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Lord_Paladin

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  • Location
    Georgia, USA
  • Occupation
    Construction Management
  1. Yea, I actually wrote an article about it. And the CS droid when I turned in my ticket, told me to post it on the Suggestions board (where threads go to die). If you're concerned, take a look at the article Ask A Jedi has, which shows them all. http://www.askajedi.com/2012/01/31/breakdown-enhancements-and-you/
  2. I dunno, my server hasn't had an impact. PvP queues are usually about 1 minute, maybe as many as 3-5 for the pre-50 bracket. I can always seem to find groups for both FPs, hard modes, and ops. Maybe you guys just joined a server that has different play times than you?
  3. Please check out this graphic here as part of my Ask a Jedi article before you buy your high level enhancement schematics http://www.askajedi.com/wp-content/uploads/2012/01/chart.jpg Out of the 49ish schematics, 16 of them are duplicates (meaning 32 of the 49 are non-unique). Taking a look at this before you purchase can save you quite a few credits, and quite the headache if you spend time leveling, as well as searching for the right enhancements. I have brought this to the attention of BioWare, but obviously a few more people being aware of it would be a big help. Hope this saved you the time and headache it saved me.
  4. BioWare. Please take a look at this image I made for my article outlining the high level crafted enhancements as part of the Artifice Crew Skill. Currently, there are 16 different enhancements which share the same bonus with another. My graphic includes a table which shows the enhancement, the bonus it provides, and which ones are duplicates. My article is: http://www.akajedi.com/2012/01/31/breakdown-enhancements-and-you/# The graph is: http://www.askajedi.com/wp-content/uploads/2012/01/chart.jpg As my chart clearly shows, almost a full HALF of the enhancements you can buy are a waste of credits. And this isn't just true of the 22 series, but the lower level ones as well. I hope this helps clarify the problem for you, so that we can begin to see more diversity in the enhancement system, as there are currently several combinations which appear they SHOULD be in the game, but are not. Thank you
  5. This is a launch condition, and because BioWare didn't stock RP servers with only RP guilds on the Guild Launch program. They also threw in a whole bunch of non-RP PvE guilds too. In a month or two you'll start to see people level out their play time and queues will start to go away. Right now lots of people are on vacation. As for spreading out the RPers across several servers, I still think this is a terrible idea. I would rather have a server of all RPers, than have it spread across 6 servers and be outnumbered. With the super server setup, we had a chance to make a server where RPers outnumbered the non-RPers (who will, incidentally, be the first to leave for a different server if the queues keep up).
  6. Did they change the CC on the 4 man strike team? Cause before, you couldn't CC any of them, and the Marauder aggro wipes. Also, the first boss the hounds actually SAY that they cannot be taunted. Just like the strike teams SAY that they could not be CCed (though I saw something in the recent patch about this). Before they were un-CCable, we would CC all but the Marauder and burn him down. When they were all Un-CCable, we would burn the Marauder down first, then the sorc, then the hunter, then the agent. It worked well for us, but it was a very difficult fight (I think I did it with a full team at 24 and 26). It's really just not a good instance to try and 2 man as there are mechanics that are difficult to do. It's really the first instance that starts to require that you have people that are capable in their roles. Everything before that is ridiculously easy, and everything after that -starts- to require tactics and skill.
  7. I love it. It's seriously one of the best talents in the game.
  8. Look at the build on the sticky at the top. The best defense/tank builds do not just go straight down defense.
  9. I've heard that it scales off of your healing bonus, so I believe power would cause it to increase.
  10. I'm not even sure how this is possible. And you don't need lightside 1 to use your first lightsaber.
  11. This. I would go surge and power to boost those 100% crits you get and make them as big as possible.
  12. I dunno, I'm not really impressed with that build. And the rotation changes based on level. By 50 you'll figure it out.
  13. Yet they're still better tanks than Guardians come end game. How do you figure that one out?
  14. Just remember to note he's a level 50 in full expertise gear fighting level 20s
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