Evin Posted December 14, 2011 Share Posted December 14, 2011 Wow after reading this I can only say: Seriously great balancing Bioware! When everyone picks another class, you must have done a good job. Link to comment Share on other sites More sharing options...
Scelerant Posted December 14, 2011 Share Posted December 14, 2011 Whichever DeathKorps chooses not to play, they seem incapable of killing DeathKorps. You do realize that referring to yourself in the third person is an early onset symptom of schizophrenia right? Link to comment Share on other sites More sharing options...
Acilimos Posted December 14, 2011 Share Posted December 14, 2011 I like the "underpowered player" post. Hopefully we never hear of any nerf bats hitting any of these classes. They're different. Just because you have a hard time beating a different class or even using a different class does not mean they need to be dumbed down or your class beefed up. Link to comment Share on other sites More sharing options...
Zantul Posted December 14, 2011 Share Posted December 14, 2011 So guys n gals what to you think will be the most "underpowered" class/classes and why. and i shall make one There isn't just people that dont know how to play their class. Link to comment Share on other sites More sharing options...
JCupp Posted December 14, 2011 Share Posted December 14, 2011 I see no reason to nerf any class. With that said though, I think some of the classes at lower levels could use a few tweaks though. Some classes really don't come into there own till the late 20s. Link to comment Share on other sites More sharing options...
Tashohnie Posted December 14, 2011 Share Posted December 14, 2011 My rock is UP as paper beats it.My paper is UP as scissors beat it.My scissors us UP as rock beats it. Link to comment Share on other sites More sharing options...
saintdysmas Posted December 14, 2011 Share Posted December 14, 2011 My rock is UP as paper beats it. My paper is UP as scissors beat it. My scissors us UP as rock beats it. What about Spock and Lizard ? Link to comment Share on other sites More sharing options...
Orangerascal Posted December 14, 2011 Share Posted December 14, 2011 (edited) any melee class this ... with no autoface or macros, melee classes will have a much harder time than their ranges counterparts. I feel really sorry for the keyboard turners that have illusions of grandeur when rolling that jedi guardian, sentinel or shadow. Edited December 14, 2011 by Orangerascal Link to comment Share on other sites More sharing options...
DeathKorps Posted December 14, 2011 Share Posted December 14, 2011 (edited) You do realize that referring to yourself in the third person is an early onset symptom of schizophrenia right? DeathKorps has learned to embrace his madness. Edited December 14, 2011 by DeathKorps Link to comment Share on other sites More sharing options...
MrTerrito Posted December 14, 2011 Share Posted December 14, 2011 Buff Merc healers Link to comment Share on other sites More sharing options...
Aiphatonn Posted December 14, 2011 Share Posted December 14, 2011 Just wait for a bit until people are actually 50. Any balance before then is nice, but not crucial. Link to comment Share on other sites More sharing options...
GarrettMickley Posted December 14, 2011 Share Posted December 14, 2011 Any word on PVP heals? Good? Bad? Needs work? That's what I usually do in MMO's so I'm looking to see how it is so far. I'll tough it out till they patch it if it's bad, but I'd still like to know what I'm getting my self in to. Jedi Consular btw (is there any other heals?). Link to comment Share on other sites More sharing options...
Whatevr Posted December 14, 2011 Share Posted December 14, 2011 Whichever DeathKorps chooses not to play, they seem incapable of killing DeathKorps. Who's DeathKorps? Link to comment Share on other sites More sharing options...
DeathKorps Posted December 14, 2011 Share Posted December 14, 2011 Who's DeathKorps? A reasonable question, if you have been living under a rock your whole life. Link to comment Share on other sites More sharing options...
Tashohnie Posted December 14, 2011 Share Posted December 14, 2011 Who's DeathKorps? That is much like asking who Chuck Norris is. Link to comment Share on other sites More sharing options...
DeathKorps Posted December 14, 2011 Share Posted December 14, 2011 That is much like asking who Chuck Norris is. This man gets it. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 14, 2011 Share Posted December 14, 2011 The best answer is this: - Maximize a hybrid Juggernaut/Guardian. Why? You have to pay attention to the following things: 1. The position and status of your teammates to defend/support them with taunts, CC, guard (depending). 2. The position of the enemy to attack them with DPS. If you just pew pew DPS, then you're a weak version of a Marauder/Sent. The main thing a Jugg/Guard has over those classes is their group support, debuffs, utility. Most other classes have limited areas of focus: a healer needs to support their team and to dodge enemy DPS, or throw defensive CCs. Their entire perspective is defensive for the most part, and they can function at range. A general DPS primarily focuses on offense, with team support as a secondary concern. However, to legitimately play a "DPS tank" variant, you need to both apply your offense (to be relevant) and to support your team defensively (to be more than a ****** version of a Mara/Sent). Among the tank options, the BH/Troop has range, so that is generally "easier" from a tactical perspective. Shadow/Assassin tank hybrid specs are very linear and have somewhat poor mobility compared to a Jugg/Guard. With the additional mobility comes additional tactical options that you need to be aware of and take advantage of to maximize the class. Thus. Too bad this game doesn't have the equivalent of a Sac DOK from Warhammer. That is the most tactically challenging spec to play in any MMO that I've seen. Link to comment Share on other sites More sharing options...
