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Ambros

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  1. gawd not this false arguement again. People RARELY make friends in pugs, sure I added a few but mostly grows forgotten. And people aren't randomly picked for a grp, there are certain roles that people apply for. Unless your a fail tank or complete ******* then people don't just quite the grp. There is a place called for socialization.... it's called a guild or the local chats. People get grps to take care of buisness plain and simple and who wouldn't like the most effective and efficient system.
  2. My two cents is while I wont call it an epic fail it certainly not an epic experience. Game has no Massively in MMO and simply put a CoOp game. Too much had the *YAWN* effect for me and was forcing myself to log on which at that point one needs to hang up the MMO. Storyline and VO are great but the games focuses too much on it to cover up the glaring defects of the game imo. If I really wanted to play though an indepth storyline with henchmen affection I wouldn't even be playing an MMO and be off playing ME series or DA:O. Crafting mechanics are atrocious. FPs I found too simplistic and really shallow content.
  3. I'd call this a bug but others might disagree. In underworld training there is not enough balance between Gifts, Fabrics, and Metal missions. My personal experience, been farming for several hours time length and a few separate occasions and am sending out 2 companions on grade 3 metal missions and one companion on grade 2 metal missions, I also relog until I get some metal missions. NEVER do I receive a rich yield mission for metals for grade 3 yet almost always for grade 2. Also I think that the metal yield is too harsh. I do my armstech toon and armormech toon together for missions and I reliably get crits on my investigation research compound missions and yet not once, maybe a once or twice, on metal mission even though my companion has twice the affection rating. In the end I have like 60+ grade 2 purple quality research compounds vs a..... 4? on my metals? This is ridiculous especially since a lot of schematics requiring metals are twice of armstech's weapons. 4 artifact quality metals vs 2 research artifact compounds which metals having a hell of a lot higher rarity makes no sense. Not to mention you have..what 6 slots for armor vs 1-2 slots of any other crafting sill? There needs a buff big time to metal yielding.
  4. Persoanlly think how BW went with upgradeable gear is utter crap. They should have went the route that many companies did and that was transfer stats route. Make Cybertech mods function just like the JCer in WoW that allows a bit of customization of gear and put in mod slots on regular gear, think sockets, pertaining to blue quality and above.
  5. No, we want consistency. Where do you read that we want EZ mode? Anyways why limit certain recipes to a few? All that does is cause ridiculously overpriced items that don't give an all that great added bonus to the item. A better consistency and a wider amt of providers will cause competition of goods and not a monopoly. Simply put the cost of effort and resources does not justify the reward, it's a cost vs gains and the cost is too much. People have enough gripes w/ RNG with raid loot, we simply don't want to deal with it in crafting also. Hours n hours of farming and coming out with jack squat is crap.
  6. The biggest problem right now with armstech is how you cannot craft customizable weapons which is a glaring defect. The customizeable schematics are my major money maker with my armormech. However you can make barrels with armstech though which sell pretty good.
  7. And yet armstech, biochem, and would assume artificer and cyber tech have wayyyy more that enough rare mats. The system is a joke as metal are way too gosh darn hard to get and are way overpriced because the the difficulty to obtain metals. We should be allowed to end our companions to get the material you want. Why make it a pita especially since crafting is a joke at end game. Coupled with the, what some will say horrendous that I agree with, RE RNG the crafting is pathetic because the effort, time spend, and credits invested is just a complete waste. Crafting is suppose to be FUN, not a hair pulling experiance.
  8. Completely agree, this needs to be fixed asap and should be a high priority. A simple lil coding fix is al it would take. I never had this when REing for blue schematics only for purple schematics so one would assume this is a bug.
  9. Problem is though that there is a severe imbalance between metals and fabrics. For instance, I've been sending out my companions farming grade 3 metals while doing some farming and over a 3-4 hour duration with constant mission outings and relogging to get grade 3 UWT metal missions I've had not a single god damn rich metal grade 3 mission yet get an abundance of rich grade 3 fabrics. That is ridiculous and there seems to be a 3:1 or 2:1 ratios of fabrics:metals, there is an severe imbalance.
  10. Perhaps because it has 2 rare resource gathering on top that metals are in high demand with low supply so they are outlandishly overpriced. Fixing UWT by allowing better metal harvesting with greatly decrease the prices of metals and will be more in line with the rest of the rare resource prices.
  11. Not to mention the horrendous RNG for RE discoveries. You can pends hours n hours of back to back UWT metal missions if not days and only to come back with all the mats totally wasted away. There really needs to be an additional crew skill for specifically for rare fabric material. Not only is it imbalanced in missions options but also in rare schematics you get. 9/10 I get a damn synthweaver schematic on a friggin metal mission.... what *********** sense is that? Separate the damn synthweaver and armormech rare mats crew skill just like artificer, biochem, and armstech all have their own separate rare resource gathering crew skills. A different option is based on your skill allow the player to chose the mission his/her companion goes on. There is just way too god damn much RNG going on with crafting. On a seperate not, you can log out and relog in for a refresher and new list of missions though if you have the patience to wait for getting your right mission. I've gone through an entire rich grade 2 metal mission duration trying to get a grade 3 metal mission above moderate.
  12. The whole point of these forums is for the company to observe and answer concerns. Unless your GC who is so high n mighty on his horse that answering concerns is beneath him and only corresponds in a blog There needs to be a response, if BW wants to retain their customers especially later in this year they will need to do a better customer service/support. There are many issues going on that needs to be addressed which BW is opting silence on. Topic related, I agree with the OP. Crew skills are pretty god damn jacked up. From rare resource gathering limitations to viability of gear to horrible RNG that burns too much resources with hardly any to no rewards... there needs to be a lot of rework done on crafting in this game.
  13. I've done all the FPs on the Republic side up to and including Mandalorian Raiders. But am finding the FPs incredibly *yawn* effect and am questioning if this is what it will be in the future FPs also. So far finding the FPs very subpar because 1. Not enough elites in regular mob packs. When I do an instance I expect zero regular or tough enemies. I expect difficulty in even the regular mob packs. 2. Boss encounters to simplistic 3. No challenge what-so-ever (I know and assume a challenge in hardmodes but regular modes need to have some challenge and not face rolls) 4. Too short (Hammer Station was retardedly short) I like playing in grps and with difficulty but am just not seeing it yet. Do FPs get better difficulty wise later on or is what I'm experiencing now what I can expect for all FPs?
  14. If that's the case then this isn't a damn MMO but a Single RPG w/ multiplayer aspects (which many consider it already is that) and a sub is completely retarded. People want crafting to be meaningfull and not an empty shell like it is now.
  15. Is getting utterly ridiculous. A lot of times I can't even harvest the rare metals (blue quality mats) I need because it's being filled up with fabrics/gifts... there are way to friggin many gift missions in the available missions to opt for. Diplomacy always has a light/dark rare resource missions, why the hell not for UT for metals/fabrics? Especially since both are used extensively because they are used in 6 or so slots while the weapons specific crew skills always can be sent out for their rare materials and are very limited used in their products compared to a synthweaver and armormech. The whole ideal of crew skills is to sned your companions out on missions you need not "ohhh crap... guess need to send em out on these wortless ones n hope I get the missions available that I need."
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