Jump to content

LilSaihah

Members
  • Posts

    427
  • Joined

Posts posted by LilSaihah

  1. Pay To Win - A purchase which permits a player to obtain an item/buff/whatever that will permit them to beat a player of greater skill in combat.

     

    IE: If a weapon is placed in a marketplace, and it has stats superior to what can be obtained via all drops/vendors/crafting sources, then it is by definition Pay To Win.

     

    Pay To Win is not -

     


    • A purchase which grants advantage in any non-competitive aspect of the game (such as crafting); if there is no 'Winner' then you cannot by definition Pay To Win.

     

    I don't think this is quite right. The market is a competitive environment. Crafting feeds directly into the market; therefore, adding microtransactions to improve the results of crafting affects a competitive environment.

  2. Drink whenever your Entrench lets a CC/knockdown through

    Drink whenever Entrench or Cover Shield randomly disappear(Twice if both at the same time!)

    Drink whenever Unknown Effect Error prevents you from taking cover and letting a Warrior/Knight charge you

     

    I'm seriously considering this. It might make trying to PvP as a sniper fun.

  3. I think this is pretty much it. I guess i just thought with the pop surge it would be easier. I have an obsession to have the best gear i can while leveling so being unable to run FP leaves me extremely frustrated when GTN (which seems kinda low on mid level items lately) doesnt offer me upgrades alternatives.

     

    The best levelling gear doesn't come from flashpoints; it comes from your appropriate armor crafting skill, Cybertech and Artifice. I have the same problem, and I've capped Synth, Armor, Cyber and Arti to push out modded gear.

     

    That can possibly be even more painful than trying to grind out flashpoints, though. D: It's certainly costly.

  4. Intelligence services including the CIA have been caught working with criminals including assassination plots of heads of state (CASTRO CUBA, CIA). So that aspect isn't unrealistic at all. The level of information she's allowed perhaps but then that would be classified.

     

    This is right. Kaliyo's in your group for the sake of plausible deniability; if you act against the Republic, the Empire can just say "this radical terrorist did it".

  5. If Bioware knows what it's doing, this game could certainly do just fine on a F2P model. That said, I'm really worried about the influence that EA might try to have over it.

     

    If SWTOR moved to a GW2 style buy-and-play model, and released their content patches as properly-priced mini-expansions, a F2P model could work well while still pulling money.

  6. Scrap the Advanced Class system, and let us choose from character creation. I can't believe Bioware overlooked these two major flaws that never worked in past MMO's. It's really astounding.

     

    I personally don't see much of a problem with Advanced Classes, except for the people clawing for AC respecs. If there were more tutorials or introductions or somesuch to detail exactly what you'll be doing in your chosen AC, though, that would be great.

  7. Why does everyone assume that an expansion means a higher level cap? Coming from DAoC where I saw several expansions with no increase to the level cap, I fail to see how these two things are related. You can have expansions without a level cap increase, in fact I would be disappointed if they ever increased the level cap, we have too many abilities as it is now, there is no need to move levels beyond 50.

     

    I like this. We don't need broader toolkits- we need deeper ones. Talent trees are boring, so some other means of character progression married to the levelling system would be great, too.

  8. I think the legacy XP perks will offer a trivial amount of XP returned and will be a complete waste of time. Also, more achievement-based Legacy stuff should be added, rather than goldsink stuff. Being able to buy stuff is okay, but being able to either earn or buy it is better.

     

    Both fleets should be reduced in size and function, but should still exist- They serve a purpose in offering flashpoint and pvp terminals and vendors. Players should be based in an organically designed city rather than the player-slanted environment that is any of the cities currently. The space station's main level doesn't lend itself to creating an environment or a desirable RP environment. Why are smugglers just standing around? They're criminals for goodness sake.

  9. This is where it falls totally short.

     

    I mean, if game was innovative, but missing, at least people would hope and wait for implementation of stuff.

     

    But SWTOR is such uninspired, generic and medicore game, and it didnt show any improvement over 3 patches now. What we should just expect them to turn 180 and start putting innovative and exciting stuff all of a sudden? Very, very unlikely.

     

    Just another one in string of underwhelming things.

     

    My optimistic side is hoping that the recent restructuring at Bioware has put someone with some fire in their blood in a place where they can make a real impact on the game. My pragmatic and pessimistic sides agree with you. :(

×
×
  • Create New...