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Galactic Starfighter (GSF) Ship Build Guide


myrrhbear

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Is Galactic Starfighter frustrating for you?  You want it to be fun and think it could be but you seem to keep getting 1-shot?  You like it but wish you could do better?  You hate it but do it for Conquest, Weeklies, or for Galactic Seasons and wouldn't mind if you happened to get better at it? : ) 

This guide aims to give the novice and the advanced player alike highly effective builds for every ship on both factions.  There are many other options to experiment with and other effective ways to build out your ships.  It's great to experiment for yourself and to take the time, if you have the patience, to read through the tooltips on the various components and crew options, to gain understanding of why certain combinations are effective.

N.B. Highly recommended: Go to Options > Preferences > Starfighter > check the box under Tooltips to enable "Show Detailed Star Fighter Weapon Tooltips".
This will give you much better information when you mouse over components.
 
About the author: I have logged many hundreds of hours in GSF, have completed 100% of the GSF achievements, have carefully read through and watched numerous guides weighing out the approaches of others and comparing their different builds, have run weekly GSF classes for my guild as well as sharing extensive discussion with several of the top pilots in GSF and others who have written guides.  

 

Hopefully these ships will help you make the Kessel Run in less than twelve parsecs, and in the words of Han Solo: I don't know... fly casual : )

The ship types are in the same order as they appear in the Ships tab of the Hangar.  If you want to skip to a specific type of ship, they are also colour coded as follows: Strike Fighters, Bombers, Scouts, and Gunships.

 

Last Updated: May 3, 2023

 


Strike Fighters


FT-7B Clarion / FT-3C Imperium (Type 3 Strike Fighter)

Components
Primary Weapons: Light Laser Cannon (Improved Firing Arc and Tracking/Increased Shield damage)
Secondary Weapons: Proton Torpedo(Increased Firing Arc/Increased Range)
Systems: Remote Slicing (Weapon Power Reduction/Engine Supression)
Shields: Directional Shields (Reduced Regen Delay)
Engines: Koiogran Turn (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Capacitor: Frequency Capacitor
Reactor: Large Reactor
Sensors: Dampening Sensors

Republic Crew
Copilot:  B-3G9  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuraacy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  MZ-12  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  MZ-12 (Ammo capacity +30%/ Secondary weapon reload & cooldown times -12%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Malavai Quinn (Sensor focus range +3500m/Sensor dampening +2000m)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)


FT-8 Starguard / F-T6 Rycer  (Enforcer/Gladiator are identical) (Type 1 Strike Fighter)

Components
Primary Weapons: Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Quad Laser Cannon (Reduced Power Cost/Increased Hull Damage)
Secondary Weapons: Cluster Missiles (Increased Ammo Capacity/Double Volley)
Shields: Quick-Charge Shields (Reduced Cooldown)
Engines: Retro Thrusters (Increased Turning Rate)

Minor Components
Capacitor: Damage Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Thrusters: Regeneration Thrusters

Republic Crew
Copilot:  B-3G9  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuraacy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  MZ-12  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  MZ-12 (Ammo capacity +30%/ Secondary weapon reload & cooldown times -12%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Talos Drellik (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Example video for this build:  https://www.youtube.com/watch?v=QruHy59YqLw

FT-6 Pike / F-T2 Quell  (Type 2 Strike Fighter) 

Components
Primary Weapons: Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Cluster Missiles (Increased Range/Double Volley)
Secondary Weapons: Proton Torpedoes (Increased Firing Arc/Increased Range)
Shields: Quick-Charge Shields (Reduced Cooldown)
Engines: Barrel Roll (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Capacitor: Frequency Capacitor
Magazine: Efficient Targeting
Thrusters: Regeneration Thrusters

Republic Crew
Copilot:  B-3G9  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuracy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  MZ-12  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  MZ-12 (Ammo capacity +30%/ Secondary weapon reload & cooldown times -12%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Malavai Quinn (Sensor focus range +3500m/Sensor dampening +2000m)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Example video for this build: https://www.youtube.com/watch?v=Z8m63jZmGhc


