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jediknightcub

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  1. I'm doing my first playthrough in years of the Jedi Knight story arc and got to this part. The music that made it such an epic moment when I first played is gone. I even looked it up on YouTube to make sure I wasn't misremembering. I saw this forum post made in the past year and thought I'd add my voice to raising the issue. The generic music ain't cuttin' it.
  2. Thank you for the rather quick response to this issue. Zeroing out training costs for a month was my proposed solution to this issue. This is even better! R.I.P. Training Costs "You will not be missed..."
  3. THIS. I had a fully functional level 55 who was pretty well geared without PvP or Operations-level gear. He could finish dailies on Ilum, Czerka, and Section X without missing a beat. The first group he went into on Ilum, he died. I'll emphasize the point even more: my level 55 character was--without being able to train the skills he once had that he now doesn't--killed by level 50 mobs. So, you see this awful cycle, devs? I can't afford for my character to train all of the abilities up to level 55. How do I usually make money in this game? Do dailies with my level 55s. I go to complete dailies and can't because...I can't afford for my character to train all of the abilities up to level 55. My suggestion: make all ability training free for a time. Either you guys were malicious and intended for this to be a huge credit sink after that whole "Class Story Leveling Event" which was apparently intended to get everyone to 55 so they'd have to pay all of these costs that you already knew about -OR- you honestly didn't foresee that this was a possibility and did not actually intend for us to pay for this all along. If the former is the case, that's really really terrible to do to the people who pay your salary. If it's the latter, why dig your heels in and say you meant to do it? Either way is not making you look good right now. Fix it, please. I was really starting to like your game again. Not making this right will put me off the game once and for all.
  4. I'm sorry, but this is not good enough. When the developers make such a massive change to the abilities system, players should not have to pay the price for those changes just to make their characters playable again. If I had a playable character at level 55 with all of his abilities trained, I should be able to log in after the patch and have a playable character at level 55 with all of his abilities trained or at least trained at no additional cost.
  5. This is NOT okay. On my main Jedi Guardian, I had Freezing Force all the way up to full rank. Now I have to pay for it again? Not cool. I picked the same discipline as my old skill tree. I tried to pick all the old powers I had, or at least tried to closely approximate what I had before because I don't want to have to re-learn how to play this character (even though that looks like its going to be an inevitability). I still had to pay. Suggested fix from Bioware: Abilities should be free up to the level the character was at the launch of 3.0. Or make them all free for everyone for the next week or two, so this looks like an oversight and not some blatant credit sink.
  6. Here's an idea to deal with the issue of server population, character names, and legacy names that also rewards player loyalty. Make some previously abandoned servers into "new" destination servers and make character transfers to those servers based on when players had Early Game Access (that data was compiled and most likely saved somewhere, right?). Then have an orderly server merge that rewards your most loyal players and doesn't completely invalidate the pre-launch programs you encouraged us to participate in. I didn't choose my origin server--the pre-launch guild program did. I pre-ordered because we were promised (and were given) Early Game Access. I did that so that I could have a decent shot at getting the character names I wanted. I got all 8 names that I wanted on the first day of EGA on the server chosen by the pre-launch guild program. I've checked and my 3 main character names are taken, not just on the assigned destination server, but also on ALL destination servers. Player loyalty and pre-launch involvement amount to nothing in the current scenario. Please fix that. Footnote: Yes, character names matter. BioWare has made that position clear from their focus on Legacy names. If character names don't matter to you, then the current situation works for you and you can go on about your business. But for those of us whose character names matter to us, who have found that our names are taken on the destination servers, and who thought we had this issue beat by getting EGA, we'd at least like to have that taken into consideration during the server merge process.
  7. Thank you! At least that's some real live acknowledgment that they're working to correct this omission.
  8. I just saw the Legacy System video and saw that we will be able to create our own family trees including marriage and adoption options for defining relationships. Does anyone know if marriage between two characters of the same gender is allowed in the family tree?
