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Onderonian gear


Cloneborg

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This gear is lvl 75, bought from a vendor on the fleet with tech fragments and is supposedly class specific as the jedi knights get Onderonian Pummeler's set, while the smugglers get Onderonian Targettier's set! There is a blue/purple version of the class set that has one look, and there is a golden version that has the same name but slightly different look! On the other hand the sets for the different classes even that they have different names they look the same and have THE SAME stats too! Now why is that sets of gear that have different looks - blue/purple vs gold of the same class - have the same name, while the sets for the different classes have the same looks and the same stats have different names?

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Onderonian gear was just the backup gear at level 75. You bought it to fill in gear slots until you found the mods you wanted. Then you replaced it with a modded item, often an item from the 6-piece set for your discipline. That's why there was no variety. You were only expected to use it a short time until you got something better. The only pieces players regularly used from Onderonian set was the belt and bracers because they didn't have mods. Of course, Bioware could have made all these sets unique, but it would have taken more development time for something that wasn't going to be used very much.

As to the blue/purple/gold looking different, that's probably to give a sense of progression to your first character geared up. Once you had a character at 306, you just bought a gold set from the vendor for all your alts and never saw blue/purple again.

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  • 2 weeks later...
On 7/14/2023 at 1:54 PM, ThanderSnB said:

Onderonian gear was just the backup gear at level 75. You bought it to fill in gear slots until you found the mods you wanted. Then you replaced it with a modded item, often an item from the 6-piece set for your discipline. That's why there was no variety. You were only expected to use it a short time until you got something better. The only pieces players regularly used from Onderonian set was the belt and bracers because they didn't have mods. Of course, Bioware could have made all these sets unique, but it would have taken more development time for something that wasn't going to be used very much.

As to the blue/purple/gold looking different, that's probably to give a sense of progression to your first character geared up. Once you had a character at 306, you just bought a gold set from the vendor for all your alts and never saw blue/purple again.

You are not getting what I am saying. The Pummeler and Targettier golden sets have the EXACT same LOOKS and STATS, and because there is no other difference between them, then there is no reason to have two separate sets when they look and act exactly the same.

I get that they were intended as some fill ins but if they didn't want to waste time on designing different looks for different name sets in this case Pummeler's and Targettier's because that gear was going to be replaced quickly, then they could have had either ONE set and called it Onderonian without any extra flavors in the name that had the color and looks progression OR if they wanted to have TWO or more different Onderonian sets of the same quality, that had the same color/looks progression but had different names because they had different stats for different builds - Onderonian Pummeler for crits chance builds, Onderonian Targettier for accuracy builds, Onderonian Defender's for shield builds, etc.

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1 hour ago, Cloneborg said:

You are not getting what I am saying. The Pummeler and Targettier golden sets have the EXACT same LOOKS and STATS, and because there is no other difference between them, then there is no reason to have two separate sets when they look and act exactly the same.

I get that they were intended as some fill ins but if they didn't want to waste time on designing different looks for different name sets in this case Pummeler's and Targettier's because that gear was going to be replaced quickly, then they could have had either ONE set and called it Onderonian without any extra flavors in the name that had the color and looks progression OR if they wanted to have TWO or more different Onderonian sets of the same quality, that had the same color/looks progression but had different names because they had different stats for different builds - Onderonian Pummeler for crits chance builds, Onderonian Targettier for accuracy builds, Onderonian Defender's for shield builds, etc.

They may have been planning to have separate looks for each set and created all these sets to enable that possibility. Then later on, they were running out of time, getting near to release date, and scrapped those plans, but the items were already created and in the game. It was easier to just leave them in that state than remove them and replace them with a single generic set. Plans change all the time in game development. The end result can show signs of that like these sets all having the same stats. Unless the devs want to speak about it, we can only speculate.

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25 minutes ago, ThanderSnB said:

They may have been planning to have separate looks for each set and created all these sets to enable that possibility

More likely different stats.

And some of them do have different stats - look at the tank-oriented ones, with Absorb, Shield and Defense, compared to the DPS oriented ones (Pummeler, Targeter, Boltblaster, etc.)...