Bombers


Warcarrier / B-4D Legion  (Firehauler/Onslaught are identical) (Type 2 Bomber)

Components
Primary Weapons: Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Seeker Mines (Increased Speed/Additional Active Mine)
Systems: Interdiction Sentry Drone (Increased Interdiction Effect/Additional Active Drone)
Shields: Repair Drone (Refill Ammunition)
Engines: Shield Power Converter (Increase Shield and Engine Power)

Minor Components
Armor: Reinforced Armor
Magazine: Regeneration Extender
Reactor: Large Reactor
Sensors: Communication Sensors

Republic Crew
Copilot: Lord Scourge (Copilot Ability: Supression - Target's accuracy -25% for 20s)
Offensive: Qyzen Fess (Firing arc +2 degrees/ Weapon accuracy +6%)
Defensive: M1-4X (Damage reduction +9%/Shield power pool +10%)
Tactical: Lord Scourge(Sensor radius +3000m/Communication range +5000m)
Engineering: C2-N2 (Engine power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  Xalek  (Copilot Ability: Supression - Target's accuracy -25% for 20s)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/ Weapon accuracy +6%)
Defensive: Xalek (Damage reduction +9%/Shield power pool +10%)
Tactical: Talos Drellik (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Blizz (Engine power pool +15%/Cost of engine abilities+boosting -13%)


Sledgehammer / B-5 Decimus  (Type 3 Bomber)

Components
Primary Weapons: Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Concussion Missiles (Increased Range/Engine Targeting)
Systems: Concussion Mine (Additional Active Mine/Increased Hull Damage)
Shields: Overcharged Shield (Increased Overcharge)
Engines: Shield Power Converter (Increase Shield and Engine Power)

Minor Components
Capacitor: Frequency Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Thrusters: Regeneration Thrusters

Republic Crew
Copilot: B-3G9 (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive: B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuracy +6%)
Defensive: M1-4X (Damage reduction +9%/Shield power pool +10%)
Tactical: Lord Scourge(Sensor radius +3000m/Communication range +5000m)
Engineering: C2-N2 (Engine power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  Blizz   (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/ Weapon accuracy +6%)
Defensive: Xalek (Damage reduction +9%/Shield power pool +10%)
Tactical: Mako (Sensor radius +3000m/Communication range +5000m)
Engineering: Blizz (Engine power pool +15%/Cost of engine abilities+boosting -13%)


Rampart Mark Four / M-7 Razorwire  (Type 1 Bomber)

Components
Primary Weapons: Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Seeker Mines (Increased Speed/Additional Active Mine)
Systems: Interdiction Mine (Additional Active Mine/Improved Interdiction)
Shields: Overcharged Shield (Increased Overcharge)
Engines: Shield Power Converter (Breaks Missile Locks)
or Engines: Hyperspace Beacon (Fortified Beacon)

Minor Components
Armor: Deflection Armor
Magazine: Regeneration Extender
Reactor: Large Reactor
Sensors: Communication Sensors

Republic Crew
Copilot: B-3G9 (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive: B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuracy +6%)
Defensive: M1-4X (Damage reduction +9%/Shield power pool +10%)
Tactical: Lord Scourge(Sensor radius +3000m/Communication range +5000m)
Engineering: C2-N2 (Engine power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  Blizz   (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/ Weapon accuracy +6%)
Defensive: Xalek (Damage reduction +9%/Shield power pool +10%)
Tactical: Mako (Sensor radius +3000m/Communication range +5000m)
Engineering: Blizz (Engine power pool +15%/Cost of engine abilities+boosting -13%) 


Scouts


Spearpoint / S-SC4 Bloodmark (Type 3 Scout)

Components
Primary Weapons:  Light Laser Cannon (Improved Firing Arc and Tracking/Increased Shield damage)
Secondary Weapons:  EMP Missile (Increased Damage/Engine Suppression)
Systems: Targeting Telemetry  (Threat Evaluation/Precision Targeting)
Shields: Repair Drone (Refill Ammunition)
Engines: Snap Turn (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Capacitor: Frequency Capacitor
Reactor: Large Reactor
Sensors: Dampening Sensors

