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DrIzzt-DoUrden

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Everything posted by DrIzzt-DoUrden

  1. I am saying you constantly quit/requeue because you are here trying to give Bioware a good reason not to implement a deserter debuff. You're making stuff up hoping it justifies you leaving the warzone. You not getting a completion is your own fault for quitting. Common sense kid ... common sense. You can immediately requeue and join another warzone. Perhaps you're playing at off hours or you are on a severely low populated server. Or maybe you just make this up. Wouldn't be the first time. Maybe you shouldn't post on the forums. It seems to make you emotional. /pwnage off
  2. Bioware reads the forums and tries to appease us as best they can. They make a solid attempt to give us what we really want by tweaking the game to our liking. I made a reply to your thread because I see a lot of kids crying about this deserter debuff possibly being implemented. You're worried that you actually have to sit back and lose with the rest of us. You are scared and you're making excuses.
  3. Nobody cares what your reasons are for being a fool. Nobody cares about your dailies Nobody cares if you think quitting a game keeps people who are already AFK in said game will not get credit. They will definitely get credit ... but you won't because you left Nobody cares if you think that you can judge talent based on 1 warzone performance while you're the one giving up before it is even over. Nobody cares if you're bugged. The game is less than 3 months old and has glitches. Go figure Nobody cares if you think the other team is hacking or exploiting. Report them using the in-game system while you're there and can take screenshots and make videos and get their names and whatever. Leaving doesn't help this issue. Nobody cares if you quit just because somebody else quit. Nobody cares if your PvE guild is calling you. Why signup for a 15minute warzone knowing your guild is preparing for a Raid/Operation? and why cant they just wait? Nobody cares what reasons you have for leaving. You're scum and you make stuff up to justify the fact that you can't stand losing. Lose like man or get locked out for 30minutes. Seriously, if you don't have 15minutes to settle down at your computer and see a match through from beginning to end why the hell are you signing up in the first place? If you're trying to get champion bags from completing your daily / weekly missions don't you know that you can save up 800warzone commendations (from wins and losses) and buy a champion bag? If you leave a warzone or go afk in a wrzone you deserve to be punished for it. I don't care how justified you make it sound.
  4. It would appear you're correct about a third of your post. It is true Marauders/Sentinels in-combat cloak does not break combat. After looking on torhead.com to confirm what you said I have to admit it is true. However taking part of what I said out of context and assuming I'm using it to make the argument sound reasonable is ignorant. What you said is true about Marauders / Sentinels but not Assassins / Shadows / Operatives & Scoundrels. So I'm glad you stopped by to correct me on something yet at the very same time you fail to realize just how mute your very own argument is. Let me explain in detail so you don't bother posting ever again. Assassin / Shadow / Operative / Scoundrels pops outta stealth ... bang bang bang. I cc them and begin to utterly destroy them. They put a bleed on me right before they vanish from site using their in-combat cloak. Keep in mind these classes have an ability that will remove all hostile removable effects. Now what makes your little brain think that I a Sniper can remove all hostile removable effects such as bleeds just because my opponent decided to use his in-combat cloak ability? Did you think a Sniper had such an ability as well? do we all have this ability and I just didn't realize it until now?? You certainly corrected me on the Marauder/Sentinel ... surely you could shed some light relevant to the topic that could put my mind at ease. Surely you could help me figure out a way to use Pure Shockfrozen Water in the middle of a fight just like the aforementioned classes above. All I have to do is bind it to a key ?? ... Wonderful.
  5. This update did a lot of things. I am personally thankful for just about every single one of them. Although they could have allowed us to gain affection / social /alignment points for HM Flashpoints much much sooner than this but having it now makes up for all that. As for your little dilemma concerning your damage output *cough* as a Marauder .. I would suggest tweaking your spec a little or most likely a lot considering you're having trouble getting that 2.5k single hit medal you want so bad. Make sure you highlight each and every ability that you have under your abilities tab default bind for this window is P - press p and highlight each ability to see which deals the most damage. Then try using that ability on a squishy target in a warzone (Sorcerer / Sage Operative / Scoundrel) If that doesn't work for you I would sugggest buying some Warzone Expertise adrenals and or picking up the little red boxes scattered around all 3 warzones (these provide the user with a temporary 15% boost to their expertise) That should help you get the 2.5k Medal for sure.
  6. Ya know .... First you talk about not being able to hit people for 4k on your Marauder and I over looked it thinking you to be a noob. I didn't want to insult you for that because I once was a noob as well. But now you're just trolling ... obviously trolling.
  7. There are some classes in the game that can stealth during combat which temporarily pulls them out of combat. When the game launched people used this ability quite often to get out of a sticky situation. Now a days more often than not more and more people using these classes have caught on to the fact that they can pop a pure shockfrozen water once they vanished to recuperate a massive amount of health that they normally would have never been able to do. Bioware simply over looked this and has taken care of it with the this patch.