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9 hours ago, ThanderSnB said:

They may have been planning to have separate looks for each set and created all these sets to enable that possibility. Then later on, they were running out of time, getting near to release date, and scrapped those plans, but the items were already created and in the game. It was easier to just leave them in that state than remove them and replace them with a single generic set. Plans change all the time in game development. The end result can show signs of that like these sets all having the same stats. Unless the devs want to speak about it, we can only speculate.

If that was the case all they had to do was switch + to critical chance in one set for + to accuracy in another, and keep the rest of the stats like armor, + to mastery, + to endurance, etc the same, this doesn't take that long to do, only few minutes, it would be a problem when they realized that the stats for the different set were all the same AFTER the expansion was released, BUT that was few years ago and they had all this time to fix the stats which are total of 7 for all the items in a set, and they haven't done it, not only that, the game keeps creating items with different names and the same stats EVEN TODAY! These items are inside the "small conquest reward crate" that we get as a reward for completing a conquest and for completing a guild conquest on a lvl 75-79 chat! Do you understand what that means? The GAME randomly generates these items NOW as a reward, not when the patch was released for the first time, so it is most likely the code that creates those items that does that - instead of giving different secondary stats for items of the different sets, it keeps giving the same secondary stats to the different sets. It doesn't take that long to fix that code either and then update it in the next patch.

Edited by Cloneborg
spelling errors and added few things
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14 hours ago, Cloneborg said:

If that was the case all they had to do was switch + to critical chance in one set for + to accuracy in another, and keep the rest of the stats like armor, + to mastery, + to endurance, etc the same, this doesn't take that long to do, only few minutes, it would be a problem when they realized that the stats for the different set were all the same AFTER the expansion was released, BUT that was few years ago and they had all this time to fix the stats which are total of 7 for all the items in a set, and they haven't done it, not only that, the game keeps creating items with different names and the same stats EVEN TODAY! These items are inside the "small conquest reward crate" that we get as a reward for completing a conquest and for completing a guild conquest on a lvl 75-79 chat! Do you understand what that means? The GAME randomly generates these items NOW as a reward, not when the patch was released for the first time, so it is most likely the code that creates those items that does that - instead of giving different secondary stats for items of the different sets, it keeps giving the same secondary stats to the different sets. It doesn't take that long to fix that code either and then update it in the next patch.

I don't think any of the stats on items are randomly generated. The game has a database with all the possible items for all ratings and it puts one of them in the crate. I mean they could randomly generate, but I think it's more efficient to have them already generated. The devs know what all the possibilities are, so it's easy enough to create them ahead of time. It's probably some kind of template in their dev tools. They just make a few changes like name (Onderonian, Decurion, etc.) and item rating, then press a button and all the items are generated automatically.

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31 minutes ago, ThanderSnB said:

I don't think any of the stats on items are randomly generated. The game has a database with all the possible items for all ratings and it puts one of them in the crate. I mean they could randomly generate, but I think it's more efficient to have them already generated. The devs know what all the possibilities are, so it's easy enough to create them ahead of time. It's probably some kind of template in their dev tools. They just make a few changes like name (Onderonian, Decurion, etc.) and item rating, then press a button and all the items are generated automatically.

It is still an easy fix.

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20 hours ago, Cloneborg said:

It is still an easy fix.

It's mechanically easy to change the numbers in the item database, sure, but...

  • The Onderonian gear is now obsolete, since it's level 75 gear in a time when the max level is 80.
  • It was always just space-filling gear for while you didn't have your set-bonus gear yet.

Both of those suggest that ever since 7.0 dropped (and, realistically, ever since some time part way through 6.X, when a substantial fraction of players were getting set-bonus gear), Onderonian isn't worth the studio's time updating.  Maybe it should have been better structured(1) when 6.0 dropped, but it's too late now.

(1) There's room for debate on that, since it was just space-filling gear, as noted above.

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11 hours ago, Addictress said:

Do you think the level will ever be increased beyond 80??

I'll go out on a limb and say "probably", with the timing being "when 8.0 releases", but that's not a definitive statement.   It's just that every X.0 version aside from 1.0 included a 5-level increase, so it will probably continue.

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