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Akam

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Everything posted by Akam

  1. Maybe Beau should poll all the other guilds you applied to and got rejected
  2. Yo I just checked. Strongholds don't have a NiM difficulty xD I didn't bother reading the rest of the post...not worth it
  3. who are you? honestly though...it wasn't even a race
  4. Hey Europe? Yea our friend NAM needs a leg to stand on
  5. lulz "how does prioritize even work?" you're right friend, it takes months of "practice" to figure that one out =)
  6. I think you're confusing testing with practice. We didn't practice anything friend =)
  7. ...did you just use progression and Brontes in the same sentence? o0
  8. Since you brought it up...maybe the euros should play your accounts. It's the only way NAM is ever gunna set records xD
  9. I'm assuming you mean't to say "For me...the main attraction was the heavy story focus". Otherwise, I would not say the "main attraction" was the heavy story focus. Especially considering Jeff just got done saying they're redirecting focus on story... Not saying it's not a good deal. But this game launched as an MMO. Subscribers have been paying for an MMO for years now. It's a hard pill to swallow to find out after 4+ years it was all just to fund a single player RPG. At my core, I'm a progression raider and while FFXIV has good graphics, the raids did not look entirely interesting. Maybe Heavensward will change my mind on that. Thanks for the suggestion! I played WoW from Vanilla-MOP and briefly checked out WoD. For me, WoW died shortly after the release of LFR. Don't get me wrong. I was sufficiently hyped about the story and the trailer was probably the best I've ever seen. I fully intend to check out the story, which honestly shouldn't take more than a week or two. But beyond that, I don't see the subscription cost worth it to keep me in the game for longer than a month. That's where Flashpoints, Raids, Warzones and Arenas are supposed to come in =)
  10. I think you missed that part about playing MMOs ^_^
  11. I play MMOs so I don't have to go out every week and spend $60 on a new RPG
  12. So if I understand this right, Bioware is charging $14.99/month for a single-player RPG? EDIT: Revised the question to reflect that no guns were pointed at my head...
  13. Like I said. New players will benefit from the HM flashpoints up to a certain point. Once they've outgrown the HM flashpoints, there is no reason to queue other than possibly looting the walker mount for personal use or to sell. Same thing for top tier players. I personally don't queue for HM Flashpoints as comm gear is inferior and I could grab 198 token gear much easier through a guild run
  14. The system itself works. The REAL problem is there really isn't any reason to queue for Flashpoints. Sure, new players will get some gear out of group finder but once they run a couple of operations, even better if they run on multiple toons and legacy the gear over to their main, flashpoints become obsolete.
  15. If anything, there needs to be a tier below storymode. Call it, tactical operations or whatever. This would be the tier where no matter what you do, you're going to win. Would that be acceptable, OP? Contrary to popular belief, there are guilds out there who enjoy the story mode difficulty and it's progression for them. By nerfing story mode, you are indeed taking something away from those players...
  16. Furthermore, not that the boss needs a nerf, but you definitely sound more intelligent and worth looking into if you provide actionable feedback on why the boss needs nerfed. For example; SM Underlurker 8-man Boss has too much HP Adds have too much HP Boss does too much damage Adds do too much damage Not enough time to position in cross Cross does too much damage "Role Icons" are not exactly clear / hard to see Collapse channel is too short Rocks are too spread out / too close together Just a few possibilities one might consider about boss tuning in general as opposed to saying "nerf boss. too stronk"
  17. I miss the days when there weren't multiple difficulty levels and if you wanted to raid...you had to work for that ****. RIP WoW Vanilla-BC
  18. Now I really want to know what was edited...I demand a PM ^_^
  19. The funny thing is I don't think this thread was ever meant to serve as a world progression thread. I could very well be wrong here, but I believe Milas intention was to give Bioware and the progression scene a way of knowing if the increase in HM difficulty was benefiting the game. I believe Bioware has their own metrics to track this sort of progression but I digress. That being said, clearly the new kills being posted are confused with what this thread was meant to accomplish. This is not a thread to self promote, seek acceptance or recognition. Furthermore, even if it were, the progression race was over the instant HM Revan was nerfed + 204 MH. Not saying the new kills are invalid or unworthy as it's still a hard fight, but it's definitely not on the level it once was. I like to think of it as Nightmare DF/DP with Nightmare Power. It's still a hard fight for some guilds, but it's definitely not the same achievement as killing it with the buff. Saying things like "bring the player, not the class" after 6 months + nerf + 204 is just dumb and you have no right to say that here and now. I understand the need to defend your guild in some misguided attempt, but you really do not have a leg to stand on and probably should refrain from doing so in the future.
  20. I'll always remember this as the biggest disconnect in MMO history
  21. The title should of been removed as a reward for game update 3.2 in my opinion. That in of itself would of made me just a little bit happier with the situation.
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