  8. This is not entirely true. Some assassins / Operatives and their Repub counterparts might use the shockfrozen water out of combat during combat once they use their vanish ability. To assume you know what they do after that is just bullheaded. Sure some of them might run away as you say but I've been jumped on my sorcerer and my sniper by these classes and won those fights. They vanish and come right back 2 seconds later with damn near full health. I wouldn't speak at all on the matter if I haven't seen this happen myself.
  9. ummm LOL What I meant was I don't get medals for healing or protection. I get 8-9 medals every warzone without either of those on my Sniper. and yeah I get 6-7 Medals on my lvl 14 Marauder.
  10. Yeah thanks Bioware. I'm glad we don't have to worry about Assassins/Shadows Operatives/Scoundrels Marauders/Sentinels using their in-combat stealth ability vanish or whatever you want to call it ... pop that shockfrozen water and they're right back into the fight with 75% - 100% health. But wait weren't they at like 20-25% health right before they vanished?? oh ... I see what you did there. Seriously though, Warzone Medpacs heal you for way more than 2.5k so why are we not getting a medal for this? And the Rakata Medpac too why doesn't that give us the 2.5k medal? I played a Sorcerer and never seemed to have a problem with gaining medals until I started playing my Sniper. Now I've realized how jacked up the medals system truly is in the warzones ... I can't help but assume Bioware intends on making those Warzone Medpacs and or the Rakata Medpacs give the medals we're talking about sooner or later. I've seen videos of Assassins/Shadows / Juggernauts/Guardians getting 13-15 medals in warzones. This may seem minor to those who don't play a Sniper / Gunslinger / Marauder / Sentinel but you probably don't realize yet that we can't heal ourselves and get medals for doing so. Same goes for protection.
  11. You make a good point. No matter what method Bioware uses to reduce the amount of quitters / afkers in our warzones there will more than likely be collateral damage. People who do not deserve to be punished will be punished. This is what we call collateral damage and I'm all for it. They will hopefully implement some deserter debuffs and severely penalize quitters and afkers in their warzones. If I am part of that collateral damage I would welcome it. If I am unfairly penalized for no reason at all I would welcome it. At least Bioware is trying to keep people from quitting & going afk. Something has to be done about this.
  12. Now we're getting somewhere. There will always be people quitting because they think their team is doomed and have no chance of winning. You people have no competitive spirit and are scared of being the underdog. You deserve to be penalized for this. There will always be people quitting because their internet craps out. I am going to be honest I feel bad for you because punishing 100% of the populations because 68% doesn't have the decency to see a game from beginning to end. I dunno how Bioware could possibly penalize people for quitting without collateral damage. But something has to be done. There will always be people going afk in warzones for a lot of reasons and you all deserve to be punished severely for it. I propose 3 strikes and you're suspended. I don't mean your subscription to the game, but your ability to receive daily / weekly missions entirely. There is currently a debuff you receive for standing in your respawn zone in the warzones. If you do not move from that spot you will be booted from the game. I suggest Bioware makes another debuff like this but make it active throughout the warzone to prevent people from going afk in stealth or hiding in a corner. If you are standing in one spot without using an ability on your quickslots for 1 minute you get booted and are removed from all warzones for 1 hour. If this happens 3 times in a month you get locked out entirely from daily / weekly warzone quests for 7-14 days.
  13. You will be able to pick which warzone you want to queue for when cross server warzones are implemented. You will always get put into warzones that are already in progress. People quit for all sorts of reasons and they all deserve to be penalized for it. If you do not have 15 minutes to spare for a warzone that you chose to queue up for then you shouldn't bother signing up in the first place. There might be a system to report/action afkers ... I've yet to see this system stop people from abusing the ability to go afk in a warzone and reap the benefits. People going afk in warzones is much worse than people quitting in my opinion. a person who goes afk reaps the benefits while at the very same time sabotages his team. These people are being rewarded for this behavior and it needs harsh punishment now.
  14. How about this 30 Minute lockout if you quit a warzone. (if you can't play then don't signup. it's just that simple.) 1 hour lockout if you get caught afk in a warzone for more than 1minute. (seriously, if you are just going to go afk that is just like sabotaging your own team. You're scum and deserve punishment for this) People play warzones for a multitude of reasons. I do it because I love PvP. When we have 8 vs 8 and 1 wimpy kid decides to hide in a corner and go afk that handicaps a team. I also think this kind of thing should be tracked. If you receive enough of the above warzone punishments for committing either of these offenses then you should be locked out from doing warzones for 24hours entirely. If you're not going to play don't signup. Its that simple
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