Apollonel Posted December 14, 2011 Share Posted December 14, 2011 Probably Jedi Knight or Trooper and their counterparts on the bad guy side. u mad? troopers pwn. i tried really hard not to make my tank a trooper as well! as for the weakest, i dont KNOW, but i hope it will be the dps specs of tanks and healers. Link to comment Share on other sites More sharing options...
Varcan Posted December 14, 2011 Share Posted December 14, 2011 this ... with no autoface or macros, melee classes will have a much harder time than their ranges counterparts. I feel really sorry for the keyboard turners that have illusions of grandeur when rolling that jedi guardian, sentinel or shadow. THis really is the answer to the thread. BUt let me state: Melee classes are not underpowered. However, if you are a keyboard turner, and play a melee class, you my aswell just stick the knife in your own back. Seriously, the best you can ever hope to be is avg. I suggest keeping the 2 strafe keys on the keyboard and using the mouse for everything else. Or if you have the proper mouse, you can strafe with it also. Either way, keyboard movment alone will not allow you to stick to a target. Link to comment Share on other sites More sharing options...
Sendric Posted December 14, 2011 Share Posted December 14, 2011 This man gets it. We're lucky there is not a Honey Badger class for you to play in this game. Link to comment Share on other sites More sharing options...
DeathKorps Posted December 14, 2011 Share Posted December 14, 2011 (edited) We're lucky there is not a Honey Badger class for you to play in this game. Most fortunate indeed, DeathKorps would remind everyone why it is wise to fear that crazy nastyass honey badger. Edited December 15, 2011 by DeathKorps Link to comment Share on other sites More sharing options...
DeathKorps Posted December 15, 2011 Share Posted December 15, 2011 (edited) Most fortunate indeed, DeathKorps would remind everyone why it is wise to fear that crazy nastyass honey badger. DeathKorps has found a PvP video of the honey badger for all of those curious about its capabilities. Edited December 15, 2011 by DeathKorps Link to comment Share on other sites More sharing options...
Doomsaga Posted December 15, 2011 Share Posted December 15, 2011 THis really is the answer to the thread. BUt let me state: Melee classes are not underpowered. However, if you are a keyboard turner, and play a melee class, you my aswell just stick the knife in your own back. Seriously, the best you can ever hope to be is avg. I suggest keeping the 2 strafe keys on the keyboard and using the mouse for everything else. Or if you have the proper mouse, you can strafe with it also. Either way, keyboard movment alone will not allow you to stick to a target. the thing is melee gets force leap thats immobolize and on my sentinel i get a bunch of outher immobolizing skills so range isnt a issue unless you suck that is Link to comment Share on other sites More sharing options...
Sotocles Posted December 15, 2011 Share Posted December 15, 2011 The best answer is this: - Maximize a hybrid Juggernaut/Guardian. Why? You have to pay attention to the following things: 1. The position and status of your teammates to defend/support them with taunts, CC, guard (depending). 2. The position of the enemy to attack them with DPS. If you just pew pew DPS, then you're a weak version of a Marauder/Sent. The main thing a Jugg/Guard has over those classes is their group support, debuffs, utility. Most other classes have limited areas of focus: a healer needs to support their team and to dodge enemy DPS, or throw defensive CCs. Their entire perspective is defensive for the most part, and they can function at range. A general DPS primarily focuses on offense, with team support as a secondary concern. However, to legitimately play a "DPS tank" variant, you need to both apply your offense (to be relevant) and to support your team defensively (to be more than a ****** version of a Mara/Sent). Among the tank options, the BH/Troop has range, so that is generally "easier" from a tactical perspective. Shadow/Assassin tank hybrid specs are very linear and have somewhat poor mobility compared to a Jugg/Guard. With the additional mobility comes additional tactical options that you need to be aware of and take advantage of to maximize the class. Thus. Too bad this game doesn't have the equivalent of a Sac DOK from Warhammer. That is the most tactically challenging spec to play in any MMO that I've seen. I think the spacing turned out to be detrimental to the appearance of your quote. It sucks. Find a middle ground that we can enjoy. Link to comment Share on other sites More sharing options...
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