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Ozzymandos

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  1. I think the thing that people tend to miss is that there are real limits, practical, and financial to the differences between SWTOR at release and SWTOR during the expansion period. 1) Before release, the creative teams were as large as they were ever going to get. Probably a team for each starting planet and teams for class-story, etc. 2) They had lots of time. Perhaps five years, or more. The budget was as big as it was ever going to get -- to pay for all of that (and so. much. more, not even remotely related to story, or creative). Post-release, expansion content tightened storywise to include two stories (essentially). One per faction. After Rise of the Hutt Cartel an alternative was tried that gave one story for both factions with a single class-based quest for each of the eight. When the Eternal Throne was released we have, essentially, one story and I think it all comes down to (s) the size of the teams, and (2) the amount of money they can budget for an expansion, given sub rates, cartel coins, and purchased expansion retail costs. I know this is an uncomfortable subject for most people, but a realistic understanding of how a business works, (especially when operating under an external license) is crucial. This is why players like the OP ask for/demand more two-faction content and why players like myself have 30+ alts (and usually only stick around for 3-6 months at a time with a year or more "off" in between: Eight individual stories with light and dark side options (and I would argue, to a tiny extent -- "grey" options, if only between the ears of the imaginative player) funneled into a single overarching story. Because it was easier. And cheaper. And inevitable. Now Q regs, kk thx.
  2. I would pay EXTRA for this option, to be perfectly honest.
  3. Don't get me wrong, I like the traitor idea. I just feel like the reveal was so over-the-top stupid that I may need to find a completely new hobby. Ideally, one that employs actual writers. The notion that Theron betrayed the Outlander for this group? Utterly laughable. Kill him by dropping him into a star. There is no redemption after joining forces with that kind of goofy nonsense.
  4. People wonder why I tend to avoid doing end-game story content, and this is the reason: plot armor. In a nutshell, the story-line here is ok. The mechanics of the flashpoint are boring and drawn out by tons of high HP champs. It's a grind on my Knight. Less so on my Merc. It was too long, the jumps between the movies and intro/exits to and from the dungeon are jarring and the boss fights were nothing but HP slugfests with cheater mechanics like the ability to stun you when you can stun or interrupt back. This is why I have 23 characters. The first 50 levels in the original game were just more fun. I don't care if I ever see a Mary Sue villain who gets whooped only to cut to movie to showcase how awesome he is ever again. While this FP mostly avoided that, it still felt absolutely the same. Where were these Chiss champs when I was fighting the Eternal Throne. They could have solo'ed most of the bad guys from that (eventually). Nothing but love for SWTOR. I play, and PAY, after all, multiple times a month, but your new stuff feels lazy.
  5. I think people, in general, have been conditioned by social media to always have a cause of some kind. The sheer amount of "OMG boycott Star Wars Battlegrounds for X reason" posts I've seen this past week tells me everything I need to know about people on the internet.
  6. Block them? I love the block feature and it works like a charm as it blocks alts on the same account.
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