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Buxaroo

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  • Location
    Atlanta, Georgia, USA, Earth, Sol system, Milky Way, Large Cluster, Universe
  • Interests
    EVE Online, anything Star Wars, Natalie Portman, Blu Ray movies, did I say Natalie Portman?
  • Occupation
    Pain in the ***!
  1. Well I see the extra days on my account. But I have a question: do we get the 500 Cartel Coins as well? Because that isn't showing in my account.
  2. You've obviously never played EVE much. Ask the eastern Europeans about paying the rent with ISK... pst, I made $3,000 selling all of my assets in EVE when I cold turkeyed it
  3. I agree, if I wanted PVP, I would play EVE Online, PVP in this game is boring as hell (stun...lag...stun...die...snore). I play SWTOR for PVE and have zero want or need to play the boring PVP of this game. This expansion was well done, but the Pierce thing is just ***. ps, real PVP is EVE where loss actually matters, PVP in a theme park game is just wanking off.
  4. It's horrid and has nearly zero contrast with the rest of the map, aka it's hard to find where the mission is on the map and minimap. Previous green was much better, or making it purple (it's pink, not purple, don't care what anyone says, the mission log is purple, but not the map...its pink, end of discussion) would be preferable. Why can't there be an option to change the colors? What if I was color blind?
  5. Yeah, I am in the same boat. I stopped playing back in Oct of 2012. But when I first heard of this update, and that I needed to be subbed by Nov 1st, I subbed straight away. Now I am playing again, and getting the hang of the game, some pretty good changes since then, some things have stayed the same. But the promise of real space combat is what has gotten me back. I said at the beginning when the game first came out that on-rails was the worst possible decision for space combat, it reeked of 90's consolitus. But free movement, the way SWG had? Sign me up. I know it might not be as freedom-based as SWG, but I will take what I can. Well, at least until Star Citizen is released
  6. Necroing at it's finest. Just wanted to necro this thread to show how "far" space combat has come.....not.
  7. LOL, we posted the same thing pretty much within a minute of each other. Yeah, not a damn thing has changed and it won't change now that the key Bioware people have left. EA sucks every game company's lifeblood after they take them over, everything is predictable with corporations like EA. We all said that Bioware was going to be destroyed with EA taking them over, and just as predicted, they do. Blah blah blah, most of the Biowar employees are still there....so what? That's like John Lennon and Paul McCartney leaving the Beatles and thinking that they were still a good band just because Ringo is still drumming. Doesn't mean anything.
  8. I am just replying to this thread because I see how old it was and when ti started and all I got to say is LOL. SWTOR is dead in the water as far as space combat goes, if not most of the game already. I resubbed to the game last 2 weeks after I stopped playing back in early February, I was hoping that it would have changed and we actually got REAL space combat like the superior SWG and other space combat MMOs. Nope, same rail system, same boring thing after another. There isn't going to be any space combat revamps because their game engine can't do it. One of their devs who did the database code for the game who I know from within my gaming community said that he talked to the game engine devs about the space combat, ala free roaming, and they told him it wouldn't work with the current engine. And do you think EA is going to invest any more money in to this stagnant game? Hell no. I just canceled my account after 2 weeks of finally figuring out that this game isn't for me and it's boring as hell, even for a hardcore Star Wars fan like me (I am old enough to remember seeing the first Star Wars back in 77 and we got HBO for the single reason that they were the first to show Star Wars on TV back in the day). This game has barely changed in the last 10 months, hardly any new content for a $300 million dollar game. Remember back when they talked about how they had all of this "content" that they had worked on that wasn't released yet? ********, where is it? One OP and a couple of warzones is all that they have to show for it? Rakghul invasion? Whoopy do. I'm saying it now: there is no actual free roaming space combat coming for this game, not in the next year, not even before the game goes down the drains. That requires backbone, balls, and intelligence to do, something the devs of this game have none of. They got so busy chasing that allmighty WoW dollar, they forgot about reality and what people REALLY wanted in this game. They took most of the MMO elements out of this so-called MMO and all we got left is a WoW clone with a Star Wars theme, minus the fun, minus the GUI configurability, minus the MMO features that most MMO players come to except in a MODERN MMO. Stop hoping for Star Wars Galaxies style space combat, or hell ANY free roaming space combat, it aint gonna happen. Take it from someone who has been playing PC games for 20+ years and MMOs for +10 years, this game is on life support and EA isn't going to spend anymore than they can. Corporations like these are predictable as clockwork. F2P might give them a couple of months, but after that, everyone will have already played the SP missions (aka the storylines) and be done with it.