Republic Crew
Copilot:  B-3G9  (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  B-3G9 (Secondary weapon reload & cooldown times -12%/Weapon accuracy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Treek (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Ashy (Engine power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot:  Blizz   (Copilot Ability: Hydro Spanner - Repair hull for 308 over 6s)
Offensive:  Gault (Secondary weapon reload & cooldown times -12%/Weapon accuracy +6%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Talos Drellik (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Blizz (Engine power pool +15%/Cost of engine abilities+boosting -13%)


NovaDive / S-12 Blackbolt  (Type 1 Scout)

Components
Primary Weapons: Light Laser Cannon (Improved Firing Arc and Tracking/Increased Shield Damage)
Secondary Weapons: Rocket Pods (Increased Ammo Capacity/Plasma Warheads)
Systems: EMP Field (Missile Lock Immunity/Engine Supression)
Shields: Distortion Field (Disable Enemy Missile Lock)
Engines: Snap Turn (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Capacitor: Frequency Capacitor
Sensors: Dampening Sensor
Thrusters: Regeneration Thrusters

Republic Crew
Copilot: Treek (Copilot Ability: Running Intereference - Evasion +15% for 20s for you and 2 allies within 3000m)
Offensive: Kira Carsen (Ammo capacity +30%/Weapon accuracy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Treek (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot: Talos Drellik (Copilot Ability: Running Intereference - Evasion +15% for 20s for you and 2 allies within 3000m)
Offensive: Lieutenant Pierce (Ammo capacity +30%/Weapon accuracy +6%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Talos Drellik (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)


Example video for this build:  https://www.youtube.com/watch?v=FtrhcQxXO2k

Flashfire / S-13 Sting  (Skybolt/Ocula are identical) (Type 2 Scout)

Components
Primary Weapons: Burst Laser Cannon (Improved Firing Arc and Tracking/Increased Shield Damage)
Secondary Weapons: Rocket Pods (Increased Ammo Capacity/Plasma Warheads)
Systems: Targeting Telemetry (Threat Evaluation/Precision Targeting)
Shields: Distortion Field (Disable Enemy Missile Lock)
Engines: Retro Thrusters (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Capacitor: Damage Capacitor
Reactor: Large Reactor
Thrusters: Regeneration Thrusters

Republic Crew
Copilot: Treek (Copilot Ability: Running Intereference - Evasion +15% for 20s for you and 2 allies within 3000m)
Offensive: Qyzen Fess (Firing arc +2 degrees/Weapon accuracy +6%)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Tactical: Treek (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot: Talos Drellik (Copilot Ability: Running Intereference - Evasion +15% for 20s for you and 2 allies within 3000m)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/Weapon accuracy +6%)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Tactical: Talos Drellik (Sensor radius +3000m/Sensor dampening +2000m)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)


Example video for this build: https://www.youtube.com/watch?v=oo7d5g4SW_E

 

Gunships


SGS-S1 Condor / GSS-4Y Jurgoran  (Type 3 Gunship)

Components
Primary Weapons: Burst Laser Cannon (Improved Firing Arc and Tracking/Increased Hull Damage)
Secondary Weapons: Slug Railgun (Improved Damage to Hull/Increased Damage)
Secondary Weapons: Interdiction Missile (Increased Range/Engine Targeting)
Shields: Distortion Field (Disable Enemy Missile Lock)
Engines: Retro Thrusters (Increased Turning Rate)

Minor Components
Capacitor: Damage Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Thrusters: Regeneration Thrusters

Republic Crew
Copilot: Lieutenant Iresso  (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Qyzen Fess (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot: Malavai Quinn  (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Malavai Quinn (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

 

SGS-41B Comet Breaker / GSS-5C Dustmaker  (Type 2 Gunship)

