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Locke

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Everything posted by Locke

  1. Class ships in general seem like a wasted opportunity at the moment.
  2. Like you said, would be nice if we could just choose which of our 96 companions we would like on our ship.
  3. The pvp in the game is just plain embarrassing and shameful in the state it is in. Anyone defending it is just delusional or trolling.
  4. i sometimes enjoy classical music
  5. http://i.imgur.com/hm1cP0l.jpg http://i.imgur.com/CwfmRIH.jpg http://i.imgur.com/nuq7xWP.jpg
  6. Just returning to the game, I have a question about crafted battlemaster gear. Can crafted Battlemaster armor pieces be used as part of the required currency to purchase War Hero items?
  7. 3% crit loss and some moderately pleasant quality of life changes... whatever
  8. It seems unnecessary, but whatever. Doubt they'll change their minds. All the classes are different, so I don't really agree with the notion that since other classes had theirs reduces, ours should be too. It's not like our class was at all overpowered, or even on the verge of being overpowered, due to this talent.
  9. Guard and taunt from a friendly tank. DPS and tanks can peel dps that are attacking the healer, etc... You know, team work?
  10. Uhh, the biochem Rakata reusable stims are already worse than the exotech ones. I have no problem with the reusable biochem items being one tier back from the highest, but I would have a problem if the reusables never got buffed at all. Also people need to check their priorities if they are getting some kind of vindictive pleasure out of the idea of biochem reusables being nerfed in some major way. The fact is crew skills at end game were incomplete upon release, and Biochem was the only useful skill. Everyone knew the others would get fixed, as well as the possibility of biochem seeing some kind of nerf. But that doesn't mean in the future biochem itself should provide no exclusive benefit to the person that has the skill, while other professions do.
  11. Uhh, what the devs said was completely correct. Agents and smuggers while in cover are the only ones that have auto facing. Meaning that they can press their ability button and still hit a target that is behind them. Other ranged classes must have the target in front of them when they press the button, and they will then automatically track the target until the cast is complete. Unlike agents/smugglers in cover, they cannot activate an ability on someone that is behind them.
  12. Agreed on the horrible targeting in this game. Both tab targeting and click targeting are just plain awful and nothing short of painfully unreliable.
  13. Pretty lame... There's no reason for the rakata stims to be worse than the exotech stims.
  14. Charge doesn't work on players in cover, regardless of whether or not entrench is activated. Everyone's posts up until yours were correct. Funny really.
  15. This happens pretty often when I root someone on my sniper just before they move around a corner. I root them, and they appear in line of sight, but I still get the cannot see target error. Once the root debuff wears off, they will suddenly teleport way from where they appeared on my screen.
  16. Snipers are fine unless they are in a situation where they must attack a tank or a target that has guard on them. Both situations are becoming far more common as time goes by. Guard, in my opinion, is one of the most overpowered things currently in the game.
  17. There is actually a target center of screen button, but it targets both friendly targets and enemy targets. Pretty awesome.
  18. From what I've seen, all the Rakata sets for all dps classes have tons of pointless accuracy. It's a pretty common complaint, and if IA's horrible set bonuses weren't evidence enough of BioWare's terrible pve itemization, the stats on the sets themselves are.
  19. I say marksman simply to give context to where I'm coming from in my post. I didn't say anything about Lethality. And also just to comment on Lethality, it really wouldn't be better in this case. As I said, warzones are all objective based, and killing is secondary. These tank and healer groups may not be able to kill very quickly, but they can still kill. This while being extremely hard to damage themselves. As a Lethality sniper you'll suffer against these healer and tank groups because of energy issues over longer fights, and a lack of ability to switch targets.
  20. As a marksman sniper, I'm seeing more and more groups full of healers and tanks with guard thoroughly spread amongst the group. There are no "easy" targets in this case, no matter what their gear level is. With warzones where killing is a secondary objective in order to win, these groups of tanks and healing are making pvp increasingly frustrating. Up until pretty much this week when these healing and tank groups have increased their prevalence (at least on my server), I would have totally agreed that most of the issues and complaints about snipers were from people that simply did not know how to play well. Now though, there is just no amount of knowledge or skill that can allow a (marksman) sniper to significantly contribute to overcoming these groups and complete the warzone objectives as a team.
  21. Healers alone are fine. It's healer + tank with guard that is a problem.
  22. This is wrong. The only directional part of cover is if you're in natural cover and someone is attacking you with a Ranged attack. This allows that Ranged damage to not do any damage if you aren't taking any action. The Ranged defense bonus of cover isn't affected by direction at all, and this is the bonus you get in both natural and portable cover. Entrench isn't affected by direction at all. I've had entrench fail to protect from controlling effects pretty frequently while in natural cover, but it doesn't always fail. I've had entrench not protect me from a controlling effect once while in portable cover. There's definitely a bug, but it is very inconsistent.
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