention the burst damage they did, and the healers not able to keep up due to trauma. Instead of adjusting trauma effects BW did the wrong thing and nerfed ops/scoundrels. I agree, it was a bad move from BW.
  18. sages/sorcs with their healing interrupted are just as squishy. Just as you have your stealth to get away from combat, I'm at least asking for 1 more heal that is not a burst heal to be instant cast.
  19. It is clearly time to demand that in order for BW to keep these changes they need to get rid of trauma, balance out the warzones by limiting the number of the same class from entering a warzone. Also if they keep traum then the sorcs/sages need their AOE HoT needs to become instant cast.
  20. You are silly to think that marauders only have 1 way to interrupt healing. They have more ways than the 3 heals that we have. In fact they can damage you while slowing your cast, which in the end actually interrupts that as well. Either way if you have a marauder on you then you are screwed. No matter what. You may get lucky that someone on your team will break from their A D D medal/stat farming to help you. Most of the time it doesn't happen. It's not like some operatives who I think can actually stealth up and get away. At least you guys have that going for you.
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