Components
Primary Weapons:  Heavy Laser Cannon (Ignore Armor/Shield Piercing)
Secondary Weapons: Slug Railgun (Improved Damage to Hull/Increased Damage)
Secondary Weapons: Proton Torpedo(Increased Firing Arc/Increased Range)
Shields: Fortress Shield (Increase Blaster Power Regen While Active)
Engines: Barrel Roll (Increased Turning Rate)

Minor Components
Capacitor: Frequency Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Sensors: Dampening Sensors

Republic Crew
Copilot: Lieutenant Iresso  (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Qyzen Fess (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot: Malavai Quinn (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Malavai Quinn (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)


SGS-45 Quarrel / GSS-3 Mangler  (Redeemer/Mailoc are identical) (Type 1 Gunship)

Components
Primary Weapons: Burst Laser Cannon (Improved Firing Arc and Tracking/Increased Hull Damage)
Secondary Weapons: Slug Railgun (Improved Damage to Hull/Increased Damage)
Secondary Weapons: Ion Railgun (Hits Do Area Damage/Engine Disruption)
Shields: Distortion Field (Disable Enemy Missile Lock)
Engines: Barrel Roll (Increased Turning Rate)

Minor Components
Armor: Lightweight Armor
Magazine: Regeneration Extender
Reactor: Large Reactor
Sensors:  Dampening Sensors

Republic Crew
Copilot: Lieutenant Iresso  (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Qyzen Fess (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Lieutenant Iresso (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Nadia Grell (Shield power pool +10%/Evasion +5%)
Engineering: Ashy (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

Empire Crew
Copilot: Malavai Quinn  (Copilot Ability: Wingman - +20% accuracy for 20s for you and 2 allies within 3000m)
Offensive: Jaesa Willsaam (Firing arc +2 degrees/Weapon accuracy +6%)
Tactical: Malavai Quinn (Sensor focus range +3500m/Sensor dampening +2000m)
Defensive: Vector (Shield power pool +10%/Evasion +5%)
Engineering: Aven Geth (Blaster power pool +15%/Cost of engine abilities+boosting -13%)

 

Edited by myrrhbear
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  • 3 weeks later...
  • 3 months later...

Nice guide! I would recommend annotating each if they are Team Death Match or Domination builds. Perhaps create a separate build for each on Clarion and Spearpoint and their mirrors.  Rampart with HSB is recommended for Domination for example.

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  • 2 weeks later...

Most of the builds are pretty good, but I'm going to argue against charged plating and deflection armor, especially for beginners.

   Armor piercing is practically everywhere in the current state of game balance.  Charged plating is basically signing up to equip "extra vulnerability to AP builds."    There are a handful of niche applications for it still, but they're uncommon and based on fairly high player skill.   For a new player at present,  equipping CP is basically just asking to die quicker and more often.    The reason being, that if you make a list of the deadliest weapons in GSF right now, almost everything except Light Laser Cannons has armor piercing, which means that against them Charge Plating provides 0 benefit, and comes with some penalties retained from when the distribution of Armor Piercing was significantly different than it is now.

  For the T3 bomber, Directional Shields beats Charged Plating by a huge margin in terms of suitability for the build, it's not even close.  If worried about getting shields facing the wrong direction in the heat of battle, just don't press the button.  Directionals, just sittting there, are still better than active CP use.

For the minelayer, there's not really a great substitute, but Shield Projector, Reinforced Armor and Large Reactor at least let you scrape by without seriously penalizing your survival chances.  Yes, it sucks that Shield Projector more or less cancels out Large Reactor,  but effectively giving up shield regen, or giving all enemies a free 23% shield piercing on you and coupling that with damage reduction that doesn't work against most of that piercing damage are both worse than a wasted reactor component.  It's a ship that could use some love from the developers on defenses.

 

There are other places I'd probably recommend different choices, but none that make enough of a difference to felt performance for a beginner to meaningfully notice.   Practice and learning how game mechanics like range, accuracy, evasion, tracking penalty, line of sight, etc are more important than getting the last few percent of performance out of your component choices at that stage.

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