Maricstefan Posted December 20, 2021 Share Posted December 20, 2021 (edited) First off, to the entire UI/UX team: great job. dig the idea of the new UI. two issues i ran into though. A. first one is maybe a bug: some windows, like the inventory ( when pressing i ) pop up off screen. and i have to drag it around to have the entire inventory on screen. happens with other menus as well B. i spend like 20 minutes going through the new character/outfit/etc screen, to find the flar/title menu. and i couldnt find it. because the button for it, doesnt look like a button but more like a part of a symbol. (https://cdn.discordapp.com/attachments/97280697667944448/922452096899506197/20211220120941_1.jpg) I would do a bit of UI art direction here, and say "maybe scale the button up and give it name tag "flair" . so when i press "c" i, as a new player, right away can spot all functionality. furthermore a bigger button would make it easy to click it. or ( and this is me just riffing, since i dont know how modular your UI is ) move the dark/light meter under the character, move the stats down, and move the flar/title options to where " damage" is right now. Edited December 20, 2021 by Maricstefan Link to comment Share on other sites More sharing options...
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