  9. Star Wars Galaxies : 2003 to Nov 2005 when NGE impacted. Planetside : 2004 until 2006 off and on. Everquest 2 : launch and 3 months after, wanted to commit murder shortly thereafter from how theme park it was. EVE Online : Nov 2005 till Nov 2011, just got burned out even though I consider it one of the best MMO's around, nothing compares to its PVP and sandbox, not a damn thing. SWTOR : Jan 1st 2012 - Feb 27th 2012. Yeah.....you know its bad when you are looking forward to getting into betas of Guild Wars 2 and Planetside 2 to tide you over.
  10. I find it funny that this thread only has 7 pages so far, and half is filled with people who are quitting That alone should tell you something.
  11. The same can be said for you as well. They are speaking from their experiences, and so do most of us. We just aren't blind fanbois. I went through that phase long ago. Now, when a MMO fails to live up to our expectations, we voice our misgivings without any remorse...because that's what paying customers are supposed to do. See, if we bought something from a store we didn't like, we can generally return it. If we see a movie that sucked, we critique it and blog about it or tell others that it sucked. It's our right to do these things. But a MMO is a little more complicated: we invest a lot more money into a MMO than we do for a movie: $60 for the game and maybe a month or two of a sub. And considering that we have already invested that amount, and we're thinking of investing even more in the future, we tell it like it is on why we aren't investing anymore. Not just to say it, but because we want the investment to pay out for us in the long run, or even short term. We want it to be better and inline with what we wanted. If we kept going by the "you don't represent everyone" then nothing will ever be said. When you got a ******** of threads from disgruntled investers....the proof is in the pudding. Take it from me: I played SWG and saw that game go from world class to trash heap over night because the devs wouldn't listen to its investers.
  12. I have suggested sandbox for endgame so many times its crazy. But it doesn't "fit" with their story driven pathway. Which is kind of dumb. How hard would it be to have a single planet that is completely sandbox mode with warring factions fighting over resources (like EVE), where it wouldn't impact carebears once iota? Endgame content is NOT more flashpoints, that is not longevity. PVP or sandbox is longevity. Who the **** wants to grind out Ilum all day for no purpose than to get more pvp gear? Been there done that, bought the t-shirt and used it as a sperm rag. Stop with the cookie cutter approach. It's not going to equal long term subs.
  13. Have you ever seen 1200 ships, with everything maxed out, all shooting their lazers/rails/cannons, plus THOUSANDS of fighters/figher bombers/drones all doing their thing and zoomed in on ANY part of the battle and get 50 fps, and all this is happening....the shear computations that is required is staggering.....and there is FAR more information and graphics going on in EVE in a 1200 man battle than TOR could ever, EVER have at any one time. Just because there is "land" under your feet doesnt mean ****. Have you looked at other games that I listed that AREN'T BASED in space? And yet they have more going on under the hood than TOR, but we get better fps playing those games? My point still stands: those games got more going on under the hood and should require more computation that this game with 16 players using 1-second abilities....
  14. I get ****** FPS on Ilum and in Warzones all of the time. Yet I can play the following just fine and who are FAR far more superior in the graphics and physics departments: BATTLEFIELD 3 on HIGH settings and get 40-50 fps. EVE ONLINE WITH 3 CLIENTS at SAME time with 1200 SHIPS ON SCREEN SHOOTING each other with high settings and get 50 fps. Skyrim with ultra settings and get 40-50 fps ENTROPIA UNIVERSE which uses the FAR superior Crysis 2 engine with max settings with a few dozen people on screen and get around 40 fps. RED ORCHESTRA 2 with 64 players on high settings and get 40+ fps ARMA 2 with high settings and get 30-40 fps with 50+ players STALKER trilogy with MAX settings and get 60+ fps. And I do all of this on a ATI 5870, C2D e6750 2,66 ghz CPU, 8 gigs DDR2, 23" 1920*1080 res. I am running Windows 7 Ultimate 64-bit with all current drivers and I run Ad Aware/Avast/MalwareBytes, other assorted security programs, I make sure my registry is tidy and my system is cleaner than a whistle and even reformatted and reinstalled everything from scratch (did I mention I build my own systems? Have been doing my own computers since Tie Fighter ffs). So, please explain all of you people who ridicule others for trying to be "experts" when you think you are the experts, why my system can't handle this DX9, outdated-before-it-was-even-released game engine? I DON'T CARE how it was programmed, I DON'T CARE, what the devs have to go through, I DON'T CARE that some are getting high FPS. If my current system can run all of the above games fine, which btw are WAY more intensive in the graphics department as well as the physics department AND THE AMOUNT OF PEOPLE ON SCREEN DEPARTMENT, then why does Ilum give me horrible FPS? Why does every Warzone with 16 player give me horrid FPS? This game should not need to use anywhere NEAR the resources it currently does.
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