  9. So, to clarify--because I heard this floating around in guild chat without a specific source--are SGRAs going to be integrated into the leveling process or only included in post-Chapter 4 content? Or do we not know? Thoughts on the ideas I heard floating about... INTEGRATED INTO THE LEVELING PROCESS: If it's integrated into the leveling process, will we have to re-roll in order to experience the content? The alternative of offering a reset button for affection would need to be specifically for romantic affection progression only. Resetting affection in general would be unfair to us because all of the other non-romantic ways in which we've gained affection would be wiped out as well. That would, in turn, affect the effectiveness of Crew Skills for at least some period of time, placing us at a disadvantage with other players. POST-CHAPTER 4 INTEGRATION GOOD: It would eliminate the predicament some of us are facing of not leveling our characters in order to avoid bypassing SGRA content. BAD: It's completely ridiculous that you can be heterosexual for 50 levels but not homosexual or bisexual. That exacerbates the feelings of exclusion felt by many LGBTQA players. We'd have to reach 50 in order to play a homosexual or bisexual character. Not cool. Until this is actually implemented or we have more specific information about implementation and how it will affect our characters, we're still in the same position we've been in--except we now have a timeline (this year, yay) and we know they're making these specific SG storylines (which I sincerely appreciate). How this affects current gameplay is still an important question that I think needs to be addressed sooner rather than later.
  10. That's excellent news! I think this is mostly what we've been asking for. My only question at this point is: "Free-with-subscription patch or paid expansion?" As far as what we'd like to see in our companions, I'd like to see diverse body types through either more customization packs for companions or more character creator-like customization options. We are a diverse community and we have diverse tastes.
  11. Wow. That's just...a lot of words I can't say here. My support and sympathy goes out to Jennifer Hepler. That definitely provides another perspective on why Bioware may be reluctant to give us an official answer on the SGRA issue in The Old Republic. Some people...sheesh.
  12. There are no toggles for story content. The 'toggle' is a player's choice to either participate in a quest or not. If a player chooses to participate, his/her 'toggle' is a choice to do either good, bad, or neutral things. If a player makes a decision that they did not intend or do not like, they can hit ESC and re-do the dialogue. SG content should be treated no differently.
  13. I'm torn on the issue of hero-sexual vs. intractable sexual orientation. I see hero-sexual as the most efficient and most easily implemented: change gender-specific language and voila, instant SGRAs! Plus players have already become attached to certain companions and it would only seem fair to open those characters up to be hero-sexual. I would just ask that in addition to that we have more companion customizations on the guy side that incorporate different body types for those of us not inclined toward the "tall, thin, neat" variety of gay. If the situation was not as it is where we're essentially treading water waiting for a feature everyone else has and if I were able to make my pre-launch development wishlist for companions, it would be for characters with defined sexual orientations. With specifically homosexual characters, the writing could be more specific, but also those who are afraid they might spontaneously go gay and subsequently forget to press the ESC key to back out of such a conversation would be able to avoid the content altogether by ignoring that companion. I can see issues with that of course, one being that it might instantly 'out' a character because they're playing with "that" companion. But I think it might better address two concerns of the opposing camps: having to see the content and having the content respectfully written. I think it would also open the possibility of exploring LGBT issues with those specifically gay companions in, say, a humanitarian crisis involving a homophobic planetary government (maybe the companion's home planet?). No one else would have to do or see that content unless they were playing with that specific companion, and it would be an interesting dramatic opportunity for LGBT players while giving us a chance to be heroic specifically in an LGBT context--two things that would probably go a long way toward showing us that this content was not just an afterthought. One idea that I presented in the pre-launch forums which wasn't popular but that I think fits in with the dramatic possibilities of the game I've experienced would be to have companion characters who are homophobic. (Trolling with that character could be prevented by making those options only available if the player's character was already involved in a gay relationship.) We already have companions who savor cruelty and punishing the weak, why not include this as a possibility. You might lose affection with them for being gay, but there would also be the option to talk to them about their homophobia and try to convince them otherwise. If you wanted to avoid that companion altogether, you could. I know some people didn't want to see this in the game because the game should be an escape from reality, but I thought that if story lines already revolve around rather serious issues of slavery, genocide, refugees, and the rights of semi-sentient species then this issue would merely add to the serious, challenging content in the game.
  14. And don't forget "Hue to chest"! Making sure the color of my pants matches the color of my chest armor. Fashion concerns over broken stories and dialogue options. Not to be crass, but that's so...well...[pejorative frequently uttered by XBOX Live gamers].
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